sights0d Posted April 26, 2002 Share Posted April 26, 2002 I think the title is obvious... I want to start making maps... What is a brush? Everyone says to make a brush. Also, can someone give me a general VERY GENERAL timeline (outline of steps) on how to create a map? Most of the posts tend to be for people who are used to skinning quake 3 and 2 and other games. Link to comment Share on other sites More sharing options...
UniKorn Posted April 26, 2002 Share Posted April 26, 2002 It is hard to explain what a brush is, but mainly it is just a 3d structure. A wall for instance can be 1 brush. Just a large stretched cube. A brush has only 1 thing it cannot have. A "convex" corner (i think it is called convex, don't shoot me if it is the wrong term. What I mean by that is that if you would want an L shaped brush, you would have to use 2 brushes to get the effect. Why? Because the inner side of the L cannot be done by using only 1 brush. I know my explanation kinda sucks, but I have no other way how to explain it. A simple room. Just create six brushes, modify their height,width and lenght, and their position, so that you create a large cube in 3D. Put a player_info_start in it, and a light, compile it and voila, you finished your first map. Link to comment Share on other sites More sharing options...
Tantalus Posted April 26, 2002 Share Posted April 26, 2002 It's concave brushes you can't have, actually. Just fyi. Link to comment Share on other sites More sharing options...
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