SilentDark Posted April 17, 2002 Share Posted April 17, 2002 Anyone know how? Link to comment Share on other sites More sharing options...
SilentDark Posted April 17, 2002 Author Share Posted April 17, 2002 Anyone???? Link to comment Share on other sites More sharing options...
Lost Welshman Posted April 17, 2002 Share Posted April 17, 2002 aw....noones helping, dont worry i will. ok open the console and type: bind x animation x being the key you want to use and animation being the animation you wish to use like taunt Link to comment Share on other sites More sharing options...
SilentDark Posted April 17, 2002 Author Share Posted April 17, 2002 thanks. Link to comment Share on other sites More sharing options...
FortisVis Posted April 17, 2002 Share Posted April 17, 2002 anyone know where i can find an animation list? Link to comment Share on other sites More sharing options...
Scarlet Widow Posted April 18, 2002 Share Posted April 18, 2002 Yeah, i'd like to know too....where do you get the animation names from? Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted April 18, 2002 Share Posted April 18, 2002 im not sure if there is an animation list out yet....if there is one released then we can bind keys to those hidden animations that we cant do and even some we dont see in the game....for example the sideways flip that reborns and luke etc.. .can do, and also those darth maul like spin moves that arent in the game to the best of my knowledge but the animations are there.... Link to comment Share on other sites More sharing options...
Schizophrenic Posted April 18, 2002 Share Posted April 18, 2002 You cannot do the animations like that. Binding them to a key doesn't work because when you hit a bound key, it executes the command bound to it, and since animation names aren't commands, it does nothing. If there is a seperate command to do animations (which I don't believe there is), then yes, you could do it that way. Link to comment Share on other sites More sharing options...
SilentDark Posted April 18, 2002 Author Share Posted April 18, 2002 there has to be a way. I remember a post a while ago saying how to do it and how some people fake their death w/ it, but I cant find it. Link to comment Share on other sites More sharing options...
SilentDark Posted April 18, 2002 Author Share Posted April 18, 2002 there is a animation.cfg file in assets.pak, it supplies names like BOTH_CARTWHEEL_LEFT but they dont work Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 18, 2002 Share Posted April 18, 2002 You can NOT bind animations to keys, HOWEVER, you CAN bind movements to keys. What do I mean? Say you want to bind the "Wall-Walk" movement to one key. It's simple. You just do this: bind x "+forward;+moveright;+moveup" Where "x" is the key you want to bind it to. That little bind will execute the wall walk animation if the wall is on your right. (Duh, simply replace "right" with left in the script to bind it to wall walk left) Link to comment Share on other sites More sharing options...
[-X-] Vagabond Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by SilentDark there has to be a way. I remember a post a while ago saying how to do it and how some people fake their death w/ it, but I cant find it. If you ever find this Post, please tell me :-) Link to comment Share on other sites More sharing options...
WhiteChedda Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by Lord Nodata You can NOT bind animations to keys, HOWEVER, you CAN bind movements to keys. What do I mean? Say you want to bind the "Wall-Walk" movement to one key. It's simple. You just do this: bind x "+forward;+moveright;+moveup" Where "x" is the key you want to bind it to. That little bind will execute the wall walk animation if the wall is on your right. (Duh, simply replace "right" with left in the script to bind it to wall walk left) You can bind any command to a key, period. Whether there is a command to cause an animation to execute is the question, I think we are pretty aware of binding movements to the key, but you of course realize you need to some how issue a -foward, -moveup, and a -moveright, or you'll be in stickykey mode AND unable to jump again until you do. Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by WhiteChedda but you of course realize you need to some how issue a -foward, -moveup, and a -moveright, or you'll be in stickykey mode AND unable to jump again until you do. Nope. See, since the jump command is at the END of the string, and since the game knows that the jump command ENDS when you touch something, you'll be able to do just fine with the script I posted there. Including repeated jumps. Link to comment Share on other sites More sharing options...
Valdarious Posted April 18, 2002 Share Posted April 18, 2002 Nope. See, since the jump command is at the END of the string, and since the game knows that the jump command ENDS when you touch something, you'll be able to do just fine with the script I posted there. Including repeated jumps. This only works in MP, if someone was wanting to do this in SP, they have to use the coresponding - keys to finish it out. If you dont believe me, copy exactly what you typed bind x "+forward;+moveright;+moveup" and paste it into the console and try this, you will never stop strafeing till you activate the - movements. Link to comment Share on other sites More sharing options...
