Knights_Q2 Posted November 29, 2001 Share Posted November 29, 2001 If we are gonna have a patch, then their are a few other things I'd like to have fixed, not just the wookiee bug. Other than what is obviously gonna be changed, I'd like to see this... First, I'd like the bonuses of all civs to be changed...kinda. We need more bonues overall, not just unique techs. Some early game bonuses would be nice as well. We need and improvment on both the naboo and the trade federation. As of now, if you really stop and think about it, there is no good reason to play tf over empire or gungans and no reason to play naboo over wooks or rebs. Idea's to make those civs better include.... For the tf, a decreese in the carbon disadvantage. It's way to much. Bring it down to 15% at least, though I think 10% or even 5% is more fair. Also give some sort of bonus/ Unique tech to the tf to make their mechs advantageous over others. (maybe the tf could have cheaper ones, the empire more or faster attack and the gungans more hp.) Finally, I think the fact that their air turned out to be 10% more expensive should be changed to 5% like the other 2 bad air civs. For the naboo... They need a non nova costing t4 unit to rely on. Give them either more mech upgrades so they can use their heavy strike mechs, or give them the repeater. That's all they really need. Because they are the only civ that cannot truely compete in t4. If we can't get more bonuses for civs(which is something We really need to make civs more unique) then some bonuses need to be changed. The empire one is too weak. Give the empire more powerfull or faster fireing mechs(I think tf should get cheaper ones). The rebel bonus should be better as should the wookiee bonus(not 105%, but 10% would be fair) or at least make it come into effect earlier. Remember, I'd rather have the bonuses be totally changed and have more, but if we can't have more, at least totally change them. Finally, rescource proximity needs work. While I like the fact that the rescources are so random, when you get a map with almost no food, like a space map, at least make it so the food is nearby the comand center instead of a mile away. That's all I can think of, but I'll come back if I have more. Link to comment Share on other sites More sharing options...
Com Raven Posted November 29, 2001 Share Posted November 29, 2001 Well, the things you mentioned are much too important issues to change them within 2 weeks ... If they change the balancing so much there must be enough time to test it ... Link to comment Share on other sites More sharing options...
Knights_Q2 Posted November 29, 2001 Author Share Posted November 29, 2001 The bonus issuses may need balancing time, but fixing the naboo and TF would we very easy, they should at least do that...though sometime I feel they really need to fix the bonuses, give more, and add team bonuses. Link to comment Share on other sites More sharing options...
Com Raven Posted November 29, 2001 Share Posted November 29, 2001 Hmm, I don't think that team bonuses are soo important, but I agree with you that the Naboo should maybe get Repeaters ... But the TF are strong, just take a look at that hugely popular thread about them being the strongest civ ... Link to comment Share on other sites More sharing options...
Dvlos Posted November 29, 2001 Share Posted November 29, 2001 The TF is too strong if you ask me, they need no adjusting whatsoever expcept making their shields weaker on their droidekas. Or at the least make one unit their perfect counter (besides assault mechs)... even air takes a while to kill some droidekas... hush now, TF is too powerful... as are the wookies in tech 4. Naboo I agree with, they need their unique unit to be stronger, or on par with the droidekas, or like the Huns natural bldg/wall killers, or something I find their unique unit useless, and instead making mechs and air with them. Their troopers aren't the best either. Link to comment Share on other sites More sharing options...
Guest The Emperor Posted November 29, 2001 Share Posted November 29, 2001 Yeah, the Trade Feds are a little strong but don't tell anyone at Lucasarts 'cause I really like them the way they are now! Link to comment Share on other sites More sharing options...
Dvlos Posted November 29, 2001 Share Posted November 29, 2001 You like unbalanced games? OKAY. Whats dumb is when everyone starts picking the same civ, or starts coming up with stupid rules like "NO TF OR WOOKIES!" Not trying to be rude or anything, but its more fun with diversity... Link to comment Share on other sites More sharing options...
