Scum Posted April 11, 2002 Share Posted April 11, 2002 I hear all this talk about spawning in characters and jumping to different levels and I'd like to try it out. Does anyone know a list of console commands? Link to comment Share on other sites More sharing options...
TiE23 Posted April 11, 2002 Share Posted April 11, 2002 Ya, I was about to put a thread on the same subject, well people could put the ones they know. Link to comment Share on other sites More sharing options...
teleguy Posted April 11, 2002 Share Posted April 11, 2002 http://battle.at/holonet or http://www.eliteforcefiles.com/file.info?1755 (its for EF but works for JO too) Link to comment Share on other sites More sharing options...
WhiteChedda Posted April 11, 2002 Share Posted April 11, 2002 Originally posted by Tie 23 Ya, I was about to put a thread on the same subject, well people could put the ones they know. This has been asked a lot, and I am curious, if I make a decent text on console usage and commands and cvars, can we get it posted a JKII.NET? I am working on it already [personal reference if nothing else, getting halfheimers or something] and I would like to post it here for people to review and criticise, [though preferrably constructive criticism, not what we see directed at raven on a daily basis from some people] before its completed. Anyone know anything about this? Link to comment Share on other sites More sharing options...
Mr. Patience Posted April 11, 2002 Share Posted April 11, 2002 Somebody already posted all the console commands here. If you dig around long enough you'll be able to find it. When you copy the file into Notepad or whatever you use, it should come out to around 8-10 pages or so. Link to comment Share on other sites More sharing options...
XorKaya Posted April 11, 2002 Share Posted April 11, 2002 http://www.jk2files.com/file.info?2208 here... i made this list a LONG time ago (in terms of this community) Link to comment Share on other sites More sharing options...
creamy Posted April 11, 2002 Share Posted April 11, 2002 nice list dude, but there is something missing still. what does the commands mean i think there is a big interest in knowing what they mean i think that is what the other dude was talking about console comands and what they do. Link to comment Share on other sites More sharing options...
XorKaya Posted April 11, 2002 Share Posted April 11, 2002 oh, hehe, yeah i couldn't be bothered to do that, sorry guys... i had too much outcast to play Link to comment Share on other sites More sharing options...
WhiteChedda Posted April 11, 2002 Share Posted April 11, 2002 I was thinking something more along the lines of this maybe..... Console guide for the new JK2 players who don't even know what quake was, much less Quake3Arena. This is not for advanced console. Q: How can I access the console? A: To access the console, hold down shift and pres the ~ key, located by the 1 key on the upper-left. Q: What is a command? A: Commands, a command is a word that is programmed to perform an action such as Attack or jump, these can be issued from the console if you just have a need to suffer, but more often it is used to tweak the system or create combinations of actions. Q: What is a c_var? A: Console variables or cvars are a series of variables that represent something, what depends on the variable. for instance c_saberRealisticCombat is a variable that is either 0 or any other value, if set to 0 your saber will not dismember the enemy on every hit, unless you use some form of alternate config with other cvars. Or sensitivity which represents your mouse sensitivity level, a value of 0 is bad thing here. Q: So what can I do with this? A: Well you can turn on features such as dismemberment, or rather tweak it to your liking, as well as have more control over the game’s setup, enable cheats, etc. Also, you