badditude Posted April 27, 2002 Share Posted April 27, 2002 I'm attempting to create a func_train, and as we all know, I need to have an origin brush to start 'er off. Where is the origin texture I need for this brush? I can't find it anywhere, in Q3 it was /textures/common , yet not there in JK2. Any ideas? Link to comment Share on other sites More sharing options...
Tantalus Posted April 27, 2002 Share Posted April 27, 2002 Look in system. Link to comment Share on other sites More sharing options...
badditude Posted April 27, 2002 Author Share Posted April 27, 2002 A list of the textures in my System folder: caulk_nonsolid cluster_portal do_not_enter fog_black mirror1 mirror_yavin nodraw_slime nodraw_solid physics_clip portal portal_doomgiver portal_yavin security_code securitycode_blue securitycode_green securitycode_red slick terrain No origin to be found =( Tantalus: Can you tell me what your /textures/system holds? Note: I have unzipped both of the game .pk3's into the /gamedata/base directory, thinking both the game and Ed would load faster. Link to comment Share on other sites More sharing options...
badditude Posted April 27, 2002 Author Share Posted April 27, 2002 Upon further investigation, I opened up the system shader document and found a bunch of shaders that are not loading into JK2Radiant, one of them being of course, my origin texture. Any ideas how to fix this? Link to comment Share on other sites More sharing options...
TornSoul Posted April 27, 2002 Share Posted April 27, 2002 It's kind of a work-around, but it works: Use a different texture first for the brush and then use Textures-Find/Replace to replace it with the system/origin texture. Link to comment Share on other sites More sharing options...
Tantalus Posted April 27, 2002 Share Posted April 27, 2002 Also, make sure the Show Shaders checkbox at the top of the texture window is checked as well. Link to comment Share on other sites More sharing options...
Vorax Posted April 27, 2002 Share Posted April 27, 2002 The easy way is to assign the texture directly. - Create the brush you want to be an origin - Select it - Press 'S' - In the texture field, type: system/origin - press ok done - Vorax Link to comment Share on other sites More sharing options...
badditude Posted April 28, 2002 Author Share Posted April 28, 2002 I've found the solution to my problem, thanks for all of your input. It turns out, upon unzipping the game's .pk3's to my /gamedata/base/ directory, it placed a /textures/system/ folder in there that contained only the security code textures. When JK2Radiant was executed, it was looking for /textures/system/, found those, and decided not to load the default textures it understands to be in /system/ What I did to get around this: I simply renamed the /textures/system/ folder I had to /textures/system2/ so as not to override the default system textures for JK2Radiant. When I entered the program again, the textures pull down had put in its own system textures, and one of them was thankfully origin. Thanks all, hope anyone with the same problem finds this post. =) Link to comment Share on other sites More sharing options...
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