crazyplaya73 Posted April 20, 2002 Share Posted April 20, 2002 Here is my custom map rotation in the dedicated.cfg file. What happens is it goes though all of the maps from d1 to d7 no problem but after d7 it stays on d1 forever unless I manually change to the next map. What am I doing wrong? Thanks. seta g_intermissionTime "0" seta g_autoMapCycle "0" // Custom Map Rotation set d1 "set g_gametype 0; map ffa_carbonfreeze ; set netxmap vstr d2" set d2 "set g_gametype 0; map ffa_bespin ; set nextmap vstr d3" set d3 "set g_gametype 0; map ffa_deathstar ; set nextmap vstr d4" set d4 "set g_gametype 0; map ffa_ns_hideout ; set nextmap vstr d5" set d5 "set g_gametype 0; map ffa_ns_streets ; set nextmap vstr d6" set d6 "set g_gametype 0; map ffa_raven ; set nextmap vstr d7" set d7 "set g_gametype 0; map ffa_yavin ; set nextmap vstr d1" //set the start map vstr d1 Link to comment Share on other sites More sharing options...
Britannic Posted April 20, 2002 Share Posted April 20, 2002 I think it's because you're using the "set" command instead of "seta". I use seta in mine and it works fine. The following lines are (some) of what I have in my server's config file and the maps properly cycle: seta g_gametype 3 seta d1 "map duel_jedi ; set nextmap vstr d2" seta d2 "map duel_bay ; set nextmap vstr d3" seta d3 "map duel_pit ; set nextmap vstr d4" seta d4 "map duel_carbon ; set nextmap vstr d1" vstr d1 Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 21, 2002 Share Posted April 21, 2002 The only real difference between set and seta is that seta archives the setting in the jk2mpconfig.cfg. Odds are there's a typo in there somewhere or something in the jk2mpconfig.cfg that's conflicting with it. Try checking the jk2mpconfig.cfg and removing any lines from the map rotation. Link to comment Share on other sites More sharing options...
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