DeathsHead Posted April 28, 2002 Share Posted April 28, 2002 I am having a problem with my duel server. On map change guys who download the customs maps sometimes show up as players and are causing the guys playing to face guys that are not there. The player shows up, but is either lagged out or just a shell of their name. Also I am getting a lot of guys with 999 lag on their name. This only seems to happen on a duel type server and a lot more since I have custom maps. Any commands I need to add in to fix this??? here is my current server.cfg // Server Config seta sv_hostname "ClanAYBABTU.com Custom maps+Skins Stats" sets g_motd "Download maps, skins (85) and see stats at http://www.ClanAYBABTU.com!" sets Administrator "DeathsHead" sets url "Http://www.ClanAYBABTU.com" seta Location "Louisville, Kentucky" rconpassword "*********" seta sv_master! "masterjk2.ravensoft.com" seta g_logSync "1" seta sv_allowAnonymous "0" seta sv_maxclients "6" seta g_weaponDisable "1" seta g_duelWeaponDisable "65531" seta g_inactivity "95" seta sv_maxRate "7000" seta g_allowvote "0" seta timelimit "30" seta g_autoMapCycle "0" seta sv_allowdownload "1" seta sv_pure "0" seta g_gametype "3" seta sv_timeout "90" seta g_saberInterpolate "1" seta g_weaponDisable "65531" seta g_spawnInvulnerability "3000" seta g_saberLocking "1" seta g_privateDuel "1" seta g_weaponRespawn "0" seta g_adaptrespawn "0" seta net_noipx "1" seta net_noudp "0" seta g_warmup "10" seta g_blueTeam "Rebellion" seta g_redTeam "Empire" seta sv_floodProtect "1" seta sv_maxPing "275" seta sv_zone "DUEL" seta logfile "1" seta g_log "games.log" seta duel_fraglimit "14" seta g_maxForceRank "5" seta fraglimit "1" seta g_statLog "1" seta g_intermissionTime "0" seta g_statLogFile "statlog.log" //set ffa1 "set g_gametype 0 ; map ffa_yavin ; set nextmap vstr ffa2" //set ffa2 "set g_gametype 0 ; map ffa_ns_streets ; set nextmap vstr ffa3" //set ffa3 "set g_gametype 0 ; map ffa_ns_hideout ; set nextmap vstr ffa4" //set ffa4 "set g_gametype 0 ; map ffa_bespin ; set nextmap vstr ffa5" //set ffa5 "set g_gametype 0 ; map ffa_deathstar ; set nextmap vstr ffa6" //set ffa6 "set g_gametype 0 ; map ffa_carbonfreeze ; set nextmap vstr ffa1" set duel1 "set g_gametype 3 ; map duel_yavin_hangar ; set nextmap vstr duel2" set duel2 "set g_gametype 3 ; map duel_academy ; set nextmap vstr duel3" set duel3 "set g_gametype 3 ; map duel_pavillion ; set nextmap vstr duel4" set duel4 "set g_gametype 3 ; map rockoasis ; set nextmap vstr duel5" set duel5 "set g_gametype 3 ; map ge_arena_x ; set nextmap vstr duel6" set duel6 "set g_gametype 3 ; map duel_turbine ; set nextmap vstr duel7" set duel7 "set g_gametype 3 ; map cloud_platform ; set nextmap vstr duel1" vstr duel1 Link to comment Share on other sites More sharing options...
MatrixCPA Posted April 28, 2002 Share Posted April 28, 2002 I'd think that since the download speed is limited to your maxrate on the server (or the client maxrate if it's lower), it could take a bit before they receive the map. Thus, they're going to show up as 999 until they do get it. If you don't want players who are downloading the map to take up space, then turn off autodownload and they'll be booted after the sv_timeout limit. Link to comment Share on other sites More sharing options...
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