Proto Posted April 30, 2002 Share Posted April 30, 2002 I've got a problem with 3dmax xsi exporter. Whatever I try to export (e.g. very simple scene with the teapot, not to mention a stormtrooper model), during building it with carcass i get "XSI import failed. File contains 'cubic' scale keys". Also when I try to import the exported scene with max importer i get "improper file format". I tried other xsi exporters, with no results. I've got max 4.2. Anyone knows what's causing those errors? I'd be very thankful. Link to comment Share on other sites More sharing options...
BloodRiot Posted May 5, 2002 Share Posted May 5, 2002 Yeah i get the exact same thing. I've been relying on sithlord to help me exporting my models, which sucks bigtime cuz it would speed up my work tenfold and I would be able to stop bothering sithlord. I got 3DS MAX R4. Link to comment Share on other sites More sharing options...
spacermonkey Posted May 5, 2002 Share Posted May 5, 2002 I've got max 4.2 and dont have any problems. I recomend you both download the plugin again and replace it, that might work. Link to comment Share on other sites More sharing options...
sirbakk Posted May 5, 2002 Share Posted May 5, 2002 i've got max4.2 too..and i ve got the same error during building my model with carcass Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 5, 2002 Share Posted May 5, 2002 Question: .xsi format is Softimage, correct? If so, doesn't that mean that people can make animations galore? Or...not? Link to comment Share on other sites More sharing options...
moooa Posted May 5, 2002 Share Posted May 5, 2002 Hi, I had the same pb and i just found the pb. U must skin your model before exporting him (apply an UV Map modifier) If u want to know how skinned a model go there and download the clip: http://www.planetquake.com/polycount/cottages/zedaxis/learn/index.htm Link to comment Share on other sites More sharing options...
sirbakk Posted May 5, 2002 Share Posted May 5, 2002 you are sure?you've got the same error before skinning? i known how to use uvw but i d'like make my textures later..and watch my mesh first in the model viewer. or i just have to make uvw without texture...??no errors like that? by..hope you ll answer ;-) Link to comment Share on other sites More sharing options...
moooa Posted May 6, 2002 Share Posted May 6, 2002 I just select all the mesh and apply a uvw texture and now i have an other error becuase i don't put a skeleton and point weigth but i not the sclaling error i think it's that when u import the xsi file and make a renderer, max say that the mesh ... needs uvw map so the game don't know how to placed texture Link to comment Share on other sites More sharing options...
Proto Posted May 6, 2002 Author Share Posted May 6, 2002 Ok, I've got the sollution. Americans won't have this problem while Europeans will . It's stupid, but all you must fix is to change in windows local settings your coma symbol from "," to "." . All exporters are stupid enought to write "," in output instead of "converting" it to ".", so your asci *.xis is one big bull**** (e.g.: 123,124,7654,857, should be: 123.124.7654.857,). Now I'm able to make correct *.xis, however I stilll can't convert it to *.glm with carcass as i get something like "vertex x of mesh y has no weight. Don't get it. Anyone can help? Link to comment Share on other sites More sharing options...
spacermonkey Posted May 6, 2002 Share Posted May 6, 2002 Proto, thats because you have weighted all your mesh to the bone using the skin modifier. You need to do this in order to convert the model into a glm. Link to comment Share on other sites More sharing options...
Proto Posted May 6, 2002 Author Share Posted May 6, 2002 Thx, but when I use skin modifier, carcass can't find some bones during conversion... any ideas? Maybe I do it wrong? Could you post some mini- tutorial? Anyway I'm trying to convert imported stormtrooper model without any changes first. Why can't I import it with weights already? Where do I have to link the mesh? To pelvis only, just like biped- physique? Link to comment Share on other sites More sharing options...
sirbakk Posted May 6, 2002 Share Posted May 6, 2002 proto how can i change this setting?where? Link to comment Share on other sites More sharing options...
sirbakk Posted May 6, 2002 Share Posted May 6, 2002 ok i found it...it s cool..but i get the same error like you now.. bones legs_eff not found Link to comment Share on other sites More sharing options...
BloodRiot Posted May 7, 2002 Share Posted May 7, 2002 PROTO!!! Yer a freaggin life saver. Now i can export to .XSI Thx a mil... I would never think that the cause of the error was a simple coma. Thx again. Link to comment Share on other sites More sharing options...
Proto Posted May 7, 2002 Author Share Posted May 7, 2002 Your welcome, I've just taken a look at the output ASCII and figured out that something is wrong . Link to comment Share on other sites More sharing options...
PajamaSam Posted May 7, 2002 Share Posted May 7, 2002 Maybe this is just the model, but when i try to import a .xsi model into Milkshape, it tells me that "A Mesh with Polygons Made Up of more than 3 vertices was found.. Skipping" I know what this means, but it gives me around 5 of them and then never shows me the model... Also, is it possible to get a plugin or whatever to import .xsi into GMAX? Link to comment Share on other sites More sharing options...
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