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Where can I get a list of console commands?


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Originally posted by Tie 23

Ya, I was about to put a thread on the same subject, well people could put the ones they know.

 

 

This has been asked a lot, and I am curious, if I make a decent text on console usage and commands and cvars, can we get it posted a JKII.NET?

 

I am working on it already [personal reference if nothing else, getting halfheimers or something] and I would like to post it here for people to review and criticise, [though preferrably constructive criticism, not what we see directed at raven on a daily basis from some people] before its completed.

 

 

Anyone know anything about this?

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nice list dude, but there is something missing still. what does the commands mean i think there is a big interest in knowing what they mean i think that is what the other dude was talking about console comands and what they do.

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I was thinking something more along the lines of this maybe.....

 

Console guide for the new JK2 players who don't even know what quake was, much

less Quake3Arena. This is not for advanced console.

 

Q: How can I access the console?

 

A: To access the console, hold down shift and pres the ~ key, located by the 1

key on the upper-left.

 

Q: What is a command?

A: Commands, a command is a word that is programmed to perform an action such as

Attack or jump, these can be issued from the console if you just have a need

to suffer, but more often it is used to tweak the system or create

combinations of actions.

 

 

 

Q: What is a c_var?

A: Console variables or cvars are a series of variables that represent

something, what depends on the variable. for instance c_saberRealisticCombat

is a variable that is either 0 or any other value, if set to 0 your saber

will not dismember the enemy on every hit, unless you use some form of

alternate config with other cvars. Or sensitivity which represents your mouse

sensitivity level, a value of 0 is bad thing here.

 

Q: So what can I do with this?

A: Well you can turn on features such as dismemberment, or rather tweak it to

your liking, as well as have more control over the game’s setup, enable

cheats, etc.

 

Also, you can bind keys to commands using bind.....

 

Q: How do I take a screenshot?

A: Well the command is screenshot, but bringing down the console and typing it

is rather annoying, plus you end up with the console in the shot. Instead

pick a key, for this example I use 0 {zero}, and

 

bind 0 screenshot

 

now everytime I press 0, a screenshot is taken.

 

Q: Where can I get a list of commands and cvars?

A: Well you can use any number of lists on the internet, and I intend to try and

create one to go with this file. However, you can also create your own. To

create your own use cmdlist, cvarlist, and condump at the console. cvar list

lists all console variables in the console, cmdlist lists all commands, both

will be too many for the console to show you all, so use condump to dump them

to a text file to look at.

 

example: I will use clear to clear the console first so I don't have other

text to delete later.

 

clear

cmdlist

cvarlist

condump mylist

 

This will generate a file, mylist, in the install path\Gamedata\base folder.

 

Take note the available commands and cvars for multi and single player differ

though, so you might was to issue these in both and use splist and mplist

instead.

 

Q: Can I bind multiple commands to one key?

A: Yes, but its not a straight forward as you would hope. You cannot simply

 

Bind 0 screenshot; screenshot; screenshot

 

You can execute more than one command placed in a “text string” using vstr

like so

 

set myactions "force_throw; wait; screenshot"

 

now use vstr "myactions"

 

this allows you to bind multiple commands to a key

 

bind kp_ins vstr "myactions"

 

this would use force push on a target then snap a screenshot of him being

pushed

 

or maybe it would be better with

 

set myactions "force_throw; wait 100; screenshot"

 

which would generate a small wait [100 ticks] before snapping the screenshot

so the push could take effect, and actually the initial one will not work

because you will still being running the force_throw command, so the

screenshot will be ignored.

 

Q: How can I show my FPS?

A: cg_drawFps when set a value of 1, will DRAW your frame rate on the screen.

or use cl_framerate and then condump it to a file, to get a second by second

breakdown.

 

Q: I have Yellow Skies, what causes that?

A: r_allowSoftwareGL, set to 1 it will NOT draw a textured sky, I am not sure

why this is though. There are possibly other reasons as well.

 

Q: Vstr, set? are any other other commands particularly useful to console key

binding?

A: toggle will automatically toggle a variable between 1 and 0, so you could

bind 0 toggle cg_drawFps

and then use the 0 key to turn the framerate counter on and off at will,

its useful for other variables more so, but......

 

-Whitechedda and the rest of http://www.jediknightii.net forums as http://www.lucasforums.com

 

 

 

WITH this being the list for SP console comamnds and cvars, I am still working on multiplayer, actuially I intend to have 1 file cover both, but.....

