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Server cfg to cover all game types?


BurZurk

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I'm runnin the jk2ded with server.cfg is it possible in one cfg to setup for all gametypes so if you want to switch with server running and don't want to restart- it will cover multiple game types?

 

Anyone come up with a list of JK2 based commands for the Q3 stuff?? Specifically is there a duel kill limit that is different than max kill limit? So if i want server to run duel and say FFA on occasion it can with different settings? (ex. UT servers have different gametypes seperated in cfg file and seperate parameters for each)

 

OR do i have to just make multiple server cfg's and shortcuts to exec them?

 

 

Just gettin into this Q3 based server ( it totally sucks!). Used to UT server with web based admin real cfg and map directories etc... :)

 

You'd think if they want this community to thrive the dedicated server would be MUCH more intuitive and have a great interface tool, come with cfg files, map, skins, directories, etc...

 

I don't foresee this game being the hit that it should be with UT2 on the way. :(

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It is possible to run every game type from one config file, but it would be pretty large. The changes in gametype and game settings (fraglimit, etc) would need to be made on a map by map basis. It's true this ded server isn't as "intuitive" as some others, but it's not terrible. My server will most likely be up as long as people enjoy playing on it.

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thanks again Matrix-

 

Is there anyone working on some standard server.cfg's for each gametype?? I thought i saw a thread here somewhere on that, but can't find it again and am wondering if anyone will be posting these.

 

Especially cool if they have like rem'd lines in them that told all the options for each command so it's all in one place??

 

I agree it's not horrible, but for a community to thrive it has to be very easy to setup and configurable- UT2 coming out supposedly has great new custom map editor included, for skins , voice packs,etc...!!

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I'm currentely running a server which has 2 gametypes (ffa & duel). First there are 4 ffa maps then 1 duel map dan 4 ffa again and finally 1 duel again. I just use something like this:

 

// .... Setup lots of other stuff ....

 

set g_doWarmup 0

set duel_fraglimit "10"

 

// .... Some more stuff here ....

 

set d1 "set g_gametype 0 ; map ffa_yavin ; set fraglimit 30; set nextmap vstr d2"

set d2 "set g_gametype 3 ; map duel_pit ; set fraglimit 1; set nextmap vstr d1"

 

vstr d1

 

Perhaps it's a hack, but it works. Also setting g_doWarmup to 0 seems very important else it doesn't seem to work.

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