Zahriel Omega Posted April 7, 2002 Share Posted April 7, 2002 You'll need to do the "devmap" to enable cheats (thats the way i did it anyway) Then type the following console commands (there's 2): give weaponnum 22 weapon 22 et viola! you should have that sleek black blaster as modelled by our very own imperial officers! --- if you need help with the binding, an example would be to type into the console: bind = "give weaponnum 22;weapon 22" that would bind your equals key to do get the blaster. ;D Link to comment Share on other sites More sharing options...
LessThanJake Posted April 7, 2002 Share Posted April 7, 2002 WHat's the secondary fire? Is it about as strong(weak) as your normal blaster? Link to comment Share on other sites More sharing options...
Zahriel Omega Posted April 7, 2002 Author Share Posted April 7, 2002 not a clue, i don't think the game designers intended the gun to be used by the player so i don't think they're really thought about a secondary fire. Link to comment Share on other sites More sharing options...
Katsuro Posted April 8, 2002 Share Posted April 8, 2002 I cant seem to get it to work. Is there any cheats you have to type in to get it or something? PS, can you post a screenie of it? Link to comment Share on other sites More sharing options...
Admiral Jerrodd Posted April 8, 2002 Share Posted April 8, 2002 Maybe the helpusobi command, but anyway I couldn't get it to work. Can it be done in Multiplayer as well? That would be great when running around as an Imperial Character Link to comment Share on other sites More sharing options...
Katsuro Posted April 8, 2002 Share Posted April 8, 2002 Oh, Zahriel, some help perhaps? Link to comment Share on other sites More sharing options...
ShadowCell Posted April 9, 2002 Share Posted April 9, 2002 I did this, but whenever I attacked a bunch of stormtroopers, they seemed to laugh at my carrying something so weak and pitiful and shot me full of holes. Link to comment Share on other sites More sharing options...
GRIMLOCK Posted April 9, 2002 Share Posted April 9, 2002 ever consider it was intended to be like the one in MoTS? and that blast tech pistol (i think thats what it was..) was supposed to have the secondary fire power up. just a thaught Link to comment Share on other sites More sharing options...
Mattman Posted April 9, 2002 Share Posted April 9, 2002 I think it would've been cooler if the officers pistol was the default gun in MP. It could still act like the Bryar, but just have the imp pistols model. The Bryar's supposed to be Kyle's trademark blaster (if I recall correctly, it's an older model blaster rifle that's been sawed off.) It's kinda funny seeing everyone in MP sporting one. Link to comment Share on other sites More sharing options...
Solo4114 Posted April 9, 2002 Share Posted April 9, 2002 What I wanna know is where the hell the Blastech DL-44 (Han's pistol) is?? This was included (much to my enjoyment) in MoTS, but didn't make the cut here?? What gives??? Oh well. I suppose they'll release that in an add-on probable or someone will make a mod with it. Link to comment Share on other sites More sharing options...
Katsuro Posted April 9, 2002 Share Posted April 9, 2002 I figured it out, I seem to have to get weapon 15 (the atst guns) first. THen it will let me get it. I like it alright, its quite accurate, so I use it for headshotting stormies at long range. THe model isnt positioned very well, so Im going to edit it up as soon as I can and Ill toss it up here. Does anyone know if the SDK will have modelling tools, as the md3s seem to be in a different format or something. Link to comment Share on other sites More sharing options...
XSnowfireX Posted April 9, 2002 Share Posted April 9, 2002 I cant seem to get it to work. I used devmap, and put in the "give weaponnum 22", but when I type weapon 22 in console, it doesnt select it. Whats going on with it Link to comment Share on other sites More sharing options...
Indy4 Posted April 9, 2002 Share Posted April 9, 2002 Someone post a screenshot!!!!! SEYA Link to comment Share on other sites More sharing options...
Schizophrenic Posted April 10, 2002 Share Posted April 10, 2002 It works for me, but only when I cycle through the previous weapons too (give weaponnum 14, weapon 14, give weaponnum 15, weapon 15, etc). Weapon 14 is your fists, and it's just like it was in MotS (primary = jab, alt = hook). You seem to be an incredibly weak boxer though, and there doesn't seem to be any difference in damage between the jab and hook, but the jab is faster. It takes about 10 hits from either to knock out a stormtrooper. 15 is the blaster turret gun (the ones you can hop into). Primary and alt are the same. 16 is an odd one. Primary fires a slow-firing blaster shot that seems to autoaim within a certain range and only if you're at the same height as somebody. Alt is a freakishly rapid-fire version of the same shot, but no autoaim. I'm talking about at least a hundred rounds a second. 17 doesn't seem to work. When I try it, it gives me some unknown weapon with no ammo (of which give ammo doesn't give any ammo for it) and switches back to my Merr-Sonn when I try to fire. 18 is the standard AT-ST cannon, primary is fast-firing, alt is faster. 19 is the AT-ST side cannons. Primary fires the small concussion missiles, alt fires the Merr-Sonn-ish big missiles. 20 is another AT-ST main cannon, but slower than the others. Primary and alt are the same. 21 is an odd one. Primary is the same as 20, but alt fires repeater alt-fire rounds. Don't think I ever saw anything like this in singleplayer. 22 is the aforementioned Imperial officer blaster. Primary and alt are the same, and it seems to be as powerful as the Bryar's primary. That's as high as it goes I believe. I went up to 30 and there weren't any more weapons. The Imperial blaster is the only one that had a weapon model, and there are animations for the punching as well (both 1st and 3rd person). And to answer an earlier question, I highly doubt that the SDK will have a full-blown modelling program, but it definitely should have conversion tools or a JK2 exporter plugin for 3d Studio. Link to comment Share on other sites More sharing options...
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