WD_Rage Posted April 27, 2002 Share Posted April 27, 2002 I've been looking through the assets0 file to find where I can edit the force powers, but I have not found it. I've looked in the weapons.dat file and looked in almost every other file. Is it possible to edit force powers without the source code? Link to comment Share on other sites More sharing options...
KillMeNow Posted April 27, 2002 Share Posted April 27, 2002 i tried asking about this not long ago too just look down abit - nobody knows it seems or if they do they dont want to post about it Link to comment Share on other sites More sharing options...
laghima Posted April 28, 2002 Share Posted April 28, 2002 forces, and virtually everything else for that matter, are controlled with the .efx files(set them to open in note pad), they're under assets0/effects. so lets say you want to make a squirt gun; first open the base weapon file assets/effects/blaster you should see 10 fx trigger files (altmuzzle_flash, shot, wall_impact, etc). next pick the fx file you want to mod, it should display something like this: // Blaster flesh impact effect // glowing flesh chunks Particle { count 8 12 life 800 1200 origin 2 -3 -3 2 3 3 vel 40 -48 -48 100 48 48 gravity -100 -300 bounce 0.3 0.5 size { start 0.3 1.0 end 0.0 parm 80 90 flags nonlinear } rgb { start 1.0 0.4 0.0 1.0 1.0 0.2 end 1.0 0.4 0.0 flags linear } shader [ gfx/effects/whiteGlow ] } // Dark smoke Particle ..... then open another random efx, in this case water_impact, copy out the desired effect and paste it into the original file. now repeat the process with the other impact_--- files and replace the shot.efx with effects/env/water_spout. lightning, drain, heal and most of the other forces can be changed in a similar fassion but i havent found push, pull or jump. ps; for the blood/gore mod requests, tweak smoke_bolton and sparks under any weapon file Link to comment Share on other sites More sharing options...
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