gimli_aa Posted April 13, 2002 Share Posted April 13, 2002 Ok, curious as to why sometimes players pings will jump to 999. Spec wise of the server its: Amd Athlon 800Mhz 384MB Ram maxping is set to 400 or there abouts Running on a cable modem. have minbots set to 2 but when a player joins.. plays for a bit, their ping range from 30-150. then all of a sudden it will jump up to 999 and they get disconnected. Will be getting asdl (which has better upstream) but anyone know why this is happenin? The linux box isnt doin any other tasks.. *shrug* Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 13, 2002 Share Posted April 13, 2002 Depends on why they are getting disconnected. If it's a server command overflow, that's just a bug in the server code from Q3. If it's because they disconnected "uncleanly", that's their problem. How many players on on before this happens? Most cable upstream is limited to 128k, which makes for about 4 players max before pings go to hell. That or your cable connection/provider might not be the best. Do you experience any packet loss problems yourself? If you do, that's a likely cause. Link to comment Share on other sites More sharing options...
Kristian Posted April 14, 2002 Share Posted April 14, 2002 That has happened to me when I have had the rate set too high and the server hit max capacity. Although usually everyone lags out at that point -Cris Link to comment Share on other sites More sharing options...
gimli_aa Posted April 14, 2002 Author Share Posted April 14, 2002 Well happens when anyone joins really, never did that before I used the other version of the server. So I am guessing it a server thing. *shrug* When someone joins it kicks a bot off so the teams are even. When I log in, my ping stays around 7 (through the lan) never have my ping go mental so I dont know whats going on. hehe Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 14, 2002 Share Posted April 14, 2002 What is your upstream cap on your cable? Link to comment Share on other sites More sharing options...
Prezident Posted April 15, 2002 Share Posted April 15, 2002 I'm having the same problem, and I have plenty of upstream bandwidth to handle the 5 player limit I have put on my Duel Server. I am suspecting there is something wrong with the server engine, and I'm thinking it sure would be nice to have a fix for it, or find out if anybody has been able to correct the problem with some setting. Link to comment Share on other sites More sharing options...
glzmo Posted April 15, 2002 Share Posted April 15, 2002 I have got the same problem with my dedicated Server on my cable modem. If there are more than 3 players in the game, the players connected via Internet lag to a 999 ping. There can be 2 players over LAN and one on the internet and it will work fine, but as soon as another internet player joins, 999 ping will be back for the internet players. I noticed, that there can be even 10 players connected via Internet with no LAN players on and it will work fine, but as soon as a LAN player joins, anything more than 3 total players will produce the 999 ping for the internet players. I guess it's a problem with the multiplayer code handling the game with LAN & Internet at the same time, or two server IP Addresses, respectively. Hopefully they will fix it as I'd really like to play together with my brother on the LAN and challenge multiple internet opponents at the same time. Maybe there are some commands that I could use to improve the situation at least a bit? Link to comment Share on other sites More sharing options...
Prezident Posted April 15, 2002 Share Posted April 15, 2002 I hadn't considered that aspect of problem. I am playing from my LAN when it happens, and all other connections are from the Internet. I currently have the max connections set to 5, but I will drop it down to 3 to see what happens. It's just setup for dueling, so I guess 3 is not too bad. Would be nice to be able to support a couple more players though. Thanks for the info, and please let us know if you find out more. Link to comment Share on other sites More sharing options...
HellfireSK Posted April 15, 2002 Share Posted April 15, 2002 Setting up something like GameTrakker/MRTG can really save a *lot* of time in these instances. It's infinately easier to be able look at a snapshot of your system at any given time. For example, I monitor the obvious in/out on both nic's in my server as well as cpu load, UDP/TCP connections and current player count. That allows me to easily see that something is wrong or make an educated guess at what's what. Why'd I have a lag spike/disco storm 10 minutes ago? Damn, maybe it was the 500 tcp connections spike... Even if you're running a gimpy 4-player cable server there's no reason not to do things right. There's no real load on an average linux box with a few extra teeny-tiny perls scripts running. -h Link to comment Share on other sites More sharing options...
crazyplaya73 Posted April 15, 2002 Share Posted April 15, 2002 My server does the same thing. All Internet players go to 999 ping and then after 5 minutes or so they all drop down to normal levels. I have max ping set for 400 and I do connect from my other PC on my local LAN to play on the server. I don't know if it happens when I'm not on but when I'm on I know it happens but then it corrects itself??? Weird! Link to comment Share on other sites More sharing options...
Prezident Posted April 15, 2002 Share Posted April 15, 2002 Hellfire, I am using Gametrakker for some of the other game servers I run, but I haven't got around to setting it up for my JK server yet. Also, I never was able to get the network traffic part of the script working, and I think there is also a CPU monitoring portion that I didn't get working either. I am sure there are many things that the MRTG script can do, but like I say, I can't figure them all out. I would love to know what you did to get it to monitor the traffic, because that is mainly what I wanted to use it for. Thanks. Link to comment Share on other sites More sharing options...
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