mikemj33 Posted April 28, 2002 Share Posted April 28, 2002 There was another post somewhere about this, but it didn't help to much so I'm gonna ask again. I cant seem to get mine to work. I set damage to -1 and it says that should fadekill, but when I fall in, it just damages me until I die. So, whats the best way to do this? Thanks Link to comment Share on other sites More sharing options...
mikemj33 Posted April 28, 2002 Author Share Posted April 28, 2002 Anyone? Link to comment Share on other sites More sharing options...
Belial6672 Posted April 29, 2002 Share Posted April 29, 2002 make a tigger_hurt brush and set the key to dmg and the value to -1 shouldwork then....this is how i have set it up on my maps Belial Link to comment Share on other sites More sharing options...
mikemj33 Posted April 29, 2002 Author Share Posted April 29, 2002 Hmm, that could be it, if its dmg -1 instead of damage -1. Well if thats the case, where ever I was looking b4 was wrong, either that or I misread it. Well, thanks for clearin that up. Link to comment Share on other sites More sharing options...
RichDiesal Posted April 29, 2002 Share Posted April 29, 2002 Hmm... I just tried that and it ended up filling up the player's health to 200 until finally, at the end of the fall, he splatters and dies instantly. Maybe dmg=-1 is only for MP? Anyway, I got it to work by just setting the "FALLING" flag... Seemed to work just fine. Link to comment Share on other sites More sharing options...
mikemj33 Posted April 29, 2002 Author Share Posted April 29, 2002 All right, now that I have the pit working, whats the best way to make it dark. The sky I'm using emits quite a bit of light, and you can still see the bottom of the pit. Is there a better way than just making in really low? Link to comment Share on other sites More sharing options...
TornSoul Posted April 29, 2002 Share Posted April 29, 2002 There is a fade shader, but I don't know if that does that. If not you can always try fog. Link to comment Share on other sites More sharing options...
kagey Posted April 29, 2002 Share Posted April 29, 2002 make a light entitly and set it to have a negative value instead of the default 300 Link to comment Share on other sites More sharing options...
mikemj33 Posted April 29, 2002 Author Share Posted April 29, 2002 I'll have to try that negative light thing, I already know fog didnt work too well. Well, thanks for the help. Link to comment Share on other sites More sharing options...
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