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Need suggested gfx settings based on my specs


dravin1911

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I am wondering if someone with a better than average knowledge of the various graphics settings for the Q3 engine could maybe recommend some settings and/or .cfg file tweaks to get my game running best, because I get very confusing mixed results. Sometimes it definitely runs faster in 32-bit color etc, sometimes trilinear filtering seems faster than bi...things like this, and it confuses me, because I thought it was the other way around :) And my results can be erratic,...Here are my specs (don't laugh :D)

 

PIII 450mhz

512MB RAM, pc133

GeForce3 ..(not Ti)

2.8.3.2 Det. drivers

Windows XP Pro

 

I use the GeForce Tweak Utility, and I edit my jk2mp.cfg(?) file...I am wanting to find the right tweaks to have OpenGL games like this one run the best. Things I'm not sure about: What resolution should I have my desktop at compared to resolution in game? Should they match, does it matter? Should I use 16-bit color depth, etc.. in game, or 32 bit? Multitexturing? Bilinear or Trilinear filtering...Buffer region extension? Dual planes use video memory? Texture pre-cache/directload? I'm doubting anyone is going to take the time to look into all this, but I got faith that someone will have something useful for me! :) Thanks.

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Simple: Whatever you like.

 

Seriously, if that sounds rather flippant it's because none of us has your setup, nor do we know what kind of game you like (speed versus beauty). Best I can tell you is to play with the cg_ cvars. They control some of the graphics drawn directly to your screen. Then move on to the r_ cvars. They control the graphics renderer. There are too many variables to list here and too many to play with for whatever kind of game you like. I can't even go into adjusting your video card because that can be dangerous if fooled with incorrectly. My best suggestion would be to figure out what works well in Quake 3, then dumb it down because JK2 uses whole lot more resources.

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