Tems Posted April 18, 2002 Author Share Posted April 18, 2002 k, update. made some major structural changes. here's a shot. 'the enemy of good is better' -Tems Link to comment Share on other sites More sharing options...
Infinity Posted April 18, 2002 Share Posted April 18, 2002 hey Terms, ever play Super Empire Strikes Back? Link to comment Share on other sites More sharing options...
CheshireKat Posted April 18, 2002 Share Posted April 18, 2002 Looks very nice. Turn Off snap to grid?... Cringe.. I always hose things up that way. One quick question for you. Once in Radient, then upgraded to say Wolf Radient, or Jedi when it's released, you just turn it into a Wolf of Jedi file on the drop down menu and add entities and weapons right? Link to comment Share on other sites More sharing options...
Skellington Posted April 18, 2002 Share Posted April 18, 2002 Hey, is there any chance you could try to exported a version as an md3, or whatever it is Outcast uses for its' models, or DFX, 3DS, anything? I've been looking for one to animate once/if we get the SDK. Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 infinity: super esb? nope. was that an SNES game? kat: yeah the map file is the same for any game. you just do exactly what you said. skellington: no theres really no map to model conversion. not that i've seen. sorry ill keep my eyes open for one tho. -Tems Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 18, 2002 Share Posted April 18, 2002 I really like the structural changes, it makes it look alot more accurate. Link to comment Share on other sites More sharing options...
D'akt Sangwar Posted April 18, 2002 Share Posted April 18, 2002 u know whats really freaky i am in a big star wars frenzy right now and i was just playing super star wars super esb and super rotj on my snes wierd Link to comment Share on other sites More sharing options...
D'akt Sangwar Posted April 18, 2002 Share Posted April 18, 2002 i just cant waiiiiit Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 L2.0 just sent me some schematics. its honestly the first good picture ive seen of the front of an ATAT. they also include a bunch of internal stuff, so yeah. that will all be quite helpful. those of you upset with the imperfections, have no fear. -Tems Link to comment Share on other sites More sharing options...
CheshireKat Posted April 18, 2002 Share Posted April 18, 2002 D'akt Sangwar: I have a Star Wars Arcade machine, converted to the ESB version, you know the on with the green screen. Powered it up a few weeks ago (BrrrrrrrrrRRRRMMMMMM!) after not playing it for years, and my son has bee playing the hell out of it since. I had to stop playing it for fear of going blind. What a great kid! Tems: It truly looks great. What kind of stuff can we expect on the inside anyways? Is there going to be enough room to get a good fight on in there if it's close to scale? Just thought it'd be cool. One of the Super Nes games had some pretty cool walkways at the AT-AT bay where the AT-AT's where parked (i guess is the word) and you would run through the At_AT's . Kinda cool anyways. Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 as far as going inside, it looks like there will be the 2 floors, so force jumping is out of the question, but there should be enough room to duel. im thinking i need to expand the map a bit. im thinking maybe a fallen atat w/ some snowspeeders wrecked around it and ppl fight on the ground etc. sort of a hoth aftermath type thing. otherwise theres not enough space in the ATAT to fight and its too high to force jump from ground level. Ideas? -Tems Link to comment Share on other sites More sharing options...
Tigris Posted April 18, 2002 Share Posted April 18, 2002 Hey! Sorry- got filled up with work today, do you still need the Tech? As for map Idea: Try to make one with the shuttle-pad from Endor. That way you don't need to jump up to it. For the Hoth-Theme you could make a tripped AT-AT that lies near by, that should do it (you can jump on it and from there up to the standing AT-AT... Elsewise go for one of these steam-jump-pads from JO... EDIT: At the bottom of the Technical Commentaries I've posted before are some shots of AT-AT's from the front. Hopefully they can help you! Did I say "GREAT work"? If not: GREEEAAT Work Link to comment Share on other sites More sharing options...