 

To access the console, use the ~ key but unlike Q3 and other games based

on this engine, you must actually hit ~ by using Shift, as the ` key alone

will not work.

 

Note: the first group of commands are preceeded by either+ or -, if it’splus it means to perform the action, and – means to stop it.

 

+altattack = Alternate attack

-altattack

+attack = primary attack

-attack

+back = move backward

-back

+block = ?? Saber block maybe?

-block

+button0 = action(s) associated with button 0

-button0

+button1 = action(s) associated with button 1

-button1

+button2 = action(s) associated with button 2

-button2

+button3 = action(s) associated with button 3

-button3

+button4 = action(s) associated with button 4

-button4

+button5 = action(s) associated with button 5

-button5

+button6 = action(s) associated with button 6

-button6

+button7 = action(s) associated with button 7

-button7

+force_grip = use force grip skill

-force_grip

+force_lightning = use force lightning skill

-force_lightning

+forward = move foward

-forward

+left = ??

-left

+lookdown = look down

-lookdown

+lookup = look up

-lookup

+mlook = set mouse look

-mlook

+movedown = duck

-movedown

+moveleft = strafe left

-moveleft

+moveright = strafe right

-moveright

+moveup = jump

-moveup

+right = ??

-right

+speed = use force speed

-speed

+strafe = set strafe mode [for joystick and pure keyboard users mainly]

-strafe

+use = use object in view

-use

+useforce = use currently selected force power

-useforce

+walk = walk/stop running.

-walk

bind = bindkey tocommand ie bind kp_ins

m - screenshot to make the ins on the keypad

m - takescreen shot.

Bindlist = list all keys and their bindings, useful for

m - makingconfig file only.

Centerview = return view to orignal, upright position.

Cinematic = ? Playcinematic?

Clear = clear the console buffer

Clientinfo = duh?

Cmd = used to denotecommand, pretty much useless.

m - I.E. Cmd cmdlist

cmdlist = lists all the commands the engine supports

condump = dumps consol data to text file, use condump

m - filename, defaults to ‘jk2 install

m - path’\GameData\base

configstrings =

cvar_restart = resets all console variables to the setting when the game start.

Cvarlist = list console variables

Datapad = toggle hud datapad in single player only

Devmap = enable cheats/developer mode on specified map

Devmapall = enable cheats/developer mode

Devmapbsp =

devmapmdl =

devmapsnd =

dir = list files indirectory

disconnect =

dumpuser =

echo = echo text on screen

endscreendissolve =

exec = execute config file/script

ff_play = force feedback ?? enable it maybe?

ff_spring = set force feedback spring level

ff_tension = set force feedback tension level

ff_usejoy = force feedback joystick/pad

ff_usemouse = use force feedback mouse

gfxinfo =

imagecacheinfo = gives info about image cache, pretty useless

imagelist = gives list of images used, useless to player

in_restart =

ingamecinematic =

load =

loadtransition =

map = load specified map

maptransition =

meminfo = show mem usage info, useless unless you have

m - memory problems, or want to see if you could

m - use more

messagemode =m -

midiinfo = midi info, useless unless you can’t hear music

m - maybe

modelcacheinfo = info about cached models…..:rolleyes:

modelist =

modellist =

mp3_calcvols =

music =

path = list of search paths

play =

quit = = exit program

r_fogColor = set fog color

r_fogDistance = set visibility distance

reset = reset specified variable

s_dynamic = start dynamic sounds?

save = save game

screenshot = takescreenshot, file is jpeg format will be

m - in ‘jk2 install path’\GameData\base\screenshot

screenshot_tga = same as above butTarga file instead of jpeg.

Sectorlist =

serverinfo = takewild ass guess……..

set = setvariable, ie set cgdrawFPS 1

seta = same as set, but setsflag

setenv = set environment variable

sets = same as set, but setsflag

setu = same as set, but setsflag

shaderlist = list of shaders, debugging info mainly

skinlist = list of skins being used

snd_restart = restart sound interface, use this to force

m - sound to take effect, or fix sound errors in

m - some cases.

soundinfo = shou sound info, useful for debuging

soundlist = list sounds

soundstop = stop sounds

status =

systeminfo =

toggle = command used to setvariable to toggle

m - between 0 and 1.

toggleconsole = show/hide console

touchFile =

uimenu =

unbind = unbind specified key

unbindall = unbind all keys

vid_restart = restart video interface, use this to force

m - changes to take effect, or fix video glitches

m - in some cases.

