laghima Posted April 25, 2002 Share Posted April 25, 2002 I know this sounds like a newbie post and the answer is probably blindingly obvious, but when I try to export an md3 from gmax it distorts the texture, or more accuratly: "there was not a 1 to 1 correspondense between texture vertices and true vertices..." how should I correct it? thanks Link to comment Share on other sites More sharing options...
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