WhiteChedda Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by Valdarious This only works in MP, if someone was wanting to do this in SP, they have to use the coresponding - keys to finish it out. If you dont believe me, copy exactly what you typed bind x "+forward;+moveright;+moveup" and paste it into the console and try this, you will never stop strafeing till you activate the - movements. Was unaware they did that in multi, after testing console commands in SP, I assumed MP was the same, Thanks for the tip Valdarious.. Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by WhiteChedda Was unaware they did that in multi, after testing console commands in SP, I assumed MP was the same, Thanks for the tip Valdarious.. ditto Link to comment Share on other sites More sharing options...
Nizzemancer Posted April 18, 2002 Share Posted April 18, 2002 Can anyone tell me how to bind a key to first crouch, then when I release the key i say "Let's fight" Link to comment Share on other sites More sharing options...
SilentDark Posted April 18, 2002 Author Share Posted April 18, 2002 damn, Im going nuts trying to figure out how to do animations in multiplayer, it would be so cool if I could... arg.... Link to comment Share on other sites More sharing options...
FortisVis Posted April 18, 2002 Share Posted April 18, 2002 Ok, acting on silentdark's observation in the assets pack, i began looking for animation config flies. I sorted winzip alphabetically, and it turns out theres about 14 animation.cfg files. in the animation.cfg file about 5 from the last animation.cfg file, the following commands are there: BOTH_DEATH1 0 32 -1 20 BOTH_DEAD1 31 1 -1 20 BOTH_DEATH2 32 26 -1 20 BOTH_DEAD2 57 1 -1 20 BOTH_DEATH3 58 32 -1 20 BOTH_DEAD3 89 1 -1 20 Maybe these were somehow used by the people who were faking their death. I also found some named BUTTERFLY something or other....but silentdark already said they don't work. Link to comment Share on other sites More sharing options...
SilentDark Posted April 18, 2002 Author Share Posted April 18, 2002 But the question is HOW do you get the animations to work? I tried doing BOTH_DEATH1 in console but it doesnt do anything. Can someone help us? Link to comment Share on other sites More sharing options...
rut-wa jodar Posted April 19, 2002 Share Posted April 19, 2002 Originally posted by Lord Nodata You can NOT bind animations to keys, HOWEVER, you CAN bind movements to keys. What do I mean? Say you want to bind the "Wall-Walk" movement to one key. It's simple. You just do this: bind x "+forward;+moveright;+moveup" Where "x" is the key you want to bind it to. That little bind will execute the wall walk animation if the wall is on your right. (Duh, simply replace "right" with left in the script to bind it to wall walk left) I want to bind a key to strafe left or right and perform a roll if the strafe key is pressed twice in quick sucssesion is it possible ? If it is can someone give me the command Link to comment Share on other sites More sharing options...
Valdarious Posted April 19, 2002 Share Posted April 19, 2002 I have an altered cfg that lets you do the butterfly in the place of the roll but I didnt like how it turned out so I dont use it. It makes you skate across the screen about 5x the distance than a normal roll. I and the person that helped me out with this couldnt get the arials to work the way that the butterfly does. Link to comment Share on other sites More sharing options...
SilentDark Posted April 19, 2002 Author Share Posted April 19, 2002 I emailed some Raven peeps, hopefully they'll reply. Until then, search for the answer! Link to comment Share on other sites More sharing options...
WhiteChedda Posted April 19, 2002 Share Posted April 19, 2002 Originally posted by rut-wa jodar I want to bind a key to strafe left or right and perform a roll if the strafe key is pressed twice in quick sucssesion is it possible ? If it is can someone give me the command C:\Unreal Tournament\UnrealTournament.exe ? No, it cannot be done with the console, you would have to rewrite the input part of the code to treat a "double tap" differently, You could probably write MOD which extended the current input functionality, but if you wanted to do this fairly across the board, you'd have to just make a new command for rolls and let a player bind it to whatever, so............... Theoretically binding a key to +moveleft; +movedown; wait; -moveleft; -movedown will roll left and using moveright will do rolling right, foward will do foward, etc.... But you'll have to test it and its likely wiat will need to be changed depending on the server you are on, so........ Though wait might not be necessary? Link to comment Share on other sites More sharing options...
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