Guest General Crespin Posted November 29, 2001 Share Posted November 29, 2001 THink about what u just said....... u just said everyone should be equal. Not in those exact words but thats the meaning that comes across. Think about the movies......The Trade Fed are strong in the movies why shouldnt they be stronger than the Naboo, Gungans, or Rebels if they really are. Same with the Empire. THe unbalanced civs im sure are made for a reason. And it would totally discredit the Star Wars Universe if u made the Trade Fed the same power as the Gungans. The fun of the movies is that the rebels WERE weaker than the Empire and kicked their ass. Same with Naboo/Gungan being weaker than TF and kicking THEIR ass Link to comment Share on other sites More sharing options...
Guest crd_polaris Posted November 29, 2001 Share Posted November 29, 2001 I wish it could be posible to transport nerfs and bantha's in transports. That way I could get the occasional one that gets stuck on an Island, ect... Link to comment Share on other sites More sharing options...
Com Raven Posted November 29, 2001 Share Posted November 29, 2001 Right,that's something I hunger for too ... And I don't think that imbalances are intentional ... Might be cool in movies, books etc, even singleplayer, but in multiplayer all civs must be balanced to guarantee equal chances (isn't that even written in your declaration of independence ... ) Link to comment Share on other sites More sharing options...
Knights_Q2 Posted November 30, 2001 Author Share Posted November 30, 2001 Tf too strong??? I have a fealing you guys don't understand this game very well (no offense intended, I was like that once too). Sure, The Tf have a great unique unit(uu), but you never pick a civ because of the uu...never. Like aoc, the game revolves around standard units and early attacks, something the tf suck in becasue of the carbon problem. Because of the carbon thing, you would be dumb to pick the TF over the Empire or gungans who have just as much as the tf, and then more. As for the naboo, they suck so bad in t4 its sick. And since this game has jack for early fighting (because there are no early bonuses) the naboo are not a viable civ. Link to comment Share on other sites More sharing options...
Guest Lambda07 Posted November 30, 2001 Share Posted November 30, 2001 I agree that Naboos really deserve changes, its basically a defensive civ, surely the weakest of all. Though I like the royal crusader, it's only utility is for defensive purposes against mechs, since it cant get good support from troopers or mechs. Jedi's and Air alone are far too easy to counter when defending properly. Something must be done to increase offensive effectivness also considering that the only advanced heavy weapon available is anti-air!!!! I mean why should I waste resources building an anti-air mobile when I have the best fighters around??? Last but not least, as previuosly mentioned in this thread, there's no good tech 4 unit that doesnt consume nova. Link to comment Share on other sites More sharing options...
Guest General Crespin Posted November 30, 2001 Share Posted November 30, 2001 AMEN BROTHA! Weak in the mind he is Link to comment Share on other sites More sharing options...
Guest Stormtrooper Posted November 30, 2001 Share Posted November 30, 2001 After testing with the AI i noticed that the Empire doesn't even send ATATs to attack..only twice since i played (on hard,expert single and multiplayer)he only sent 1 ATAT to attack, and the AI for the Gungans is porked...he keeps sending fambas with no one to protect most of the time which the get utterly destroyed... The only AI civ that seems worthy is the Trade federation IMHO, he sends everything at you and lots of them.. Also have you guys noticed the AI(single and multiplayer) builds his buildings infront and behind gate doors blocking thier own path so they cannot get out of thier own base?..LOL Overall i still luv the game and been having a blast doing LAN partys etc.... maybe Gary(hint hint) can tweak the AI a bit;) I have been doing alot of custom battles and i'm loving it, i think thats the best part of this game(for me) simply becuz u can create any battle to your own hearts desire. Link to comment Share on other sites More sharing options...
Guest General Crespin Posted November 30, 2001 Share Posted November 30, 2001 Yessss Link to comment Share on other sites More sharing options...
