yrean Posted April 30, 2002 Share Posted April 30, 2002 Anyone know how to make water extinguish a light saber? It happens in the single player but im not suree what i need to set to do this... aby ideas? Link to comment Share on other sites More sharing options...
yrean Posted April 30, 2002 Author Share Posted April 30, 2002 anyone...anyone....anyone.......lol Link to comment Share on other sites More sharing options...
yrean Posted April 30, 2002 Author Share Posted April 30, 2002 Bump! Link to comment Share on other sites More sharing options...
yrean Posted April 30, 2002 Author Share Posted April 30, 2002 ok im going to bump this to the top...hopefully someone will know before i come home from work.....BUMP! Link to comment Share on other sites More sharing options...
CheshireKat Posted April 30, 2002 Share Posted April 30, 2002 No Ideas, but I was wondering why they didn't have this in MP too. And how come the Swim animations dont work?!!!!!!!!! Looks super Stupid!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
yrean Posted May 1, 2002 Author Share Posted May 1, 2002 exactly....i run a dueling server sabers only no force and my map has a platform over water..id like to make it so if you fall in the water your lightsaber goes out just like in the SP..as a sort of penalty....this is all that i have left to do to this map to finish and ill upload it so everyone can check it out and critique it......there has to be someone who knows how to do this....anyone?????? Link to comment Share on other sites More sharing options...
yrean Posted May 1, 2002 Author Share Posted May 1, 2002 BUMP! Link to comment Share on other sites More sharing options...
Emon Posted May 1, 2002 Share Posted May 1, 2002 All bugs in JO are due to the fact that LEC is made up of fools, so they rush the game, thinking fans would rather have it in one year, loaded full of stupid, lame bugs instead of having it in a year and a half with no bugs... Link to comment Share on other sites More sharing options...
Darth Matrix Posted May 1, 2002 Share Posted May 1, 2002 That's Eidos you're describing, Emon. It's just in the JO editing that majorly-annoying-crappyass-raven-should-be-shot-for-this bugs pop up. Link to comment Share on other sites More sharing options...
VIO Posted May 1, 2002 Share Posted May 1, 2002 hey don't go dising Raven i haven't noticed many bugs at least not more then normal for a game tahts a month old Link to comment Share on other sites More sharing options...
yrean Posted May 1, 2002 Author Share Posted May 1, 2002 ummmm...please tell me how this turned into a bug bashing post instead of a how the hell do i get my problem fixed post? Link to comment Share on other sites More sharing options...
patchx Posted May 1, 2002 Share Posted May 1, 2002 raven prob made a trigger brush the same size as the water and set up a scriptrunner with a script that deactivates the saber targetted by the trigger brush just guessing, but thats how i would guess it works look in the scripts for something that lloks like it deactivates the saber in the yavin script folder -patch Link to comment Share on other sites More sharing options...
patchx Posted May 1, 2002 Share Posted May 1, 2002 dude i just checked the stormwater runoff thing i made in my level with the yavin/swater 1 texture and it turn off the lightsaber automatically did u texture the whole brush or just the face? cause i did the whole brush -patch Link to comment Share on other sites More sharing options...
yrean Posted May 1, 2002 Author Share Posted May 1, 2002 im using yavin swater1..i for the whole brush.. Link to comment Share on other sites More sharing options...
patchx Posted May 1, 2002 Share Posted May 1, 2002 hmmmmmmm i just made another one by just building a brush and texturing it in yavin/swater 1 and it worked to wierd have u got any other settings on the brush like func_anything? or is the brush hollow? try making a whole new brush and selecting it as s_water1 and see if that one works -patch Link to comment Share on other sites More sharing options...
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