JediGhost[SITH] Posted April 28, 2002 Share Posted April 28, 2002 Alright all you server admins, have I got one heck of a treat for you! DESCRIPTION: This move, if used properly, will throw your opponent (who is a newbie your punishing) up into the air as HIGH as possible, INSTANTLY. and will pull them back to the ground INSTANTLY, making them die. If not after 1 try, then 2 tries. The first try will bring them to 4 HP, and the 2nd... death. Here's how: You will need 3 keys to bind. BIND THE FIRST KEY: rcon "force_throw;g_gravity 999999999999" (thats 12 9's by the way) BIND THE SECOND KEY: rcon "g_gravity 99999999" (that's 8 9's by the way) BIND THE THIRD KEY: rcon "g_gravity 800" HOW TO USE: Approach your newbie within a PUSHING range. hit your FIRST binded key. You will push them, they will instantly fly up. Hit your SECOND key, they fall down. If they do not die, hit your FIRST key again, and then hit your SECOND key. After they are dead, hit your THIRD to return gravity to normal. I would advise you do this as quickly as possible, if your gravity is 999999999999 or 99999999, 1 slight fall or nudge can kill anyone. NOTE TO ADMINS USING THIS: Do not over-use it. It can be tempting and deadly! Only use it on those who are annoying the hell out of the players on your server. Post any questions. EDIT: oh and if any1 can think of a way to bind this ALL to 1 key, please post =) Link to comment Share on other sites More sharing options...
Chronic Posted April 28, 2002 Share Posted April 28, 2002 or you could just kick them Link to comment Share on other sites More sharing options...
SuperCharlie Posted April 28, 2002 Share Posted April 28, 2002 yur a twisted monkey JediGhost[sITH], I like you .. heheheh SC Link to comment Share on other sites More sharing options...
DeathsHead Posted April 28, 2002 Share Posted April 28, 2002 ooh I love it.. idiot padawans who attack when my saber is down and I'm waiting to duel beware hahah Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted April 28, 2002 Author Share Posted April 28, 2002 Yeah but the only problem is that it can effect any1 who jumps or gets pushed during the 12 9's. That's why you have to do it fast.. Link to comment Share on other sites More sharing options...
rivmin Posted April 28, 2002 Share Posted April 28, 2002 wtf is this post doing in the 'help to dedicated-server admin forum' ? Link to comment Share on other sites More sharing options...
DeathsHead Posted April 28, 2002 Share Posted April 28, 2002 it should be in here. Link to comment Share on other sites More sharing options...
EsRubio Posted April 29, 2002 Share Posted April 29, 2002 this should work as a single key bind, unless rcon is silly first push sends 'em flyin, second sends 'em fallin, third resets the gravitational constant set NPthrowup force_throw ; rcon g_gravity 999999999999; set NPthrow vstr NPthrowdn set NPthrowdn rcon g_gravity 99999999; set NPthrow vstr NPthrowRecover set NPthrowRecover rcon g_gravity 800; set NPthrow vstr NPthrowup set NPthrow vstr NPthrowup bind x vstr NPthrow EsRubio .:Edit:. fixed a few minor things should work perfectly now Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted April 29, 2002 Author Share Posted April 29, 2002 hehehe that didn't work.. It keeps making me type in "vsstr <CMD>" so basically that didnt get us anywhere.. I see where your going and it can be fixed but I'm a Quake 2'er and I'm not used to vstr... I'm used to Alias. EDIT: ahaha I figured it out, instead of binding X to NPTHROW, make it "vstr npthrow" EDIT: Now I'm wondering if there's a console command to increase the console command taking ability.. I don't know how to word it, but I mean making it so we can hit the button faster and still have the gravity changes keep up.. Right now I have to wait about 2 seconds in between each gravity change.. Is there a way to make there be no wait? (Probably a flood control) Link to comment Share on other sites More sharing options...
Noghri_ViR Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by JediGhost[sITH] hehehe that didn't work.. It keeps making me type in "vsstr <CMD>" so basically that didnt get us anywhere.. I see where your going and it can be fixed but I'm a Quake 2'er and I'm not used to vstr... I'm used to Alias. EDIT: ahaha I figured it out, instead of binding X to NPTHROW, make it "vstr npthrow" huh? Do you mean change it to bind x "vstr NPthrow" Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted April 30, 2002 Author Share Posted April 30, 2002 Yeah.. It can be any key.. bind <key> "vstr npthrow" ..other than that the rest is 100% correct Thanks Rubio Link to comment Share on other sites More sharing options...
EsRubio Posted April 30, 2002 Share Posted April 30, 2002 dammit, i always forget that silly vstr in the keybind EsRubio Link to comment Share on other sites More sharing options...
kaeris Posted April 30, 2002 Share Posted April 30, 2002 I can't get this to work on a dedicated Linux server (version c). It works fine when I create a non-dedicated server on my Windows box and play on it. But when I play on my dedicated Linux box from my Windows machine, the "force_throw" part of the bind won't work. The g_gravity changes work, but not force_throw. Anybody have any clues? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted April 30, 2002 Author Share Posted April 30, 2002 Well, bind a key to do the Force Push (from Controls Menu) then at the console type "bind <key you made Push>" and find out what the Push bind is. Should be force_throw.. If it's something else, then adjust the script accordingly. If it is force_throw, try putting a space after and before each ; in the script "force_throw ; g_gravity 999999999999" if your ddoing that, try not putting a space "force_throw;g_gravity 999999999999" Link to comment Share on other sites More sharing options...
kaeris Posted May 1, 2002 Share Posted May 1, 2002 OK. I think I've figured it out. rcon is something that you do to the server (such as changing the gravity), but force_throw takes place on the client, so you don't rcon it when connected to a dedicated server that's also NOT running your client. So the first line should read: set NPthrowup "force_throw ; rcon g_gravity 999999999999; set NPthrow vstr NPthrowdn" ...... ...... kaeris Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 1, 2002 Author Share Posted May 1, 2002 Isn't that what it says?......... Link to comment Share on other sites More sharing options...
kaeris Posted May 1, 2002 Share Posted May 1, 2002 You're right. But when I was playing around with it I must have been still using the info from your original post which rconned the force_throw. Link to comment Share on other sites More sharing options...
Noghri_ViR Posted May 1, 2002 Share Posted May 1, 2002 So does this have to run on a server that you have admin access to or could you use it on any server? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 1, 2002 Author Share Posted May 1, 2002 Well if you could use this on any server there is NO WAY I would have posted it, omg, you thought drainwhores and lightning users were bad? Try to imagine a bunch of n00bs running around using that move. P.S. Yes it only works for admins Link to comment Share on other sites More sharing options...
Noghri_ViR Posted May 2, 2002 Share Posted May 2, 2002 Ok when I type in: set NPthrowup force_throw ; rcon g_gravity 999999999999; set NPthrow vstr NPthrowdn I get cmd not found g_gravity Anyone know what's going on? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted May 2, 2002 Author Share Posted May 2, 2002 Try putting quotes around it set npthrowup "force_throw;rcon g_gravity 999999999999;set npthrow vstr npthrowdn" or whatever, you get the idea of where the quotes go. Either that or you typoed the word "gravity" Link to comment Share on other sites More sharing options...
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