inlacrimas Posted April 26, 2002 Share Posted April 26, 2002 I'm trying to add music to my map, but I can't get it to work! I create a target_speaker, make it global and write the path to the mp3-file in the assets0, but when I start the map, it says it can't find it. Is this the correct way to add music, or how should one do it? Plz help! Link to comment Share on other sites More sharing options...
kanehart Posted April 26, 2002 Share Posted April 26, 2002 I don't know in the map thing but to make sure it works dopn't you put the music in the pk3 file in a folder called music and the map in a map folder all zipped in the pk3 zipped folder??? Link to comment Share on other sites More sharing options...
AKPiggott Posted April 26, 2002 Share Posted April 26, 2002 Don't place a "target_speaker", place a "target_play_music". Link to comment Share on other sites More sharing options...
kanehart Posted April 26, 2002 Share Posted April 26, 2002 ccan you give me a samll list opr big on how to add music please!!!! Link to comment Share on other sites More sharing options...
inlacrimas Posted April 26, 2002 Author Share Posted April 26, 2002 There is no thing as a "target_play_music" Link to comment Share on other sites More sharing options...
DaviJade Posted April 26, 2002 Share Posted April 26, 2002 Okay, here is what I did to get my music to work inside the level that I'm creating: Â Step 1: Create a folder inside your base folder and call it "music" Step 2: Put your music file in here (duh) Step 3: Inside the editor open your entities with letter "n" Step 4: Click on "worldspawn" Step 5: For your "Key" enter the word "music" Step 6: For your "Value" enter the path "music/songname.mp3" Link to comment Share on other sites More sharing options...
inlacrimas Posted April 26, 2002 Author Share Posted April 26, 2002 Thx, but Iwant to use music already in the game! Link to comment Share on other sites More sharing options...
brigand1138 Posted April 26, 2002 Share Posted April 26, 2002 what you could do is eaxctly what davijade said, but then extract the mp3 file music file you are after from the assets0.pk3 file, and place it in the music folder, I think this should work  Mark T12 Link to comment Share on other sites More sharing options...
inlacrimas Posted April 26, 2002 Author Share Posted April 26, 2002 This is the only way? BUt that would make the filze size much bigger Link to comment Share on other sites More sharing options...
Tigris Posted April 26, 2002 Share Posted April 26, 2002 Ok, I think I found the reason: In MP there is constant music, while in SP there isn't. So if you really want to play music in your map you'll have to copy the music-file to the sound-directory. As far as I have understood it this should make the difference. If there is still a problem you may even need to convert it back into a wav. (The infos about the target_speaker only talk about .wav files, so I don't know for sure...) Link to comment Share on other sites More sharing options...
AKPiggott Posted April 26, 2002 Share Posted April 26, 2002 Originally posted by inlacrimas There is no thing as a "target_play_music" Â Err... yes there is... click right button to bring up the entity menu, go to "target" and in the target menu, should be "target_play_music"... Link to comment Share on other sites More sharing options...
kanehart Posted April 26, 2002 Share Posted April 26, 2002 Thanks for your help. I'm starting to ask for steps when i need help. Soo i will save them all and use it on my site Link to comment Share on other sites More sharing options...
Tigris Posted April 26, 2002 Share Posted April 26, 2002 Pigott: Are you sure you are talking about the MULTIPLAYER of JK2? Link to comment Share on other sites More sharing options...
AKPiggott Posted April 26, 2002 Share Posted April 26, 2002 Is it different in multiplayer then? I wouldn't know... I don't touch MP level editing.... Link to comment Share on other sites More sharing options...
Tigris Posted April 26, 2002 Share Posted April 26, 2002 Yes, unfortunately it seems to be disabled... Hopefully it will get on Ravens "to-add-list" for the next release... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.