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Where's the Origin texture?


badditude

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I'm attempting to create a func_train, and as we all know, I need to have an origin brush to start 'er off. Where is the origin texture I need for this brush? I can't find it anywhere, in Q3 it was /textures/common , yet not there in JK2.

 

Any ideas?

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A list of the textures in my System folder:

 

caulk_nonsolid

cluster_portal

do_not_enter

fog_black

mirror1

mirror_yavin

nodraw_slime

nodraw_solid

physics_clip

portal

portal_doomgiver

portal_yavin

security_code

securitycode_blue

securitycode_green

securitycode_red

slick

terrain

 

No origin to be found =(

Tantalus: Can you tell me what your /textures/system holds?

 

Note: I have unzipped both of the game .pk3's into the /gamedata/base directory, thinking both the game and Ed would load faster.

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I've found the solution to my problem, thanks for all of your input.

 

It turns out, upon unzipping the game's .pk3's to my /gamedata/base/ directory, it placed a /textures/system/ folder in there that contained only the security code textures. When JK2Radiant was executed, it was looking for /textures/system/, found those, and decided not to load the default textures it understands to be in /system/

 

What I did to get around this: I simply renamed the /textures/system/ folder I had to /textures/system2/ so as not to override the default system textures for JK2Radiant. When I entered the program again, the textures pull down had put in its own system textures, and one of them was thankfully origin.

 

Thanks all, hope anyone with the same problem finds this post. =)

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