can bind keys to commands using bind..... Q: How do I take a screenshot? A: Well the command is screenshot, but bringing down the console and typing it is rather annoying, plus you end up with the console in the shot. Instead pick a key, for this example I use 0 {zero}, and bind 0 screenshot now everytime I press 0, a screenshot is taken. Q: Where can I get a list of commands and cvars? A: Well you can use any number of lists on the internet, and I intend to try and create one to go with this file. However, you can also create your own. To create your own use cmdlist, cvarlist, and condump at the console. cvar list lists all console variables in the console, cmdlist lists all commands, both will be too many for the console to show you all, so use condump to dump them to a text file to look at. example: I will use clear to clear the console first so I don't have other text to delete later. clear cmdlist cvarlist condump mylist This will generate a file, mylist, in the install path\Gamedata\base folder. Take note the available commands and cvars for multi and single player differ though, so you might was to issue these in both and use splist and mplist instead. Q: Can I bind multiple commands to one key? A: Yes, but its not a straight forward as you would hope. You cannot simply Bind 0 screenshot; screenshot; screenshot You can execute more than one command placed in a “text string” using vstr like so set myactions "force_throw; wait; screenshot" now use vstr "myactions" this allows you to bind multiple commands to a key bind kp_ins vstr "myactions" this would use force push on a target then snap a screenshot of him being pushed or maybe it would be better with set myactions "force_throw; wait 100; screenshot" which would generate a small wait [100 ticks] before snapping the screenshot so the push could take effect, and actually the initial one will not work because you will still being running the force_throw command, so the screenshot will be ignored. Q: How can I show my FPS? A: cg_drawFps when set a value of 1, will DRAW your frame rate on the screen. or use cl_framerate and then condump it to a file, to get a second by second breakdown. Q: I have Yellow Skies, what causes that? A: r_allowSoftwareGL, set to 1 it will NOT draw a textured sky, I am not sure why this is though. There are possibly other reasons as well. Q: Vstr, set? are any other other commands particularly useful to console key binding? A: toggle will automatically toggle a variable between 1 and 0, so you could bind 0 toggle cg_drawFps and then use the 0 key to turn the framerate counter on and off at will, its useful for other variables more so, but...... -Whitechedda and the rest of http://www.jediknightii.net forums as http://www.lucasforums.com WITH this being the list for SP console comamnds and cvars, I am still working on multiplayer, actuially I intend to have 1 file cover both, but..... To access the console, use the ~ key but unlike Q3 and other games based on this engine, you must actually hit ~ by using Shift, as the ` key alone will not work. Note: the first group of commands are preceeded by either+ or -, if it’splus it means to perform the action, and – means to stop it. +altattack = Alternate attack -altattack +attack = primary attack -attack +back = move backward -back +block = ?? Saber block maybe? -block +button0 = action(s) associated with button 0 -button0 +button1 = action(s) associated with button 1 -button1 +button2 = action(s) associated with button 2 -button2 +button3 = action(s) associated with button 3 -button3 +button4 = action(s) associated with button 4 -button4 +button5 = action(s) associated with button 5 -button5 +button6 = action(s) associated with button 6 -button6 +button7 = action(s) associated with button 7 -button7 +force_grip = use force grip skill -force_grip +force_lightning = use force lightning skill -force_lightning +forward = move foward -forward +left = ?? -left +lookdown = look down -lookdown +lookup = look up -lookup +mlook = set mouse look -mlook +movedown = duck -movedown +moveleft = strafe left -moveleft +moveright = strafe right -moveright +moveup = jump -moveup +right = ?? -right +speed = use force speed -speed +strafe = set strafe mode [for joystick and pure keyboard users mainly] -strafe +use = use object in view -use +useforce = use currently selected force power -useforce +walk = walk/stop running. -walk bind = bindkey tocommand ie bind kp_ins m - screenshot to make the ins on the keypad m - takescreen shot. Bindlist = list all keys and their bindings, useful for m - makingconfig file only. Centerview = return view to orignal, upright position. Cinematic = ? Playcinematic? Clear = clear the console buffer Clientinfo = duh? Cmd = used to denotecommand, pretty much useless. m - I.E. Cmd cmdlist cmdlist = lists all the commands the engine supports condump = dumps consol data to text file, use condump m - filename, defaults to ‘jk2 install m - path’\GameData\base configstrings = cvar_restart = resets all console variables to the setting when the game start. Cvarlist = list console variables Datapad = toggle hud datapad in single player only Devmap = enable cheats/developer mode on specified map Devmapall = enable cheats/developer mode Devmapbsp = devmapmdl = devmapsnd = dir = list files indirectory disconnect = dumpuser = echo = echo text on screen endscreendissolve = exec = execute config file/script ff_play = force feedback ?? enable it maybe? ff_spring = set force feedback spring level ff_tension = set force feedback tension level ff_usejoy = force feedback joystick/pad ff_usemouse = use force feedback mouse gfxinfo = imagecacheinfo = gives info about image cache, pretty useless imagelist = gives list of images used, useless to player in_restart = ingamecinematic = load = loadtransition = map = load specified map maptransition = meminfo = show mem usage info, useless unless you have m - memory problems, or want to see if you could m - use more messagemode =m - midiinfo = midi info, useless unless you can’t hear music m - maybe modelcacheinfo = info about cached models….. modelist = modellist = mp3_calcvols = music = path = list of search paths play = quit = = exit program r_fogColor = set fog color r_fogDistance = set visibility distance reset = reset specified variable s_dynamic = start dynamic sounds? save = save game screenshot = takescreenshot, file is jpeg format will be m - in ‘jk2 install path’\GameData\base\screenshot screenshot_tga = same as above butTarga file instead of jpeg. Sectorlist = serverinfo = takewild ass guess…….. set = setvariable, ie set cgdrawFPS 1 seta = same as set, but setsflag setenv = set environment variable sets = same as set, but setsflag setu = same as set, but setsflag shaderlist = list of shaders, debugging info mainly skinlist = list of skins being used snd_restart = restart sound interface, use this to force m - sound to take effect, or fix sound errors in m - some cases. soundinfo = shou sound info, useful for debuging soundlist = list sounds soundstop = stop sounds status = systeminfo = toggle = command used to setvariable to toggle m - between 0 and 1. toggleconsole = show/hide console touchFile = uimenu = unbind = unbind specified key unbindall = unbind all keys vid_restart = restart video interface, use this to force m - changes to take effect, or fix video glitches m - in some cases. vstr = execute string variable wait = wait specified number of ticks, default is 1 wipe = writeconfig = zone_details = useless info for player zone_stats = useless info for player CVARLIST & DEFAULT VALUES s - activeAction "" s - arch "win98" s - cg_autoswitch "1" s - cg_bobpitch "0.002" s - cg_bobroll "0.002" s - cg_bobup "0.005" s - cg_crosshairForceHint "1" s - cg_crosshairIdentifyTarget "1" s - cg_crosshairSize "24" s - cg_crosshairX "0" s - cg_crosshairY "0" s - cg_draw2D "1" s - cg_drawAmmoWarning "1" s - cg_drawCrosshair "1" s - cg_drawFPS "0" = set to '1' to show FPS during game play. s - cg_drawGun "1" s - cg_drawSnapshot "0" s - cg_drawStatus "1" s - cg_drawTimer "0" s - cg_dynamicCrosshair "1" s - cg_endcredits "0" s - cg_gunAutoFirst "1" s - cg_hudFiles "ui/jk2hud.txt" s - cg_marks "1" s - cg_reliableAnimSounds "1" s - cg_runpitch "0.002" s - cg_runroll "0.005" s - cg_saberAutoThird "1" s - cg_shadows "1" s - cg_simpleItems "0" s - cg_stereoSeparation "0.4" s - cl_anglespeedkey "1.5" s - cl_avidemo "0" s - cl_debugMove "0" s - cl_framerate "0" s - cl_freelook "1" s - cl_ingameVideo "1" s - cl_maxpackets "30" s - cl_mouseAccel "0" s - cl_newClock "1" s - cl_nodelta "0" s - cl_noprint "0" s - cl_packetdup "1" s - cl_paused "0" s - cl_pitchspeed "140" s - cl_run "1" s - cl_running "1" s - cl_showmouserate "0" s - cl_shownet "0" s - cl_showTimeDelta "0" s - cl_timeNudge "0" s - cl_timeout "125" s - cl_updateInfoString "" s - cl_VideoQuality "0" s - cl_VidFadeDown "1" s - cl_VidFadeUp "1" s - cl_yawspeed "140" s - cm_playerCurveClip "1" s - com_buildScript "0" s - com_maxfps "85" s - com_speeds "0" s - com_validateZone "0" s - con_notifytime "3" s - conAlpha "1.6" s - d_slowmodeath "3" s - developer "0" s - ff_defaultTension "1" s - fs_basepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData" s - fs_cdpath "" s - fs_copyfiles "0" s - fs_debug "0" s - fs_game "" s - fs_restrict "" s - g_dismemberment "3" s - g_dismemberProbabilities "1" s - g_saberAnimSpeed "1" s - g_saberAutoAim "1" s - g_saberAutoBlocking "1" s - g_saberMoveSpeed "1" s - g_saberRealisticCombat "0" s - g_spskill "1" s - g_subtitles "2" s - handicap "100" s - helpUsObi "0" s - in_debugjoystick "0" s - in_joyBallScale "0.02" s - in_joystick "0" s - in_midi "0" s - in_midichannel "1" s - in_mididevice "0" s - in_midiport "1" s - in_mouse "-1" s - journal "0" s - joy_threshold "0.15" s - joy_xbutton "1" s - joy_ybutton "0" s - js_ffmult "3.0" s - k_language "american" s - logfile "0" s - m_filter "1" s - m_forward "0.25" s - m_pitch "0.022" s - m_side "0.25" s - m_yaw "0.022" s - mapname "nomap" s - name "Kyle" s - nextmap "" s - pano "0" s - panoNumShots "10" s - protocol "40" s - qport "35762" s - r_allowExtensions "1" s - r_allowSoftwareGL "0" s - r_colorbits "16" s - r_colorMipLevels "0" s - r_customaspect "1" s - r_customheight "1024" s - r_customwidth "1600" s - r_debuglight "0" s - r_depthbits "16" s - r_detailtextures "1" s - r_displayRefresh "0" s - r_dlightBacks "1" s - r_drawSun "0" s - r_dynamiclight "1" s - r_ext_compiled_vertex_array "1" s - r_ext_compress_lightmaps "0" s - r_ext_compress_textures "1" s - r_ext_gamma_control "1" s - r_ext_multitexture "1" s - r_ext_preferred_tc_method "0" s - r_ext_texture_env_add "1" s - r_ext_texture_filter_anisotropic "1" s - r_ext_texture_filter_anisotropic_avail "1" s - r_facePlaneCull "1" s - r_fastsky "0" s - r_finish "0" s - r_flareFade "10" s - r_flares "1" s - r_flareSize "30" s - r_fullscreen "1" s - r_gamma "1.242188" s - r_ghoul2animsmooth "0.25" s - r_ghoul2blendmultiplier "1" s - r_ghoul2noblend "0" s - r_ghoul2nolerp "0" s - r_ghoul2timebase "2" s - r_ghoul2unsquash "1" s - r_ghoul2unsquashaftersmooth "1" s - r_ignore "1" s - r_ignoreFastPath "1" s - r_ignoreGLErrors "1" s - r_ignorehwgamma "0" s - r_intensity "1" s - r_lastValidRenderer "GeForce 256/AGP/3DNOW!" s - r_lodbias "1" s - r_lodCurveError "250" s - r_lodscale "10" s - r_mode "4" s - r_modelpoolmegs "20" s - r_overBrightBits "1" s - r_picmip "1" s - r_primitives "0" s - r_printShaders "0" s - r_scissorbroken "0" s - r_showtriscolor "0" s - r_simpleMipMaps "1" s - r_smp "0" s - r_stencilbits "8" s - r_stereo "0" s - r_subdivisions "12" s - r_surfaceSprites "1" s - r_surfaceWeather "0" s - r_swapInterval "0" s - r_texturebits "16" s - r_texturebitslm "0" s - r_textureMode "GL_LINEAR_MIPMAP_LINEAR" s - r_vertexLight "0" s - r_windAngle "0" s - r_windDampFactor "0.1" s - r_windGust "0" s - r_windPointForce "0" s - r_windPointX "0" s - r_windPointY "0" s - r_windSpeed "0" s - s_allowDynamicMusic "1" s - s_initsound "1" s - s_khz "22" s - s_language "english" s - s_mixahead "0.2" s - s_mixPreStep "0.05" s - s_mp3overhead "31756" s - s_musicvolume "0.25" s - s_separation "0.5" s - s_soundpoolmegs "25" s - s_threshold1 "0.5" s - s_threshold2 "4.0" s - s_threshold3 "7.0" s - s_threshold4 "8.0" s - s_UseOpenAL "0" s - s_volume "0.5" s - s_volumeVoice "1.0" s - scr_conspeed "3" s - sensitivity "18.625000" s - sex "male" s - showdrop "0" s - showpackets "0" s - skippingCinematic "0" s - snaps "20" s - sp_language "0" s - sp_leet "0" s - sp_show_strip "0" s - spawntarget "" s - speedslog "0" s - sv_compress_saved_games "1" s - sv_fps "20" s - sv_killserver "0" s - sv_mapChecksum "" s - sv_paused "0" s - sv_reconnectlimit "3" s - sv_running "0" s - sv_serverid "0" s - sv_showloss "0" s - sv_testsave "0" s - sv_timeout "120" s - sv_zombietime "2" s - vsys_cpuid "48" s - sys_cpustring "AMD w/ 3DNow!" s - sys_lowmem "0" s - ui_bigFont "0.4" s - ui_iscensored "0" s - ui_menuFiles "ui/menus.txt" s - ui_mousePitch "0" s - ui_r_glCustom "4" s - ui_smallFont "0.25" s - use_ff "0" s - username "NoneOfMS'sBusiness" s - version "JK2: v1.02a win-x86 Mar 4 2002" s - vid_xpos "3" s - vid_ypos "22" s - viewlog "0" s - win_hinstance "4194304" s - win_wndproc "4465936" m - cl_anonymous "0" m - cg_predictItems "1" m - cg_viewsize "100" m - r_allowExtensions "1" m - r_ext_compress_textures "1" m - r_ext_compress_lightmaps "0" m - r_ext_preferred_tc_method "0" m - r_ext_gamma_control "1" m - r_ext_multitexture "1" m - r_ext_compiled_vertex_array "1" m - r_ext_texture_env_add "1" m - r_ext_texture_filter_anisotropic "0" m - r_picmip "2" m - r_detailtextures "0" m - r_texturebits "16" m - r_texturebitslm "0" m - r_colorbits "16" m - r_stereo "0" m - r_stencilbits "8" m - r_depthbits "16" m - r_overBrightBits "1" m - r_ignorehwgamma "0" m - r_mode "6" m - r_fullscreen "1" m - r_customwidth "1600" m - r_customheight "1024" m - r_customaspect "1" m - r_simpleMipMaps "1" m - r_vertexLight "0" m - r_subdivisions "20" m - r_ignoreFastPath "1" m - r_lodCurveError "250" m - r_lodbias "2" m - r_flares "0" m - r_ignoreGLErrors "1" m - r_fastsky "0" m - r_drawSun "0" m - r_dynamiclight "0" m - r_dlightBacks "1" m - r_finish "0" m - r_textureMode "GL_LINEAR_MIPMAP_NEAREST" m - r_swapInterval "0" m - r_gamma "1.229166" m - r_facePlaneCull "1" m - r_primitives "0" m - cg_shadows "1" m - r_modelpoolmegs "10" m - r_lastValidRenderer "GeForce 256/AGP/3DNOW!" m - vid_xpos "3" m - vid_ypos "22" m - s_volume "0.8" m - s_musicvolume "0.5" m - s_separation "0.5" m - s_doppler "1" m - s_khz "11" m - s_mixahead "0.2" m - s_mixPreStep "0.05" m - s_language "english" m - s_mp3overhead "31756" m - s_soundpoolmegs "25" m - ui_ffa_fraglimit "20" m - ui_ffa_timelimit "0" m - ui_tourney_fraglimit "0" m - ui_tourney_timelimit "15" m - ui_selectedModelIndex "14" m - ui_team_fraglimit "0" m - ui_team_timelimit "20" m - ui_team_friendly "1" m - ui_ctf_capturelimit "8" m - ui_ctf_timelimit "30" m - ui_ctf_friendly "0" m - g_spScores1 "" m - g_spScores2 "" m - g_spScores3 "" m - g_spScores4 "" m - g_spScores5 "" m - g_spAwards "" m - g_spVideos "" m - g_spSkill "2" m - ui_browserMaster "0" m - ui_browserGameType "0" m - ui_browserSortKey "4" m - ui_browserShowFull "1" m - ui_browserShowEmpty "1" m - cg_drawCrosshair "1" m - cg_drawCrosshairNames "1" m - cg_marks "0" m - server1 "" m - server2 "" m - server3 "" m - server4 "" m - server5 "" m - server6 "" m - server7 "" m - server8 "" m - server9 "" m - server10 "" m - server11 "" m - server12 "" m - server13 "" m - server14 "" m - server15 "" m - server16 "" m - ui_teamName "Empire" m - ui_opponentName "Rebellion" m - ui_rankChange "0" m - ui_freeSaber "0" m - ui_forcePowerDisable "0" m - ui_redteam "Empire" m - ui_blueteam "Rebellion" m - ui_dedicated "0" m - ui_gametype "0" m - ui_joinGametype "0" m - ui_netGametype "5" m - ui_actualNetGametype "5" m - ui_redteam1 "12" m - ui_redteam2 "4" m - ui_redteam3 "6" m - ui_redteam4 "8" m - ui_redteam5 "11" m - ui_redteam6 "1" m - ui_redteam7 "1" m - ui_redteam8 "1" m - ui_blueteam1 "1" m - ui_blueteam2 "3" m - ui_blueteam3 "5" m - ui_blueteam4 "7" m - ui_blueteam5 "10" m - ui_blueteam6 "1" m - ui_blueteam7 "1" m - ui_blueteam8 "1" m - ui_netSource "0" m - ui_menuFilesMP "ui/jk2mpmenus.txt" m - ui_currentTier "0" m - ui_currentMap "0" m - ui_currentNetMap "6" m - ui_mapIndex "0" m - ui_currentOpponent "0" m - cg_selectedPlayer "0" m - cg_selectedPlayerName "Tavion" m - ui_lastServerRefresh_0 "" m - ui_lastServerRefresh_1 "" m - ui_lastServerRefresh_2 "" m - ui_lastServerRefresh_3 "" m - ui_scoreAccuracy "0%" m - ui_scoreImpressives "0" m - ui_scoreExcellents "0" m - ui_scoreCaptures "0" m - ui_scoreDefends "0" m - ui_scoreAssists "0" m - ui_scoreGauntlets "0" m - ui_scoreScore "0" m - ui_scorePerfect "0" m - ui_scoreTeam "0 to 0" m - ui_scoreBase "0" m - ui_scoreTime "00:00" m - ui_scoreTimeBonus "0" m - ui_scoreSkillBonus "0" m - ui_scoreShutoutBonus "0" m - ui_smallFont "0.25" m - ui_bigFont "0.4" m - ui_findPlayer "Kyle" m - ui_q3model "0" m - ui_recordSPDemo "0" m - g_warmup "20" m - capturelimit "8" m - ui_serverStatusTimeOut "7000" m - net_noudp "0" m - net_noipx "1" m - net_forcenonlocal "0" m - net_socksEnabled "0" m - net_socksServer "" m - net_socksPort "1080" m - net_socksUsername "" m - net_socksPassword "" m - ui_r_glCustom "4" m - cg_deferPlayers "0" m - cg_drawTeamOverlay "1" m - g_autoMapCycle "1" m - cm_playerCurveClip "1" m - g_maxGameClients "0" m - g_forceRegenTime "200" m - g_spawnInvulnerability "3000" m - g_forcePowerDisable "0" m - g_weaponDisable "0" m - g_saberInterpolate "1" m - g_friendlyFire "0" m - g_friendlySaber "0" m - g_teamAutoJoin "0" m - g_teamForceBalance "0" m - g_log "games.log" m - g_logSync "0" m - g_statLog "0" m - g_statLogFile "statlog.log" m - g_banIPs "" m - g_filterBan "1" m - g_allowVote "1" m - g_timeouttospec "70" m - cg_drawGun "1" m - cg_zoomfov "40.0" m - cg_fov "80" m - cg_stereoSeparation "0.4" m - cg_gibs "1" m - cg_draw2D "1" m - cg_drawStatus "1" m - cg_drawTimer "0" m - cg_drawFPS "1" m - cg_drawSnapshot "0" m - cg_draw3dIcons "1" m - cg_drawIcons "1" m - cg_drawAmmoWarning "0" m - cg_drawEnemyInfo "1" m - cg_drawScores "1" m - cg_dynamicCrosshair "1" m - cg_drawRewards "1" m - cg_crosshairSize "24" m - cg_crosshairHealth "0" m - cg_crosshairX "0" m - cg_crosshairY "0" m - cg_simpleItems "0" m - cg_lagometer "0" m - cg_runpitch "0.002" m - cg_runroll "0.005" m - cg_bobup "0.005" m - cg_bobpitch "0.002" m - cg_bobroll "0.002" m - cg_teamChatTime "3000" m - cg_teamChatHeight "0" m - cg_forceModel "0" m - cg_drawFriend "1" m - cg_teamChatsOnly "0" m - cg_noVoiceChats "0" m - cg_noVoiceText "0" m - cg_currentSelectedPlayer "0" m - cg_currentSelectedPlayerName "" m - ui_recordSPDemoName "" m - cg_cameraOrbitDelay "50" m - cg_scorePlums "1" m - cg_hudFiles "0" m - cg_smoothClients "0" m - cg_noTaunt "0" m - cg_noProjectileTrail "0" m - cg_trueLightning "0.0" m - journal "0" m - fs_restrict "" m - fs_game "" m - fs_homepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData" m - fs_basegame "" m - fs_basepath "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData" m - fs_cdpath "" m - fs_copyfiles "0" m - fs_debug "0" m - com_validateZone "0" m - sv_cheats "0" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.