Eornom-i Posted April 22, 2002 Share Posted April 22, 2002 I run a dedicated linux jk2 server with standard Dual gametype (g_gametype 3) cfg settings posted someplace here. my problem is the fact that nobody can hurt anyone with normal saber combat (force settings are disabled 32767, weapons are disabled 65531) the server runs at this addy if anyone would be so kind as to tell me what i did wrong -- 207.40.13.240. Only way to win is to land critical hits (special moves or whatever). I messed with this all day long, weapons on.. forces on.. different game types.. etc etc... all weapons land hits other than saber.. oh and if you throw the saber with force power on, it freezes in mid air and you can't change stance or do damage to anyone anymore. I'm not a linux expert or a server expert even tho I've run servers for games since 1996. usually i can figure things out, but i'm totally stumped on this one. If you want i can duplicate the saber freeze by turning on force powers so you can see for yourself what's going on. Redhat linux 7.1 (1.02c server binaries) no mods. default install. default cfg for the most part. Any help is appreciated. Eornom-i Clan Impact http://www.clanimpact.org Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 22, 2002 Share Posted April 22, 2002 Could you paste your command line/startup script and what config you do have? Link to comment Share on other sites More sharing options...
Eornom-i Posted April 22, 2002 Author Share Posted April 22, 2002 Here it is... thanks for taking a look at it. ///command line start up -- ./jk2 +exec server.cfg +map duel_pit // Server Config seta sv_hostname "Clan Impact - Saber Duels" seta g_motd "Welcome to Clan Impact -- Saber Duels!" rconpassword "" sv_privatepassword "" sv_privateclients 6 seta sv_maxclients 16 seta g_inactivity 0 sv_maxRate 10000 set g_allowvote 0 set timelimit 30 seta duel_fraglimit 10 seta g_gametype 3 seta sv_pure 1 set g_saberlock 1 set g_duelWeaponDisable 65531 set g_forcePowerDisable 32767 set g_warmup 0 seta fraglimit 3 seta g_spawnInvulnerability 100 set g_autoMapCycle 0 set d1 "map duel_carbon; set nextmap vstr d2" set d2 "map duel_bay; set nextmap vstr d3" set d3 "map duel_jedi; set nextmap vstr d4" set d4 "map duel_pit; set nextmap vstr d1" vstr d1 Eornom-i Clan Impact http://www.clanimpact.org Link to comment Share on other sites More sharing options...
Eornom-i Posted April 22, 2002 Author Share Posted April 22, 2002 I went ahead and put a bot on there to show what is happening.. the bot can't kill you because he can't land damage. But if you land a special hit, you can kill him (reverse jab, crouch lunge, etc etc)... It's cool if you wanna practice special hits, but lame cuz ya can't land regular hits... Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 23, 2002 Share Posted April 23, 2002 Is this supposed to be a public dedicated server? If so, you might want to change your command line like so: ./jk2 +set dedicated 2 +exec server.cfg I removed the map command because you have a custom rotation and it's not necessary. Although it might not make any practical difference, I like to put set in front of ALL the cvars (I use seta actually) including sv_maxrate, rconpassword, etc. I noticed you reduced the spawn invulnerability to 1/10th of a second. I've never messed with that setting to see if it "works right". You might consider setting it back to 3000 (the default) and see if that changes anything. Also, the cvar for saber lock is g_saberLocking (not g_saberLock). Other than that, I don't see anything unusual. You might take a look at your jk2mpconfig.cfg which is normally located in ~/.jkii/base and see if anything strange is in there. Link to comment Share on other sites More sharing options...
Eornom-i Posted April 23, 2002 Author Share Posted April 23, 2002 Made all the adjustments added a couple bots... nothing has changed. the 2 bots on there dance around but never hurt each other. sigh. Maybe i should rebuild the linux box from scratch and start over. thanks for your help.. I'll assume this is a bug that will be rectified someday by Raven. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 23, 2002 Share Posted April 23, 2002 The only time I've run into this type of bug before with a Q3 engine game is when you call a map that doesn't exist on the server by mistake. Then, for some reason, the server goes into a type of "god mode". I didn't see any problem with your rotation straight off, but I thought I'd mention where I'd seen this happene before. Link to comment Share on other sites More sharing options...
Novus Posted April 23, 2002 Share Posted April 23, 2002 Possibly attribute it to the g_forcePowerDisable bug? It's weird, but I'd remove that for sure and try again. Try to get a friend on there and devmap it and do some testing to make sure. The bots aren't likely to sit around w/ their saber off and let you wack them for 35,60,100 points of damage You don't have to devmap it, unless you really want to make sure you're taking full damage. Link to comment Share on other sites More sharing options...
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