Tems Posted April 15, 2002 Share Posted April 15, 2002 here you go. a simple walkthrough of tatooine. known bugs: -lod cracks -texture colouration -texture alignment -minor lighting issues -visible caulk faces this is not a gameplay beta. what i am looking for is simply what items would make it look like tatooine. im still in the middle of changing some things around w/ the buildings. im mostly thinking cargo etc. this is also a way for you to see where this is right now. sorry, i dont have any shots up in the thread. download here: http://homepage.mac.com/alwaysbe/files/temsdm02-beta2.zip i'll be back with more comments later. suggestions welcome. -Tems [edit: i still consider this in the early stages. there are many other known problems which i have not fixed yet but won't be in the final] [edit2: you MUST use quake3 to use this map. just a reminder] Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 I'll try it out now and give feedback. Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 Uhhh.. Where's the level?? I checked in FFA, Duel, CTF, CTY everything.. Can't find it. Did you try it yourself first? Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 sorry i forgot to mention there's not .arena file. type /devmap temsdm02-beta2 that should do it. ill try and sneak an arena in there soon too. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 Did the devmap thing.. It was starting up then gave me an error. Load up the map and try it yourself first dude. =p Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 works fine on my end. i had a similar problem with another file tho. i think my compression borks it. ill see what i can do. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 Use the same file you posted. Don't use your own version of it. Then you see what we see =) Let me know when it's fixed. Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 nope, that one wors fine too. say, you don't happen to be running /sv_pure 1 now do you? cuz thatd make it crash out. make sure you set sv_pure to 0 or it wont work. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 Yes I have it the way it should be. Still error. It says temsdm02-beta2 has wrong version. 46 should be 1 or something like that. Make it an arena file, so you don't have to go through all the options. I don't know why its not working. Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 oh. its not working because you're trying to open it in JK. you have to open it in Q3. thats what that error is saying. 46 is the q3 ver no. and 1 is the jk2 ver no. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 LOL. I don't have Q3. Don't want it either. That's SOOOOO 30 years ago. Sorry then. Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 you're making me prematurely grey you know. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 =p Why not covert it so you can view it in JK just like that Carbonfreeze map? Then we can test it for real. Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 because to do that i need raven to compile it and they're not going to do that. to see it in jk we still have to wait for the devkit. -Tems Link to comment Share on other sites More sharing options...
BlackDragon Posted April 15, 2002 Share Posted April 15, 2002 Aargh! Just posted a long reply just as my connection got cut off so lost it all! Gist of it was - could be a really good map with a little more work. Architecture is good, although Force Jump would take you over the top of the boundary walls. Also think that you could create a second plane of combat by allowing a way up to the roofs and making more of that. Think you might have to work on the size a little. It seemed to big for a duel map but too small for a FFA unless it was for 4 - 6 players. What were you planning it for? Textures could do with some work - like what you've got but there's not enough variation and needs something to break it up. Some buildings are tatooine are more white than sandy. Also there are metal units and doors and stuff in the walls (check out the Lars' homestead - See what I mean? I think you could do with adding textures to where the windows and doors are to break things up. Also change the colour of some of the pipes and the vaporators (which I suppose actually should be round and not square), add some shaders here and there (little power generators? sparking units?). Sort out the textures before worrying about whether or not to add cargo or debris etc. Just my thoughts! Did like the map though and think that you definitely could be onto a good thing. Dragon Link to comment Share on other sites More sharing options...
XManny Posted April 15, 2002 Share Posted April 15, 2002 Originally posted by Evan Nash =p Why not covert it so you can view it in JK just like that Carbonfreeze map? Then we can test it for real. Dude, what's you're problem. All I hear from you is retarded whining. The only way for people to compile maps for JO is to send them to Raven. If Raven doesn't have time to compile them no maps will be released. It's also very hard to get JO weapons into the map without an official editor. If you'd know anything about mapping mayeb you'd understand this. Every post from you has this same bs. Link to comment Share on other sites More sharing options...
Evan Nash Posted April 15, 2002 Share Posted April 15, 2002 Retarded whinning? Show me an example you big mouth. This is feedback. I haven't dissed anyone at all. Don't start with me kid, because if you do, I won't let you off the hook till I say so. I don't like to deal with children like you. So if you really want to try me, go for it. Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Author Share Posted April 15, 2002 don't fight in my thread. go fight in a sticky thread or something. leave mine alone. actually its not too hard to get JK2 weapons in. if you open a BSP in wordpad and scroll to the end you get entitiy definitions and you can just put those in by opening the map file in wordpad. thx for the suggestion & the lovely pics. i need more of those things. anyway, that advice was right on the money. thanks. -Tems Link to comment Share on other sites More sharing options...
Evan Nash Posted April 16, 2002 Share Posted April 16, 2002 He started it man. If it sounded like I hated your skin, then I apologize, that's not the way I meant it. Raven REALLY needs to release the SDK this week. It's about time we are able to make maps and skins. Especially maps. I really can't wait till we can make a new "Duel of the Fates" map... What's cool about that is you can put in the actually DOTF's music in the level, which you really couldn't do in the old JK game. Link to comment Share on other sites More sharing options...
whitby2000 Posted April 16, 2002 Share Posted April 16, 2002 this is a good level and well made the textures are good but need a few colour diffrences in some places to break them up but even for a multiplayer level it needs to be a lot bigger if you look at jedi outcast levels like bespin thay are very big I also believe this level needs a higher level to attack from maybe a way on to the roof hangings you see above you but can not get to Link to comment Share on other sites More sharing options...
L2.0 Posted April 16, 2002 Share Posted April 16, 2002 Looks real slick. It will be nice to see the final version of this map Tems. Read your other posts on Tatooine and you'll find a bit more info on the planet now. Keep up the good work. Link to comment Share on other sites More sharing options...
hmm_cantdecide Posted April 17, 2002 Share Posted April 17, 2002 Very Cool! Though as others have already suggested, perhaps some variations on the shades of the textures... the architecture is right on, but the textures could use some "difference" Link to comment Share on other sites More sharing options...
XManny Posted April 17, 2002 Share Posted April 17, 2002 Originally posted by Evan Nash Retarded whinning? Show me an example you big mouth. This is feedback. I haven't dissed anyone at all. Oh really? I made a map and all I got from you is "pff this isn't even star wars". If it's so easy to make a JO map at this point, why haven't I seen one from you? You haven't even started working on your map it seems. Surely, you know the most about JO mapping then /sarcasm. There have been other complaints about your behavior, which you overlooked apparently. Too much spam of yours? And about your comments, an example from this thread: LOL. I don't have Q3. Don't want it either. That's SOOOOO 30 years ago. Sorry then. [/Quote] That makes me laugh. This guy is beta testing his map. In order for it to work with JO it needs to be compiled with the official JO editing tools, which we don't have. The only way to beta test maps is by using other games. "That's SOOOOO 30 years ago". That SOOOOO sounds a lot like a kid (again, /sarcasm) Originally posted by Evan Nash Don't start with me kid, because if you do, I won't let you off the hook till I say so. I don't like to deal with children like you. So if you really want to try me, go for it. Uh-oh. Link to comment Share on other sites More sharing options...
L2.0 Posted April 17, 2002 Share Posted April 17, 2002 Okay, let's not feed the trolls in poor Tems thread...heh. Link to comment Share on other sites More sharing options...
Tems Posted April 17, 2002 Author Share Posted April 17, 2002 hey, um, guys? use the pm func plz. thanks. -Tems Link to comment Share on other sites More sharing options...
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