Jecan Posted April 26, 2002 Share Posted April 26, 2002 Link to comment Share on other sites More sharing options...
Pimpgoofy Posted April 26, 2002 Share Posted April 26, 2002 Hey man under the menus use BSP and then just ckick on FullVis. this will convert it to a bsp. Link to comment Share on other sites More sharing options...
Markana Posted April 26, 2002 Share Posted April 26, 2002 To compile your map, select "bsp FullVis" from the BSP menu. A DOS window should then appear for a minute or so whilst your map compiles. Hope this helps - I'm new myself! Link to comment Share on other sites More sharing options...
Jecan Posted April 26, 2002 Author Share Posted April 26, 2002 sorry for being a pain ......i got it to .bsp.......do i have to make a .pk3 out of it?.....iran the game and went into the consol to load but it couldnt find it. ...it IS in the map folder that is in the base dir Link to comment Share on other sites More sharing options...
Jecan Posted April 26, 2002 Author Share Posted April 26, 2002 it did not load cause it could not find spawn point Link to comment Share on other sites More sharing options...
Pimpgoofy Posted April 26, 2002 Share Posted April 26, 2002 in that case be sure to check your info_start_point on you map. Make sure that it is all the way in the map and that it is not through the floor or anything like that. Link to comment Share on other sites More sharing options...
Jecan Posted April 26, 2002 Author Share Posted April 26, 2002 what and where is that? ...the blue Z? Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted April 26, 2002 Share Posted April 26, 2002 Jecan you need to make another brush, click on it, hit 'n' to bring up your entities window and make it the info_playerspawn or whatever he said to make it Link to comment Share on other sites More sharing options...
Pimpgoofy Posted April 26, 2002 Share Posted April 26, 2002 no you have to add the info_player_start point my right clicking on the grid and then going to info and then add the player start. after that use the window that has the ingame look to make sure that the start point is where you want it. next hit the "n" key and give the start point a direction by choosing either the "90 180..." buttons. save and then convert it again and then give it a try Link to comment Share on other sites More sharing options...
Jecan Posted April 26, 2002 Author Share Posted April 26, 2002 ok got the start point in ... before i save how can i make it a mutiplayer map? Link to comment Share on other sites More sharing options...
Pimpgoofy Posted April 26, 2002 Share Posted April 26, 2002 I have not actually tried it yet but i was told the readme we tell you how to do it Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted April 26, 2002 Share Posted April 26, 2002 I THINK but I don't know..... that you go to file project settings then under entities put in mp_entities.def instead of sp_entities.def thats already in there I think thats how you do it.... Link to comment Share on other sites More sharing options...
Jecan Posted April 26, 2002 Author Share Posted April 26, 2002 i got it to work in single player but i thought i made it into a multiplayer map .. the light was all messed up//// i dont have any light but i do have a sky... ....i used the no light bsp to compile cuase i saw it somewhere else.... ...what the best one for a outside map? Link to comment Share on other sites More sharing options...
UniKorn Posted April 26, 2002 Share Posted April 26, 2002 Just use fastvis (1/2) for the final version of your map you use a complete fullvis. Link to comment Share on other sites More sharing options...
L'Equa Sinar Posted April 26, 2002 Share Posted April 26, 2002 Where is the output bsp created?? I can't find it anywhere, its on none of the JK2 folders, or in the same folder as my saved map, any ideas folks? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.