moooa Posted April 29, 2002 Share Posted April 29, 2002 Hi all, I have problem in importing or esporting xsi files in max4 When I import kyle.xsi, the bones are not weight (I check the point weight box), and the bones of the legs are 90° rotated with the legs. I make a model of dengar, I export it in root.xsi and when I compilated with carcass I obtained : -------- F:\Jeux\JK2\GameData\base\models\players\Kyle2\model -------- ( Build trigger: "f:\jeux\jk2\gamedata\base\models\players\kyle2\model.glm" miss ing ) entering f:\jeux\jk2\gamedata\base\models\players\kyle2\model.car (90 degree skewing OFF) Loading GLA "models/players/_humanoid/_humanoid.gla"...17278 frames Grabbed 1 files with 17278 frames Processing 'f:/jeux/jk2/gamedata/base/models/players/kyle2/root.XSI' XSI import failed, code = 13050 (file 'f:/jeux/jk2/gamedata/base/models/players/ kyle2/root.XSI') or when I check every box of the export window : -------- F:\Jeux\JK2\GameData\base\models\players\Kyle2\model -------- ( Build trigger: "f:\jeux\jk2\gamedata\base\models\players\kyle2\model.glm" miss ing ) entering f:\jeux\jk2\gamedata\base\models\players\kyle2\model.car (90 degree skewing OFF) Loading GLA "models/players/_humanoid/_humanoid.gla"...17278 frames Grabbed 1 files with 17278 frames Processing 'f:/jeux/jk2/gamedata/base/models/players/kyle2/root.XSI' XSI import failed, File Contains 'Cubic' scale keys (file 'f:/jeux/jk2/gamedata/ base/models/players/kyle2/root.XSI') Can anybody help me, because I lost 2 nights for that pb and I can't resolve it Thx Link to comment Share on other sites More sharing options...
spacermonkey Posted April 29, 2002 Share Posted April 29, 2002 ok, I'm not going to read that error msg. Did you segement your model correctly? move the tags into the appropraite places and then link them to create the hierarchy? Then as I'm sure you know you need to weight all the vertices (including the tags - but dont quote me on this) to the bones. Once thats done, export it as a xsi. put it in a folder with your humanoid.gla Then open carcass - add the humanoid.gla- build it - save the car file as model.car If all has gone well then you should have your model built. Got any pics of dengar? I'd love to see him Link to comment Share on other sites More sharing options...
moooa Posted May 2, 2002 Author Share Posted May 2, 2002 Thanx for your answer I don't have time right now, but i'll send u a pic of the model and can put a link for it because I don't know how to post a pic. I mixed the kyle and stormtrooper xsi file. I have at least two question, if I textured him in max, does carcass convert the texture and the model have 3404 polygone Is this too much? Link to comment Share on other sites More sharing options...
moooa Posted May 2, 2002 Author Share Posted May 2, 2002 I don't find your email and I found how to put a pic, os : http://www.geocities.com/mooooa2002/Dengar.jpg Link to comment Share on other sites More sharing options...
BacMeth Posted May 2, 2002 Share Posted May 2, 2002 well average poly count for lod1 is 3000 poly's but i think 3404 is ok as well.... Link to comment Share on other sites More sharing options...
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