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Ded Server ERROR


Garik Loran

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I am running a dedicated win32 server with the jk2mp.exe and the command +set dedicated 2 and +exec server.cfg.

 

But sometimes (often when more than 4 players are on it) I got an error message.

 

********************

ERROR: opStack corrupted in compiled code

********************

----- Server Shutdown -----

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to masterjk2.ravensoft.com

==== ShutdownGame ====

ShutdownGame:

------------------------------------------------------------

AAS shutdown.

---------------------------

Hunk_Clear: reset the hunk ok

DROPPED

 

Anyone an idea how to solve this or does anybody have the same problem?

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I got this error also using the dedicated binary, and I believe I set dismember to 1 because it sounded like it would allow me to remove other players arms and legs with the saber :)

 

What exactly does the variable dismember do?

 

Also, is this error limited to the ded server executable or can it crop up when you initiate a ded server through the game environment and run it in the console?

 

You'll have to excuse me, I'm a newbie to the Q3 environment (my other servers have been Q2/HL based).

 

-Cris

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Well, I guess I'll find out when I get home. After the Ded server exe crashed twice on me with that error, I fired up my server through the game to see if the error was limited to the exe file.

 

If I get back and find the game has crashed after 20 hours of uptime, then we know it's also broken for the jk2mp exe also :)

 

-Cris

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Hm, dismember was on 100. Now I've set this to 0, maby now it will work.

BTW: Dismemberment did work for me, I had some funny situations. During a duel I lost an arm, and after I've won I was running around with one arm, even after Respawn.

Later I lost a leg, that looked some kind of stupid.

Ok, I will test the server without g_dismember, if it works i'll tell ya, if not you'll get my .cfg.

 

Thanx for your answers. :)

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