ShadowHunter Posted April 11, 2002 Posted April 11, 2002 Lo peeps, can you help me? I run my own server using FFA and CTF maps, when the server has been voted to change duel maps then my problem occurs. When it is in duel the 2 players fighting stay on for ever, there is no changing of players after someone is killed, winner and loser stay on. I need to know if there is a command I can put in my server.cfg to prevent this. Any help would be appreciated Thx:confused:
MatrixCPA Posted April 11, 2002 Posted April 11, 2002 Do you already have settings for: fraglimit duel_fraglimit If not, then that would be the problem. The fraglimit is typically set to 1 automatically if you run a duel only server. In a duel, the fraglimit determines how many kills it takes (by one player) before a new opponent is rotated in. The duel_fraglimit determines when the map is rotated (if the timelimit isn't hit first). Each successful "win" by reaching the fraglimit counts as 1 toward the duel_fraglimit. If a single player wins enough to reach the duel_fraglimit, the next map is called. Now, a problem may be that if you run FFA and have the fraglimit set to some high number....that number may be carrying over to the duel--which would be a problem. I've purposefully avoided enabling voting just for this reason. At least if you have a strict rotation going, you can switch modes and settings together. Take a look at your settings or just paste up your server.cfg.
ShadowHunter Posted April 12, 2002 Author Posted April 12, 2002 Thx for the reply, i think it will be easier to just get rid of the voting. ttfn
MatrixCPA Posted April 12, 2002 Posted April 12, 2002 I have voting disabled on my server for this reason among others. Once I get the admin bot completed, I plan to add a "voting" capability that can be controlled. In the end, someone will probably code a mod to do it.
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