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Map rotation and Dueling


dc1173

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I have my maps working great with Jedi Master. Now I tried to add a duel into my rotation by execing duel.cfg which also rotates back to server.cfg when done.

 

The Problem is, I even checked it too. The dueling starts, I go to my server and type: nextmap, it tells me D1 variable which is great. After the 1st duel is over and a new person gets rotated in I check: nextmap, then it tells me RAVEN!

 

How do you stop it from defaulting back to no rotation after a duel is won?

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//Master Servers

seta sv_master2 "master.gamespy.com:27900"

 

set sv_maxclients 6

set g_inactivity 120 //2 Minute Timeout

set g_gametype 2

set duel_fraglimit 5

set g_duelWeaponDisable "65531"

set sv_floodProtect 1

set g_forcePowerDisable "32767"

set sv_maxRate 3000

// set vm_cgame 2

// set vm_game 2

set sv_pure 1

set g_allowvote 0

set timelimit 15

set capturelimit 3330

set g_autoMapCycle 1

set g_teamForceBalance 0

set sv_minPing 0

set sv_maxPing 0

set g_teamAutoJoin 1

set fraglimit 15

set g_filterban "1" //Set Banning of IPs

 

//Bot Settings

set bot_nochat "1"

set bot_minplayers 3

 

//Map Setings

set d1 "exec ctf_bespin.cfg ; set nextmap vstr d2"

set d2 "map ffa_deathstar ; set nextmap vstr d3"

set d3 "map ffa_imperial ; set nextmap vstr d4"

set d4 "exec duel.cfg ; set nextmap vstr d1"

vstr d1

 

 

;;; duel.cfg

set g_gametype 3

set fraglimit 1

set d1 "exec ctf_bespin.cfg ; set nextmap vstr d2"

set d2 "map ffa_deathstar ; set nextmap vstr d3"

set d3 "map ffa_imperial ; set nextmap vstr d4"

set d6 "map duel_pit ; set nextmap vstr d1"

vstr d6

set nextmap vstr d1

set nextmap "vstr d1"

 

>> I have tried all this and nothing seems to work.

Like I said, the first fight next map IS d1, BUT after the first duel is over and it rotates a new person in, nextmap changes automaticly to RAVEN.

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First off, what is ctf_bespin.cfg? You exec it from both rotations and thus I'd expect you to have problems with it. Second, you have g_autoMapCycle set to "1", which is on. If you are going to use a custom rotation, you NEED to set that to zero. Having said that, why not use one config for the whole thing like so:

 

set d1 "set g_gametype 2; set fraglimit 15; map ffa_bespin ; set nextmap vstr d2"

set d2 "set g_gametype 2; set fraglimit 15; map ffa_deathstar ; set nextmap vstr d3"

set d3 "set g_gametype 2; set fraglimit 15; map ffa_imperial ; set nextmap vstr d4"

set d4 "set g_gametype 3; set fraglimit 1; map ffa_bespin; set nextmap vstr d5"

set d5 "set g_gametype 3; set fraglimit 1; map ffa_deathstar; set nextmap vstr d6"

set d6 "set g_gametype 3; set fraglimit 1; map ffa_imperial; set nextmap vstr d7"

set d7 "set g_gametype 3; set fraglimit 1; map duel_pit; set nextmap vstr d1"

 

vstr d1

 

 

Remember, you NEED to change g_autoMapCycle to "0". I'd also recommend getting into the jk2mpconfig.cfg file and making sure you delete any map rotation settings that are in there--just to make sure.

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