vstr = execute string variable

wait = wait specified number of ticks, default is 1

wipe =

writeconfig =

zone_details = useless info for player

zone_stats = useless info for player

 

CVARLIST & DEFAULT VALUES

 

s - activeAction ""

s - arch "win98"

s - cg_autoswitch "1"

s - cg_bobpitch "0.002"

s - cg_bobroll "0.002"

s - cg_bobup "0.005"

s - cg_crosshairForceHint "1"

s - cg_crosshairIdentifyTarget "1"

s - cg_crosshairSize "24"

s - cg_crosshairX "0"

s - cg_crosshairY "0"

s - cg_draw2D "1"

s - cg_drawAmmoWarning "1"

s - cg_drawCrosshair "1"

s - cg_drawFPS "0" = set to '1' to show FPS during game play.

s - cg_drawGun "1"

s - cg_drawSnapshot "0"

s - cg_drawStatus "1"

s - cg_drawTimer "0"

s - cg_dynamicCrosshair "1"

s - cg_endcredits "0"

s - cg_gunAutoFirst "1"

s - cg_hudFiles "ui/jk2hud.txt"

s - cg_marks "1"

s - cg_reliableAnimSounds "1"

s - cg_runpitch "0.002"

s - cg_runroll "0.005"

s - cg_saberAutoThird "1"

s - cg_shadows "1"

s - cg_simpleItems "0"

s - cg_stereoSeparation "0.4"

s - cl_anglespeedkey "1.5"

s - cl_avidemo "0"

s - cl_debugMove "0"

s - cl_framerate "0"

s - cl_freelook "1"

s - cl_ingameVideo "1"

s - cl_maxpackets "30"

s - cl_mouseAccel "0"

s - cl_newClock "1"

s - cl_nodelta "0"

s - cl_noprint "0"

s - cl_packetdup "1"

s - cl_paused "0"

s - cl_pitchspeed "140"

s - cl_run "1"

s - cl_running "1"

s - cl_showmouserate "0"

s - cl_shownet "0"

s - cl_showTimeDelta "0"

s - cl_timeNudge "0"

s - cl_timeout "125"

s - cl_updateInfoString ""

s - cl_VideoQuality "0"

s - cl_VidFadeDown "1"

s - cl_VidFadeUp "1"

s - cl_yawspeed "140"

s - cm_playerCurveClip "1"

s - com_buildScript "0"

s - com_maxfps "85"

s - com_speeds "0"

s - com_validateZone "0"

s - con_notifytime "3"

s - conAlpha "1.6"

s - d_slowmodeath "3"

s - developer "0"

s - ff_defaultTension "1"

s - fs_basepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData"

s - fs_cdpath ""

s - fs_copyfiles "0"

s - fs_debug "0"

s - fs_game ""

s - fs_restrict ""

s - g_dismemberment "3"

s - g_dismemberProbabilities "1"

s - g_saberAnimSpeed "1"

s - g_saberAutoAim "1"

s - g_saberAutoBlocking "1"

s - g_saberMoveSpeed "1"

s - g_saberRealisticCombat "0"

s - g_spskill "1"

s - g_subtitles "2"

s - handicap "100"

s - helpUsObi "0"

s - in_debugjoystick "0"

s - in_joyBallScale "0.02"

s - in_joystick "0"

s - in_midi "0"

s - in_midichannel "1"

s - in_mididevice "0"

s - in_midiport "1"

s - in_mouse "-1"

s - journal "0"

s - joy_threshold "0.15"

s - joy_xbutton "1"

s - joy_ybutton "0"

s - js_ffmult "3.0"

s - k_language "american"

s - logfile "0"

s - m_filter "1"

s - m_forward "0.25"

s - m_pitch "0.022"

s - m_side "0.25"

s - m_yaw "0.022"

s - mapname "nomap"

s - name "Kyle"

s - nextmap ""

s - pano "0"

s - panoNumShots "10"

s - protocol "40"

s - qport "35762"

s - r_allowExtensions "1"

s - r_allowSoftwareGL "0"

s - r_colorbits "16"

s - r_colorMipLevels "0"

s - r_customaspect "1"

s - r_customheight "1024"

s - r_customwidth "1600"

s - r_debuglight "0"

s - r_depthbits "16"

s - r_detailtextures "1"

s - r_displayRefresh "0"

s - r_dlightBacks "1"

