geronimo27 Posted April 25, 2002 Share Posted April 25, 2002 I have noticed that the server lags for a split second everytime a player connects to the server. I have a P3 933 512 ram and 1.2mbit up/down dsl line, and this has happened on both win32 (win2kpro) and linux (RH7.2). Anyone else notice this? Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 25, 2002 Share Posted April 25, 2002 Are you noticing it as a client or from the server itself (hitch warning in the console)? If it's just as a client, try setting this in your client config: seta cg_deferPlayers "1" What that does is make it so that you don't load new skins/models that a player may be using when they join and instead wait for the end of a round or until you hit the tab key to show the scores. When set, you'll notice a quit bit of lag, but at least you can decide when it happens. Link to comment Share on other sites More sharing options...
geronimo27 Posted April 25, 2002 Author Share Posted April 25, 2002 ah, interesting... yes, i notice it as a client when playing on my box. is there any way to force this command from server-side to all the clients who connect to my server? i ask because other people notice this player connect lag as well, and while setting that client command would work for me, everyone else who does not have this set would still notice the lag. Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 25, 2002 Share Posted April 25, 2002 There is not a way to force a setting on a client. You might put up a note in your motd to set it or reference a web page that describes it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.