Dvlos Posted November 30, 2001 Share Posted November 30, 2001 Originally posted by General Crespin THink about what u just said....... u just said everyone should be equal. Not in those exact words but thats the meaning that comes across. Think about what YOU are saying my friend. I am not saying all 6 civs have to be equal, with equally strong troopers and air. No, I am saying that overall you can't have civs that are unbalanced. King of all things ground, with no counter... You missed my entire point, because GB already is unbalanced in a certain regard. Rebels and Naboo are strong in air, while TF and Empire are strong in Mechs, etc... That's fine. As long as each civ COULD in fact hold their own, or at least counter other civs semi-effectively. The TF has very strong mechs, and AA mech units, and all the tower AA upgrades, so the naboo can't even attack them, with JUST air unless your a newbie who puts up only 1 tower. Meanwhile, the TF if allowed to make 30 shielded droidekas could lay waste to ALOT. Just last night playing with a buddy, I landed about 25 droidekas, 25 troopers, and 15 or so AA units. To my surprise, my opponent who was nearing defeat only made fighters, LOTS of wookie fighters, he killed my AA, and was about to kill my droidekas, I rolled them to his last staging area, which was FAR away. All the while his ships rollowing me. This firefight lasted at least 2 minutes as I rolled south to the tip of the islands, I killed 7 houses, 2 power cores, and his barracks and all the rest of his workers before his 20 ships could kill off all my droidekas... Super high power? Too much. You want to think movies? Then one shot from his fighter should pop off a leg from my droidekas. The Rebels, Wookies, and the Empire should lay waste to the other civs because they are technologically MORE advanced than the prequel civs. Jedi Knights should be able to topple AT-ATs with one attack, and 20 of any aircraft should be able to destroy any city because in THE MOVIES, there never was any kind of AA troop or AA tower, they used other fighters to attack fighters. But this isnt the movies, this is a RTS based on Star Wars, and just like the Chinese and Teutons where too strong in AoK, the TF and Wookies need adjustments, and the Naboo need some serious bonuses. I am playing them now to write a review and I find it difficult to play them online. Sure I can play their campaign and against the computer becuase the comp on medium isn't that creative, on hard I can't beat him with the Naboo. They are like support role only. Maybe the Naboo UU should get bonus's vs buildings, or troopers or something, or an even bigger aircraft bonus? I don't know. But the imbalance is there. Like I said before it would be no fun if everyone always picked wookie and tf because they have an obvious edge over everyone else... would it? Come on, Starcraft is a great game, and the 3 races counter each other in different ways, there is no clear superior race, just clear superior players, and their style reflects which race they pick... Link to comment Share on other sites More sharing options...
Knights_Q2 Posted November 30, 2001 Author Share Posted November 30, 2001 I still don't understand how you think the TF is too strong. I'll make it easier to understand by saying... The TF have nothing that the gungans and empire do not have, except the droideka and no houses. However, as good as the droideka is, it's not good untill fully upgraded, has to be made in the castle, and is overall, very expensive. That's 3 good reasons why you will never get a chance to use em vs a decent player. Then there is no houses. Well, I'd much rather have to make houses than have to have a 20% carbon disadvantage. That's too much. Make 10%, 5% or get rid of it all together. So, while the empire and the gungans have all that the TF have, they also have more. Both the gungans and emps have much better troopers, better air, the gungans have a better navy, and the emps got better jedi. There is no good reason to pick the TF over the emps or the gungans because the only 2 things the TF has that the emps and the gungans don't are serioulsy out weighed by a disadvantage of some sort. Never choose a civ for its unique unit, for if you do, you will always lose to a truely decent player. Link to comment Share on other sites More sharing options...
captain_drake Posted November 30, 2001 Share Posted November 30, 2001 The tf is strong but if you rush them early or block off carbon resources then you will be better off it takes them forever to get engouh carbon to go to a differnt tech stage Link to comment Share on other sites More sharing options...
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