s - r_drawSun "0"

s - r_dynamiclight "1"

s - r_ext_compiled_vertex_array "1"

s - r_ext_compress_lightmaps "0"

s - r_ext_compress_textures "1"

s - r_ext_gamma_control "1"

s - r_ext_multitexture "1"

s - r_ext_preferred_tc_method "0"

s - r_ext_texture_env_add "1"

s - r_ext_texture_filter_anisotropic "1"

s - r_ext_texture_filter_anisotropic_avail "1"

s - r_facePlaneCull "1"

s - r_fastsky "0"

s - r_finish "0"

s - r_flareFade "10"

s - r_flares "1"

s - r_flareSize "30"

s - r_fullscreen "1"

s - r_gamma "1.242188"

s - r_ghoul2animsmooth "0.25"

s - r_ghoul2blendmultiplier "1"

s - r_ghoul2noblend "0"

s - r_ghoul2nolerp "0"

s - r_ghoul2timebase "2"

s - r_ghoul2unsquash "1"

s - r_ghoul2unsquashaftersmooth "1"

s - r_ignore "1"

s - r_ignoreFastPath "1"

s - r_ignoreGLErrors "1"

s - r_ignorehwgamma "0"

s - r_intensity "1"

s - r_lastValidRenderer "GeForce 256/AGP/3DNOW!"

s - r_lodbias "1"

s - r_lodCurveError "250"

s - r_lodscale "10"

s - r_mode "4"

s - r_modelpoolmegs "20"

s - r_overBrightBits "1"

s - r_picmip "1"

s - r_primitives "0"

s - r_printShaders "0"

s - r_scissorbroken "0"

s - r_showtriscolor "0"

s - r_simpleMipMaps "1"

s - r_smp "0"

s - r_stencilbits "8"

s - r_stereo "0"

s - r_subdivisions "12"

s - r_surfaceSprites "1"

s - r_surfaceWeather "0"

s - r_swapInterval "0"

s - r_texturebits "16"

s - r_texturebitslm "0"

s - r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

s - r_vertexLight "0"

s - r_windAngle "0"

s - r_windDampFactor "0.1"

s - r_windGust "0"

s - r_windPointForce "0"

s - r_windPointX "0"

s - r_windPointY "0"

s - r_windSpeed "0"

s - s_allowDynamicMusic "1"

s - s_initsound "1"

s - s_khz "22"

s - s_language "english"

s - s_mixahead "0.2"

s - s_mixPreStep "0.05"

s - s_mp3overhead "31756"

s - s_musicvolume "0.25"

s - s_separation "0.5"

s - s_soundpoolmegs "25"

s - s_threshold1 "0.5"

s - s_threshold2 "4.0"

s - s_threshold3 "7.0"

s - s_threshold4 "8.0"

s - s_UseOpenAL "0"

s - s_volume "0.5"

s - s_volumeVoice "1.0"

s - scr_conspeed "3"

s - sensitivity "18.625000"

s - sex "male"

s - showdrop "0"

s - showpackets "0"

s - skippingCinematic "0"

s - snaps "20"

s - sp_language "0"

s - sp_leet "0"

s - sp_show_strip "0"

s - spawntarget ""

s - speedslog "0"

s - sv_compress_saved_games "1"

s - sv_fps "20"

s - sv_killserver "0"

s - sv_mapChecksum ""

s - sv_paused "0"

s - sv_reconnectlimit "3"

s - sv_running "0"

s - sv_serverid "0"

s - sv_showloss "0"

s - sv_testsave "0"

s - sv_timeout "120"

s - sv_zombietime "2"

s - vsys_cpuid "48"

s - sys_cpustring "AMD w/ 3DNow!"

s - sys_lowmem "0"

s - ui_bigFont "0.4"

s - ui_iscensored "0"

s - ui_menuFiles "ui/menus.txt"

s - ui_mousePitch "0"

s - ui_r_glCustom "4"

s - ui_smallFont "0.25"

s - use_ff "0"

s - username "NoneOfMS'sBusiness"

s - version "JK2: v1.02a win-x86 Mar 4 2002"

s - vid_xpos "3"

s - vid_ypos "22"

s - viewlog "0"

s - win_hinstance "4194304"

s - win_wndproc "4465936"

