PurplWulf Posted April 23, 2002 Share Posted April 23, 2002 ok, I really hate doing this, but I'm having a small dilemna with the quake3 style editing. I'm used to using H2ed (another radiant program) for mapping and to make a semi-transparent window you simply select a flat texture that has the color glass you want, then hit "S" to bring up the surface properties and select "transparent" and "nodraw" and boom, you have a lovely glass like window. I've gone thru all the tutorials I can find on the web and nowhere does it mention how to get transparent glass for windows in the Q3 editors (at least that I can find) I assume it's done with shaders now? I've never worked with Shaders and all the tutorials I've found are greek to me. can anyone gimme a clue as to make a transparent glass texture to a brush? the purple one Link to comment Share on other sites More sharing options...
PurplWulf Posted April 23, 2002 Author Share Posted April 23, 2002 doh, nevermind, I figured it out this is why I hate posting help questions like this. for anyone that might have intended to reply, thanks. the purple one Link to comment Share on other sites More sharing options...
UniKorn Posted April 23, 2002 Share Posted April 23, 2002 I suppose you just discovered the beauty of shaders Link to comment Share on other sites More sharing options...
PurplWulf Posted April 23, 2002 Author Share Posted April 23, 2002 LMAO yeah what a joy I kept hearing about shaders but I didn't think I'd have to learn them for just making a simple map to see how the editor worked, but apparently if I want even the simplest effect I'll have to learn them. at the moment I'm just trying to recreate a section of a map to see if: 1. I can do it 2. I can get it usable 3. I can use this editor and actually create something that's playable (r_speeds etc...) it's gonna take me a long time to get used to the changes and the size difference. I do have another question though, I loaded the MP project file for my map but when I try to add an entity it says the list for MP is empty. I know I installed to the proper directly because the SP project works fine. Am I doing something wrong? and if so, how can I fix it? the purple one Link to comment Share on other sites More sharing options...
Darth Draugmahl Posted April 23, 2002 Share Posted April 23, 2002 No kidding eh? You make a room corvus size and our jedi friend is in a shoebox Link to comment Share on other sites More sharing options...
PurplWulf Posted April 23, 2002 Author Share Posted April 23, 2002 yep, I had to increase my map size by a full 50% just to be able to have room to move around in hehehehe that seems to be about the right ratio though. so I can at least get a scale idea now for starting points. the purple one Link to comment Share on other sites More sharing options...
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