Surman Posted April 25, 2002 Share Posted April 25, 2002 Okay first of all heres a new screen of evryones favourite hunk of junk sitting in the hangar. Its not quite finished yet. I've scaled it so it looks about the right size compared to kyle but the only problem is there is no way I can fit the insides into the ship. The falcon is like a tardis So should I have essentially a decorative ship that looks the right size or a larger ship that you can go inside? I also tried using a mirrored surface on the floor but none of the mirrored surfaces I tried worked, they all caused hom. Link to comment Share on other sites More sharing options...
spacermonkey Posted April 25, 2002 Share Posted April 25, 2002 teleporters where used in quake 3, cant you use a teleporter so that when a player runs up the ramp they are teleported to the insides of the ship? - maybe it wouldnt have to be directly as the players run up the ramp, you could have it a little further back so that players could still use the ramp area to stage fire fights. Anyway its just a suggestion but I'm not a mapper. Link to comment Share on other sites More sharing options...
Surman Posted April 25, 2002 Author Share Posted April 25, 2002 Yeah, I thought of that. Thats how I did it in JK/MotS. I just wasn't sure if JO could have teleporters in it. Link to comment Share on other sites More sharing options...
spacermonkey Posted April 25, 2002 Share Posted April 25, 2002 teleporters should be in radient somewhere, I doubt they would have removed them so do it Link to comment Share on other sites More sharing options...
D.L. Posted April 25, 2002 Share Posted April 25, 2002 That is the perfect model!!! Well done! Link to comment Share on other sites More sharing options...
L2.0 Posted April 25, 2002 Share Posted April 25, 2002 Very nice Surman. Now I got to go play me some Alliance... Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 25, 2002 Share Posted April 25, 2002 Great job, surman! How much bigger do you think you'll have to make it to fit the insides? If it's not too much bigger, I say go for it. *edit* Oh, and regarding your shiny floor problem, some floors use portals to make a real reflection of the things around them. In that case, you should put a misc_portalsurface on top of the floor, and it should function as a mirror. However, that will effectively double the polys drawn in your map, and most likely make it unplayable. I'd look for a shader that just uses the 'enviro' command. That makes the floor look glossy, but it won't actually reflect anything. Link to comment Share on other sites More sharing options...
Jecan Posted April 25, 2002 Share Posted April 25, 2002 Thats awesome dude!.....I only wish I had that ability! "It's not my fault! It's not my fault!" -Han Solo, Lando, ...lol...just about every character in SW has said this. Link to comment Share on other sites More sharing options...
Spyque64 Posted April 25, 2002 Share Posted April 25, 2002 ***"It's not my fault! It's not my fault!" -Han Solo, Lando, ...lol...just about every character in SW has said this.*** Except Vader. But I always thought it would have been funny to hear him say. "And I would have gotten away with it too. If it wasnt for those meddling kids and their Wookie" Link to comment Share on other sites More sharing options...
Jecan Posted April 25, 2002 Share Posted April 25, 2002 lol...thats why i said " just about " ...... LMAO ...love the scooby outtake! Link to comment Share on other sites More sharing options...
Skellington Posted April 25, 2002 Share Posted April 25, 2002 I remember you mentioned this once, but, yeah, how much are the insides that you built bigger than the outside of the Falcon? You do need some good greeble textures for the sides though....might have some in my vault somewhere Link to comment Share on other sites More sharing options...
Tigris Posted April 25, 2002 Share Posted April 25, 2002 Haven't had time to really recheck the thing, BUT isn't there a diagram of the falcons interior in the Technical Journal? So theoretically you COULD get everything inside. What's the problem then, are the gangways too narrow? Really hadn't time to recheck it, so please don't hurt me Link to comment Share on other sites More sharing options...
Wes Janson SMR Posted April 25, 2002 Share Posted April 25, 2002 Wow! Kudos! The cockpit does look a little bigger in scale compared to the rest of the ship. But hey, at least it ain't too small - like those cheap-o Falcon model kits. Man, I lothe the person who was in charge of scaling that piece of garbage... Great, great map so far, dude. Can't wait 'til you texture it. If you wanna teleport, maybe you can keep the in-door airlock closed. Once the player teleports in, it opens up to the inside of the ship. Link to comment Share on other sites More sharing options...