FatboyTim Posted April 18, 2002 Share Posted April 18, 2002 Fantastic! The texture-work is looking great too! Link to comment Share on other sites More sharing options...
acer Posted April 18, 2002 Share Posted April 18, 2002 What about a damaged AT-AT from the battle of Hoth? ist close to a snow mountain so you can jump to the AT-AT from the mountain or something like that and when you go inside the AT-AT there is blaster holes and the holes should be big enough so that you can se the outside environment. That would give the map an after war feeling and the damaged AT-AT should have quite a lot of blaster holes on its body. Link to comment Share on other sites More sharing options...
D.L. Posted April 18, 2002 Share Posted April 18, 2002 Tems The new restructuring is a lot better. The first pic you posted on page 2 was a bit iffy, but the new one looks great. Lighten the gray a bit (not too much) and it's nearly spot on. Are you intending to make it MP only or will there be a SP version!? Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 acer/tim/tigris: perhaps a tripped ATAT that has a snow dune blown on one side from the winds. you can force jump up on the tripped one but if your force is kaput you can run up the dune. similary, if i did endor i could have a large fallen tree or somethign so it would require smaller force jumps. ill figure something out. id kinda like to do Hoth cuz then i can have some snow speeder wreckage in there. DL: no plans for a single player map, however that may change. i actually havent played single player past the first level. im more of an MP guy. additionally im planning on releasing this as a map prefab, so otehr people will be able to use it in their SP maps. -Tems [edit: ive been looking at the schematics of the front view. MAN them legs be skinny! thats gotta be sooome metal.] Link to comment Share on other sites More sharing options...
acer Posted April 18, 2002 Share Posted April 18, 2002 if you make an sp version I have an idea, remember ESB when lukes speeder is destroyed and he uses a cable to get to an AT-AT and destroy it with a bomb? you could make that the sp level. The player has to destroy a few AT-ATs before they reach the rebel base. The player should be able to enter the AT-ATs and kill the crew or just place a bomb in the AT-AT like Luke did. It would also be cool if you could put in some flying snow speeders so the player feels that he is actually at the battle of Hoth. It's very hard to make this, I know but would be very cool! Link to comment Share on other sites More sharing options...
jesseg88 Posted April 18, 2002 Share Posted April 18, 2002 Looks good, but I think the legs need to be closer together. Link to comment Share on other sites More sharing options...
D'akt Sangwar Posted April 18, 2002 Share Posted April 18, 2002 how about this u have a wrecked one with speeders like u sed and the other is standing, but its been taken over by rebels, and borded, so it cud have one huuuuuuge lift going from the floor into the belly, it cud just bore into it ok? call me names if its crap Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 the legs are fixed. the structure is nearly complete. i wont be using that texture. it looks ok there, but thats because i did a gamma effect on the screenshot. i havent made a tatooine skybox yet so the lighting is suboptimal. i think i know what ill do w/ the verticality issue. ill show shots when i make some progress. thanks for the comments -Tems Link to comment Share on other sites More sharing options...
Tems Posted April 18, 2002 Author Share Posted April 18, 2002 now im not saying this is perfect. far from it. however, i'll be the first to admit (cuz coming from you it wouldnt be an admission) that they all were quite lacking before this. if the head looks a little big its just the perspective in game. feedback please. i know its just one picture, but if theres somehting glaringly wrong, most of you are prolly enough of a fan that you'll see whats wrong. -Tems Link to comment Share on other sites More sharing options...
acer Posted April 18, 2002 Share Posted April 18, 2002 Could you put in a skin or model in your pictures so we can se how big the AT-AT is compared to the skin? Otherwise it looks very good, exellent work man! Link to comment Share on other sites More sharing options...
Lime-Light Posted April 18, 2002 Share Posted April 18, 2002 absolutley amazingly awsome. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted April 19, 2002 Share Posted April 19, 2002 The AT-AT needs a red light/texture - like this one: Cheers Link to comment Share on other sites More sharing options...
Tems Posted April 19, 2002 Author Share Posted April 19, 2002 leagion: yeah texturing is the next step. its on the todo list. acer: yeah i can prolly do that. ill try to have it in my next screenshot. -Tems Link to comment Share on other sites More sharing options...
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