leelink Posted April 21, 2002 Share Posted April 21, 2002 How do you feel? Is single player to much of a puzzle fest? Link to comment Share on other sites More sharing options...
MasterJoel Posted April 21, 2002 Share Posted April 21, 2002 The thing that I like about this game series is that it makes you think. It's not mindlessly chopping up Stormies (not that that's necessarily a bad thing ), but rather, you get a chance to explore the SW universe. Our game takes us somewhere unique. The puzzles serve as a way of letting us explore every nook and cranny of this wonderful world. Yeah, I get tired of falling, too, after the umpteenth time, but the challenge is what makes the game worthwhile. Link to comment Share on other sites More sharing options...
NomadWR Posted April 21, 2002 Share Posted April 21, 2002 I've enjoyed the puzzles in JK2, alot more than the ones in Half Life... Those ones were aggrivating to say the least, hell if you just find the way out of them was a task in it self... ~Nomad~ Nomad's Place II Link to comment Share on other sites More sharing options...
joey_kool Posted April 21, 2002 Share Posted April 21, 2002 The puzzles were good, but a little 'abstract' at times. There's a lot of humour in JKII too, like when you get to depressurize a hanger which causes loads of unsuspecting stormies to fly out into space. And also the funny things you can do to stormies. Link to comment Share on other sites More sharing options...
Robin Banks Posted April 21, 2002 Share Posted April 21, 2002 There are plenty of shooters that offer nothing but shooting. I'm glad JO continued in the tradition of Dark Forces and JK1 by including some decent puzzles to break up the action. Some of the puzzles were a little arbitrary (Doomgiver code), but none of them were too hard and clues were generally well-provided. And while jumping puzzles don't work so well in 1st person, they work just fine in 3rd person with Force Jump. Link to comment Share on other sites More sharing options...
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