 

m - cl_anonymous "0"

m - cg_predictItems "1"

m - cg_viewsize "100"

m - r_allowExtensions "1"

m - r_ext_compress_textures "1"

m - r_ext_compress_lightmaps "0"

m - r_ext_preferred_tc_method "0"

m - r_ext_gamma_control "1"

m - r_ext_multitexture "1"

m - r_ext_compiled_vertex_array "1"

m - r_ext_texture_env_add "1"

m - r_ext_texture_filter_anisotropic "0"

m - r_picmip "2"

m - r_detailtextures "0"

m - r_texturebits "16"

m - r_texturebitslm "0"

m - r_colorbits "16"

m - r_stereo "0"

m - r_stencilbits "8"

m - r_depthbits "16"

m - r_overBrightBits "1"

m - r_ignorehwgamma "0"

m - r_mode "6"

m - r_fullscreen "1"

m - r_customwidth "1600"

m - r_customheight "1024"

m - r_customaspect "1"

m - r_simpleMipMaps "1"

m - r_vertexLight "0"

m - r_subdivisions "20"

m - r_ignoreFastPath "1"

m - r_lodCurveError "250"

m - r_lodbias "2"

m - r_flares "0"

m - r_ignoreGLErrors "1"

m - r_fastsky "0"

m - r_drawSun "0"

m - r_dynamiclight "0"

m - r_dlightBacks "1"

m - r_finish "0"

m - r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

m - r_swapInterval "0"

m - r_gamma "1.229166"

m - r_facePlaneCull "1"

m - r_primitives "0"

m - cg_shadows "1"

m - r_modelpoolmegs "10"

m - r_lastValidRenderer "GeForce 256/AGP/3DNOW!"

m - vid_xpos "3"

m - vid_ypos "22"

m - s_volume "0.8"

m - s_musicvolume "0.5"

m - s_separation "0.5"

m - s_doppler "1"

m - s_khz "11"

m - s_mixahead "0.2"

m - s_mixPreStep "0.05"

m - s_language "english"

m - s_mp3overhead "31756"

m - s_soundpoolmegs "25"

m - ui_ffa_fraglimit "20"

m - ui_ffa_timelimit "0"

m - ui_tourney_fraglimit "0"

m - ui_tourney_timelimit "15"

m - ui_selectedModelIndex "14"

m - ui_team_fraglimit "0"

m - ui_team_timelimit "20"

m - ui_team_friendly "1"

m - ui_ctf_capturelimit "8"

m - ui_ctf_timelimit "30"

m - ui_ctf_friendly "0"

m - g_spScores1 ""

m - g_spScores2 ""

m - g_spScores3 ""

m - g_spScores4 ""

m - g_spScores5 ""

m - g_spAwards ""

m - g_spVideos ""

m - g_spSkill "2"

m - ui_browserMaster "0"

m - ui_browserGameType "0"

m - ui_browserSortKey "4"

m - ui_browserShowFull "1"

m - ui_browserShowEmpty "1"

m - cg_drawCrosshair "1"

m - cg_drawCrosshairNames "1"

m - cg_marks "0"

m - server1 ""

m - server2 ""

m - server3 ""

m - server4 ""

m - server5 ""

m - server6 ""

m - server7 ""

m - server8 ""

m - server9 ""

m - server10 ""

m - server11 ""

m - server12 ""

m - server13 ""

m - server14 ""

m - server15 ""

m - server16 ""

m - ui_teamName "Empire"

m - ui_opponentName "Rebellion"

m - ui_rankChange "0"

m - ui_freeSaber "0"

m - ui_forcePowerDisable "0"

m - ui_redteam "Empire"

m - ui_blueteam "Rebellion"

m - ui_dedicated "0"

m - ui_gametype "0"

m - ui_joinGametype "0"

m - ui_netGametype "5"

m - ui_actualNetGametype "5"

m - ui_redteam1 "12"

m - ui_redteam2 "4"

m - ui_redteam3 "6"

m - ui_redteam4 "8"

m - ui_redteam5 "11"

m - ui_redteam6 "1"

m - ui_redteam7 "1"

m - ui_redteam8 "1"

m - ui_blueteam1 "1"

m - ui_blueteam2 "3"

m - ui_blueteam3 "5"

m - ui_blueteam4 "7"

m - ui_blueteam5 "10"

m - ui_blueteam6 "1"

m - ui_blueteam7 "1"

m - ui_blueteam8 "1"

m - ui_netSource "0"

m - ui_menuFilesMP "ui/jk2mpmenus.txt"

m - ui_currentTier "0"

m - ui_currentMap "0"

