Chiles4 Posted April 27, 2002 Share Posted April 27, 2002 So what is JO using as a sound API? It's not EAX, A3D, etc. And there's no hardware acceleration setting under Sound in the menus (I'm pretty sure). I'm not using the OpenAL thing just basic JO sound. I've noticed that the positional sound works well in JO. I use a 2.1 system (no rear speakers) so I can tell left and right but not front and back. When I was fighting Tavion, I could actually tell that she had appeared far behind me. I spun and there she was off in the distance. I don't usually experience that level of positioning with my 2.1 system. Just FYI, when I start JK1, my Turtle Beach Santa Cruz throws up the Sensaura splash, when I start JO, it doesn't. Anyone have any thoughts on JO's sound? I havent' seen it mentioned that much. Link to comment Share on other sites More sharing options...
NewBJedi Posted April 27, 2002 Share Posted April 27, 2002 What you are probably noticing is doppler. Link to comment Share on other sites More sharing options...
Phoenixhunter Posted April 27, 2002 Share Posted April 27, 2002 I think it just uses the limited DirectSound protocals... Link to comment Share on other sites More sharing options...
Ham Yoyo Posted April 27, 2002 Share Posted April 27, 2002 You can enable EAX by typing s_UseOpenAL 1 in the console then restarting the game. I have 4 speakers and the EAX sound is awesome with my Soundblaster PCI512. Link to comment Share on other sites More sharing options...
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