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master-server


rivmin

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Hi.

 

I run several JK2 games, on 2 different physical servers, with different IP.

 

They use axactly the same cfg...only the serverinfo is changed.

They both sends heartbeat to masterserver.

 

All servers show up in game-browsers....but only games running on server-1 is showing up in the in-game browser :mad:

 

Server-1 was online 3 days before I put up server-2.....is the master-server maybe 'full' ?

 

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Btw...where does all the 'out-game' browsers get their info from ?

 

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//Master Servers

seta sv_master1 "masterjk2.ravensoft.com"

seta sv_master2 ""

seta sv_master3 ""

seta sv_master4 ""

seta sv_master5 ""

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Originally posted by MatrixCPA

The out-of-game browsers get their info from the in-game master server. So, most of the time the problem is that the player has set a filter and doesn't realize it--such as not full/not empty or specified a particular gametype.

 

Well...I dont think it's the filter in this case.

 

I have compared the number of servers that the in-game-browser and the out-game-browser is locating.

 

The out-game-browser is finding between 900 and 1100 servers, depending on time of day.

 

The in-game-browser can locate approx 500 servers.

 

I have also discovered that there is a file called 'servercache.dat' in the game-dir.

This file has allways the size of 342 KB (350.224 bytes), even after a delete and new server-list discovered.

 

I think there is a limitation in the amount of servers the in-game-browser will show to the player.

 

Anyone knows how to remove this limitation ?

I have been searching for some settings on the client, but cannot locate it.

 

If it's made by design this limitation, then I would like to know, what parameters the in-game-browser is using to select the 500 out of 1000 servers.

Is it server-uptime, number of heartbeat recieved, popularity or what ?

 

Or am I totally wrong about this ?

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I'm not privy to the inner workings of the in-game browser. If there is such a limitation, I think it's a bit lame. Call it, server discrimination! Hmm. I wonder how tough it would be to try and find a common thread with all the servers NOT in the in-game browser that are in the others.

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My servers are running FFA.

 

Maybe I could force the servers to be located by the in-game-browser, if I changed gametype to one that is not so common...I will try this when I come home from work :-)

 

Another thing I could try out, is to remove the timestamp I am putting on the servers on start-up.....maybe the master-server thinks my servers are unstable, because I restart servers once a day.

 

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Could someone please count the amount of servers discovered by the in-game-browser, to find out if my theory is holding water ?

 

My client allways max's at 500-550 servers, even if I set the filters to 'all'.

 

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If I should choose parameters on what 500 servers the client should present to me....then I would choose 'ping' as nr 1 :cool:

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