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Someone Please Help Me This Time!!! I Cant Bsp Mah Map!!


MuRaSaMuNe

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Posted

Im going to go nuts here, I gotta do my homework but I gotta play my map, how in hell do you use the freakn bsp? It loads up sof2map thingy and it just has all these illegual operation error and doesn't work. Can someone PLEEEEEAAAAAASSSSSEEEEEEEEEEEEEEEEEEEEEE HELP MEEE!!! :( :( :( :(

Posted

When you compile your map, where is the .map file located? In your 'base' folder, under maps? That is where it should be.

If it isn't in there, find it and copy it to the maps folder, then the bsp program should work. It will create a .bsp file alongside the .map file in the maps folder.

Posted

thanks mapmaker.

 

Jecan: you go to the BSP menu, and select the style you want. the actual program is something like SOF*.exe, where the * is the set of chars I don't remember.

Posted

Ok, here's the thing, I have it saved in the base/map folder (the .map file) but, when I try to run the FulVis er whatever bsp thing it still gets those errors.. whats with this? btw Im not on ME Im on 98

Posted

all right. I'm starting to get a little pissed. I'm getting a GPF in Kernel32.Dll. the output Error I'm getting is the following:

 

SetQdirFromPath: no'base' in |e (happy face)

 

I have a feeling that mean I've got the path set up wrong, but I have no idea what the **** |e(happyface) means. BTW that e should have a ^ over it. thanks you.

Posted

I'm having the same problem making the .bsp file. I'm sure I'm making an idiotic mistake, but I can't figure it out at all. I already fixed the path problems (and got my entities list), made the start points, lights, etc... all that's left is getting it to bsp so I can test it in the game. I'm running Windows XP Professional on an Athlon 1.4 w/ 512 MB ram and a MSI G4MX440 (geforce4 mx 440) :mad:

Posted

Make sure you're saving your maps in /base/maps

 

That will fix it.

 

It didn't create a .bsp file for me either(at least I didn't see it)I just loaded MP JK2, pulled down the console, did /devmap filename(no extension needed) and it loaded fine. I did all the default installation settings, if that helps.

Posted

Create a batfile that contains this (providing you installed the game on your c-drive) :

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls2.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls2.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls2.map

 

As you can see, the map must be in gamedata\base\maps

 

Try if this works.

Posted

Who said it won't work on XP?? I'm using Windows XP Pro, a 1Ghz Athlon, 384MB RAM and a Geforce4 MX440 - can compile my maps fine so far (albeit very simple ones, but still)

 

Hmmm....strange, am I just a lucky bugger??

 

Mal Brigand

Posted

just wanna say thanx for helping w/ the .map problem....

 

also, i wanna say that i was having a problem opening jk2radiant and i was getting errors...

 

but i deleted the files in my documents and it loaded right up.

 

it seems like jk2radiant doesnt like you saving ANY file out of the directory :mad:

 

"May the Sith be with you" :fett:

 

Sithmaster Goz

Posted
  Quote
Originally posted by ReverseLogic

they've actually said that it won't compile in XP

 

someone said they got it to work when in full win 2k support mode or something like that though.

 

Is this true?

Posted

Figured this out the hard way:

 

sof2map is a dos-based program. You can't use file names with spaces or file names longer than 8 chars when you save your .map file. Mine was "First Room.map," but that wouldn't compile. I just saved it as First_rm.map and it works fine.

Posted

Thanx all for helping, I really appreciate it I'll see if your ideas will work and if I do get it to work, how do I make it into a pk3? Do I just add the .bsp, the snapshot and the .map files into winzip and rename it to .pk3?

Posted

Nope, still getting these annoying Illegual operation crap :(

Okay;

I have my Tools folder with jk2radiant in my gamedata folder

I have the maps folder in the base dir

I saved my file as test

 

 

I don't think I did anything to mess it up

Hmm.. it seems to load something called qe3bsp2 in my windows temp folder is this wrong? It might be because I had to manually extract the files with winzip when I got it

 

Okay, this is the 3rd time I edited this message, one more thing though, in the thing at the bottom of jk2radiant it says

 

Running bsp command...

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map

 

completed.

Run time was 0 hours, 0 minutes and 6 seconds

 

Is there anything that might point out why Im having this error in there?

Posted

Try renaming your file something other then test. For whatever reason when I tried to compile a small test level that I named test.map, it wouldn't compile. then I renamed it and it worked without a glitch. heh.:rolleyes:

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