m - ui_currentNetMap "6"

m - ui_mapIndex "0"

m - ui_currentOpponent "0"

m - cg_selectedPlayer "0"

m - cg_selectedPlayerName "Tavion"

m - ui_lastServerRefresh_0 ""

m - ui_lastServerRefresh_1 ""

m - ui_lastServerRefresh_2 ""

m - ui_lastServerRefresh_3 ""

m - ui_scoreAccuracy "0%"

m - ui_scoreImpressives "0"

m - ui_scoreExcellents "0"

m - ui_scoreCaptures "0"

m - ui_scoreDefends "0"

m - ui_scoreAssists "0"

m - ui_scoreGauntlets "0"

m - ui_scoreScore "0"

m - ui_scorePerfect "0"

m - ui_scoreTeam "0 to 0"

m - ui_scoreBase "0"

m - ui_scoreTime "00:00"

m - ui_scoreTimeBonus "0"

m - ui_scoreSkillBonus "0"

m - ui_scoreShutoutBonus "0"

m - ui_smallFont "0.25"

m - ui_bigFont "0.4"

m - ui_findPlayer "Kyle"

m - ui_q3model "0"

m - ui_recordSPDemo "0"

m - g_warmup "20"

m - capturelimit "8"

m - ui_serverStatusTimeOut "7000"

m - net_noudp "0"

m - net_noipx "1"

m - net_forcenonlocal "0"

m - net_socksEnabled "0"

m - net_socksServer ""

m - net_socksPort "1080"

m - net_socksUsername ""

m - net_socksPassword ""

m - ui_r_glCustom "4"

m - cg_deferPlayers "0"

m - cg_drawTeamOverlay "1"

m - g_autoMapCycle "1"

m - cm_playerCurveClip "1"

m - g_maxGameClients "0"

m - g_forceRegenTime "200"

m - g_spawnInvulnerability "3000"

m - g_forcePowerDisable "0"

m - g_weaponDisable "0"

m - g_saberInterpolate "1"

m - g_friendlyFire "0"

m - g_friendlySaber "0"

m - g_teamAutoJoin "0"

m - g_teamForceBalance "0"

m - g_log "games.log"

m - g_logSync "0"

m - g_statLog "0"

m - g_statLogFile "statlog.log"

m - g_banIPs ""

m - g_filterBan "1"

m - g_allowVote "1"

m - g_timeouttospec "70"

m - cg_drawGun "1"

m - cg_zoomfov "40.0"

m - cg_fov "80"

m - cg_stereoSeparation "0.4"

m - cg_gibs "1"

m - cg_draw2D "1"

m - cg_drawStatus "1"

m - cg_drawTimer "0"

m - cg_drawFPS "1"

m - cg_drawSnapshot "0"

m - cg_draw3dIcons "1"

m - cg_drawIcons "1"

m - cg_drawAmmoWarning "0"

m - cg_drawEnemyInfo "1"

m - cg_drawScores "1"

m - cg_dynamicCrosshair "1"

m - cg_drawRewards "1"

m - cg_crosshairSize "24"

m - cg_crosshairHealth "0"

m - cg_crosshairX "0"

m - cg_crosshairY "0"

m - cg_simpleItems "0"

m - cg_lagometer "0"

m - cg_runpitch "0.002"

m - cg_runroll "0.005"

m - cg_bobup "0.005"

m - cg_bobpitch "0.002"

m - cg_bobroll "0.002"

m - cg_teamChatTime "3000"

m - cg_teamChatHeight "0"

m - cg_forceModel "0"

m - cg_drawFriend "1"

m - cg_teamChatsOnly "0"

m - cg_noVoiceChats "0"

m - cg_noVoiceText "0"

m - cg_currentSelectedPlayer "0"

m - cg_currentSelectedPlayerName ""

m - ui_recordSPDemoName ""

m - cg_cameraOrbitDelay "50"

m - cg_scorePlums "1"

m - cg_hudFiles "0"

m - cg_smoothClients "0"

m - cg_noTaunt "0"

m - cg_noProjectileTrail "0"

m - cg_trueLightning "0.0"

m - journal "0"

m - fs_restrict ""

m - fs_game ""

m - fs_homepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData"

m - fs_basegame ""

m - fs_basepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData"

m - fs_cdpath ""

m - fs_copyfiles "0"

m - fs_debug "0"

m - com_validateZone "0"

m - sv_cheats "0"

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