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Beam Texture


RichDiesal

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Posted

I have been looking for that texture too, but it could be a script or shader; since there is also sometimes lightning discharge around them (as seen in the SP game maps).

Posted

Hmm...also, for some reason I can't create any breakable glass... I can make the brush break like glass, I just can't find a texture that actually LOOKS like glass...

 

The only online tutorials I can find supply textures that contain TGAs that for some reason JKII doesn't want to read... Any help?

Posted

Aha! Alright, I'm apparently just blind, those worked great...

 

Still can't find the beam texture though... I remember it being a standard part of QERadiant (from the little I messed around with it a while back) but I can't find it anywhere now.

 

Anyyyone? :D

Posted

Errr, somewhere along the lines we lost the point of this post. :D

 

This is the problem... back in the days of Quake III (God rest her soul) there was a shader called "beam" that allowed you to have a sort of glowy effect coming from streetlights and such.

 

In other words, you could make a gold brick sort of shaped shader out of "beam", place it under a light, and it would appear that the light was shining out through that shader. (Toward the light, it would be a more solid yellow/white/whatever and towards the ground, it would fade away to nothing).

 

My problem is that I can't find the beam shader anymore.... has it been replaced with something else or is it just missing?

Posted

Bah, I know HOW to do it... I did it in Quake3.

 

I just can't physically find the damn "beam" shader in JK2... it's not in common... it's not in system... it's not hidden anywhere else that I've looked to find it...

 

Just someone tell me what texture library it's in!!! :)

Posted

I can't find it either.... I was thinking even if it is found, it might not work because I made a brush with a mirror texture and portal brush and all that crap that should work as a mirror, but nothing... I tried all 4 or 5 or however many mirror textures it came with and still nada........ good luck though

Posted

The beam is not a texture. It is a 'func_runner' entity. It is a .efx file. So you want to do it the same way you'd do fire. But instead of the Key 'fxFile' and Value 'env/fire', use a Value like 'env/beam' or others in the /env folder.

 

Then to tweak to beam more, copy the .efx file and change some of the settings in the .efx file. You can size it up and make it into a larger beam or tighter one. The red solid beam is I think 'env/target_beam'. A beam also needs to have a 'target_position' entity too, and a targetname. Then target the beam fx_runner to that target_position entity to make the beam shoot however you like.

 

I need to do more tests too to control the direction of the red beam. The aqua beams are 'env/beam'.

 

Let me know if this makes sence.

Posted

Er... yes, that makes sense, but that's not exactly what I was trying to do. :)

 

(Although incidentally, how do you attach a sound to an fx entity? I added a "noise" key with value "effects/whatever" and then "sound/effects/whatever" and couldn't get it to work...)

 

Anyway, what I was actually trying to do is an effect like that on Bubba's tutorial at http://planetquake.com/bubba/beam2.html ... I can't seem to find the beam shader that he mentions anywhere.

Posted
Originally posted by fabrikashon

Read what FEXX wrote - that's the only way to do it as there is no beam texture. Just take a look in the .pk3 folder.

 

You misunderstand... the fx beam entity is a physical beam of light (i.e. the sort that is cast between two objects and if you run into it, you sizzle and such)... the Q3 beam shader was a sort of transparent layer of light that you could play below florescent lights so as to give a sort of glow to the light (i.e. looks like it is shining through mist)...

 

i.e. the fx beam entity and the beam shader are not at all the same thing... Go look at the picture. :p

 

And yes, I tried dissolve too but to no avail... I almost get the idea that Raven might have taken it out as I don't remember seeing the effect in the game anywhere. Anyone have the shader/texture files from Q3 on hand? :D

Posted

I know they aren't the same thing, but as there appears to be no Q3 Beam texture, you might have to resort to that one and create your own shadder for it.

 

Or, just take the one out of Quake 3 and include it into your map.

Posted

Good plan!!! Can anyone here get it to me? :)

 

I did have it, but the CD is now lost in the abyss that is my closet and I doubt I could find it even given a few days... much faster if someone could just send it to me.

 

:p

Posted

The beam fx doesn't sizzle you when you touch it. I was fooling around with the fxfiles yesterday trying to find the effect I want but its not there. However, you can set the beam fx to do whatever damage you want. You can even target it to a light entity.

Posted

there is a beam texture..kinda...it's a large black square with 2 spotlights in the middle..u'd have to fiddle with placement..it's in one of the imperial texture groups..doomgiver methinks.

 

:vadar:

Posted

It's not all that hard to create one. I have them running in my map at the moment. All you have to do is copy the file out of Quake 3 and edit the shader file appropiately.

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