Skellington Posted April 26, 2002 Share Posted April 26, 2002 There are so many problems with the Falcon, it's hard to know where to start First, the ship isn't thick enough vertically to accomodate the cargo-hold set, let alone the engineering pit, the ceiling crawlspace Chewie was working in, the gun tube and turrets, or the smuggling compartments. Second, if you look at the cockpit from Empire in the exterior shots at Hoth (like when Chewie's inside and Han's outside working on the hull-right before it goes "boom"), you'll notice the "full-scale" Falcon they built is actually more like 2/3 scale. Chewie almost takes up the entire cockpit by himself. Just plain doesn't fit the interior sets. Third, if you calculate out the curve of the interior tunnels, you'll find that they should keep curving right through the hull...the radius is too large to fit. There's more, I know, but I'm forgetting it. Link to comment Share on other sites More sharing options...
Ray Stantz Posted April 26, 2002 Share Posted April 26, 2002 Ah yes, it's a lot like "Star Trek: The Next Generation". In many ways it's superior but will never be as recognized as the original. All I have to say about that is "asphinctersayswhat". Link to comment Share on other sites More sharing options...
FuShanks Posted April 26, 2002 Share Posted April 26, 2002 He's right. SW was a movie, so they used movie tricks. One of those was different sets for the exterior and interior of various ships. In other words, don't worry if the scale outside the ship isn't "exact"; it's more important from a gameplay perspective that players can enter the ship. This being a game, you shouldn't ignore gameplay considerations. Link to comment Share on other sites More sharing options...
d4rth_b0b4 Posted April 26, 2002 Share Posted April 26, 2002 Originally posted by Ray Stantz Ah yes, it's a lot like "Star Trek: The Next Generation". In many ways it's superior but will never be as recognized as the original. All I have to say about that is "asphinctersayswhat". what? Link to comment Share on other sites More sharing options...
Wes Janson SMR Posted April 26, 2002 Share Posted April 26, 2002 Originally posted by FuShanks He's right. SW was a movie, so they used movie tricks. One of those was different sets for the exterior and interior of various ships. They did the same thing in Final Fantasy: The Spirits Within. Two of the main characters use a land roaming vehicle called the "Quatro". It basically resembles a pressurized version of a Lunar Roaver. Even with their advanced computer animation and scaling properties, the team had to use a different interrior set that was actually twice the size of the Quatro itself! But I'm sure you've heard the term, "It looks bigger on the inside." Link to comment Share on other sites More sharing options...
Strider_W11 Posted April 26, 2002 Share Posted April 26, 2002 LOL!!!! asphinctersayswhat!!!!!! LOL!!!!! And i thought no one else watched Wayne's World!! LOL!!!! asphinctersayswhat!! lol!!!! Ah thats some good s h i t.... Anyway, lookin good, but i think its a little too bright, keep it it up though man.. Link to comment Share on other sites More sharing options...
FreeCrwCPJ Posted May 3, 2002 Share Posted May 3, 2002 so whats goin on with this. i haven't heard anythin and just wonderin whats goin on. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 3, 2002 Share Posted May 3, 2002 hey matt when are ya going to send me the falcon i send you my inside but i'm still waiting for the falcon plz send it over e-mail my mail is darthVADER@xg-clan.com Link to comment Share on other sites More sharing options...
Ten Tigers Posted May 3, 2002 Share Posted May 3, 2002 I say you should definately make the ship larger to accomidat the inside. It would be kinda nice to see how that bad dog would really scale out to... Link to comment Share on other sites More sharing options...
UniKorn Posted May 3, 2002 Share Posted May 3, 2002 Yes I would agree with that. Make it bigger so that you can fit in the inside. A teleporter is an idea, but not such a good one I think. Just my 2 cents. Link to comment Share on other sites More sharing options...
toolboi Posted May 3, 2002 Share Posted May 3, 2002 Even with their advanced computer animation and scaling properties, the team had to use a different interrior set that was actually twice the size of the Quatro itself! Dont get me STARTED on all the problems in FF:TSW, my favorite was that even with their ultra advanced collision detectio nand inverse kinematics theres still a part where the generals hand goes through his jacket. I also swear that I saw a bone (thats a 3d bone, not an actual bone) come out of Akis ass at the end. Link to comment Share on other sites More sharing options...
Surman Posted May 3, 2002 Author Share Posted May 3, 2002 {xg}darthVADER: Patience it'll be sent soon The real reason is that my comp got one of those annoying email viruses, and I'm not sending any mail until I've updated my anti-virus software and made sure its gone from my comp. I've done more work on other areas of the DS, I'll be posting screens in a few days. Link to comment Share on other sites More sharing options...
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