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Chang... Client-side mods in Multiplayer


Zek

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As I'm sure you're aware, client-side mods like music changes, models and skins don't seem to work on Pure servers online. It's extremely difficult to find a server in which you can use something besides the default models. Is there ever going to be a patch or another model/skin method or something to let people use their own ones freely online? The current system definitely hurts the mod community a good deal, and I'd like to hear your comments on it.

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Well, this is exactly how Quake 3 was set up, it was purposely designed this way to prevent cheating (replacing files that make enemy skins easy to see, screwing with maps, etc.)

 

If a popular mod comes out, servers will run with it. If downloads are enabled, clients can even download any mods running on the server.

 

Until then, if people set up some non-pure servers, you can connect to those and play with whatever mods you like.

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