Elijah Posted May 1, 2002 Share Posted May 1, 2002 well i didnt think this went in the Editing place becuse iam just Showcasing... Anyways heres a level about 2 days into the makings (iam new with JK2R) I am thinking if i should enter it into the JKII level Torny... The ScreenShots: Flames? Comments? Praise? Link to comment Share on other sites More sharing options...
Elijah Posted May 1, 2002 Author Share Posted May 1, 2002 BTW this is still pritty bugy so if you see anything in the Shots lemme know. Also, if anyone would wanna Beta this for me leave your E-mail adress or E-mail me at zdawg@jmoj.net Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted May 1, 2002 Share Posted May 1, 2002 looks cool, z! i'd beta test it, sure SPY_jmr1@hotmail.com how big is it? looks like tatooine.... maybe? Link to comment Share on other sites More sharing options...
Elijah Posted May 1, 2002 Author Share Posted May 1, 2002 I Have no idea where it should be LOL...... Maby Yavin the PK3 is like 1-1.5 Megs without the music. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted May 2, 2002 Share Posted May 2, 2002 hey z sounds cool... i PM you a addy for it the hotmail one wont like that. what music are you doing? Link to comment Share on other sites More sharing options...
Darthtoast Posted May 2, 2002 Share Posted May 2, 2002 Looking good, if you can, please don't add a ton of little extra things, it rapes people's FPS (those with lower end machines). A good example is the canyon_oasis remake, there're a ton of little extra random things that look nice, but rape people's FPS and don't really need to be there Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 Originally posted by Darthtoast Looking good, if you can, please don't add a ton of little extra things, it rapes people's FPS (those with lower end machines). A good example is the canyon_oasis remake, there're a ton of little extra random things that look nice, but rape people's FPS and don't really need to be there I agree, I have noticed with the more glass i put into the level the lower the FPS gets... ill remove abit of it. Also, what do you guys think, Should i enter it into the JKII Torny? Oh and the Music.... well i might have have a Starwarsish one but for now i have 1000FT Krutch - "puppet" but i wont be keeping that in there is there somthing about it being illegal to put copyrighted MP3s into a level? Link to comment Share on other sites More sharing options...
Ascari Posted May 2, 2002 Share Posted May 2, 2002 No offense, but change the ground!!!! imho it looks ugly Btw. Could u maybe make a small passage with a trap in it? In duel_castle, in the middle u have a floor that opens when u push a button ( and I mean force push the button ) Maybe u can incorperate in the map that if u pull a button, deadly sticks come out of the wall and kill the person that is walking into the passage. Ow and dont forget to make a big open center in the map. Dont put down health/armour thingies in that open center, since this is where people will fight. just my 2 cents good luck! greetz, Ascari Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 Traps are in the makings And i have a big glass duel area for Saber battles. i will be making a big Arena (sircular) sort of area with benches going down where you can Gun it out wit' joo homeys if you ketch my drift and yea the floor..... Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted May 2, 2002 Share Posted May 2, 2002 /me bows to z's maping skills.... silly me still trying to make my box.... note:DotF is NOT repeat NOT a good first map... Link to comment Share on other sites More sharing options...
toolboi Posted May 2, 2002 Share Posted May 2, 2002 Shadows... SHADOWS! Right now it looks rather like a doom map without the ID "touch". The arcitecture is nice, but it seems... basic... like youve spent a lot of time on the shape of the level in Radiant, but not in JO. Also vary your textures more, it looks really repetitive. Other than that, it seems to be going along well, keep it up. Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 Yea i am re-texturing alot of the area..... i figured i wore the Brick Texture out in the first room Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 My "Bigger" Duel area.... Link to comment Share on other sites More sharing options...
dkc4C Posted May 2, 2002 Share Posted May 2, 2002 Layout and idea look nice, but the "Wow" factor isn't really up there. Try varying the way the map looks - instead of square, rectangular walls and rooms, trying something different! Link to comment Share on other sites More sharing options...
Ascari Posted May 2, 2002 Share Posted May 2, 2002 ow and dont forget to put benches up for people to watch the dueling! Link to comment Share on other sites More sharing options...
NK_Zephorath Posted May 2, 2002 Share Posted May 2, 2002 I like the map itself, but pleeeeeaaaaaaaaase change some of the textures! Not every wall has to look the same. Link to comment Share on other sites More sharing options...
ShadowCell Posted May 2, 2002 Share Posted May 2, 2002 I like the map, but you should probably change the textures, as everyone else is saying. And, as someone else said, not everything has to be square and rectangular. You can make domes and circular rooms and stuff like that in your map too. Otherwise, it looks great. Can't wait for it to come out. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted May 2, 2002 Share Posted May 2, 2002 Looks better now Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 /Bows To Legion Link to comment Share on other sites More sharing options...
UniKorn Posted May 2, 2002 Share Posted May 2, 2002 Shot 1: There is actually no real indication that there is a door there, you should trim it with some brushes with a different texture Shot 2: Your curve is messed up. Look at some tutorials on how to get it right. Shot 3: You did trim the door, but the texture you used should't be used like it is now. As you can see there is a middle line in it, which actually has no reason for being there. Last shot: The way down and up seems a bit too steep. In ffa people will have trouble going up and down at reasonable speed. Overall: The map seems quite big, and the flow appears (on screenshots that is) pretty ok. Lighting is I think non existant. I think you only changed the ambiend and the _color flag in your worldspawn, which explains why it appears so "plain and boring". If you wan't your map to "live" you must add lights to it, and only use a low value of ambient. It will take you a lot of time, but your map will look a thousand times better. Try to avoid "spots" on the texture, we actually don't want the player to know that there exists something like a light entity For the architecture, try to get rid of the boxyness of your map, add more detail to it. And as said in previous threads, your textures are quite repetitive. Keep working on it, there is so much more you can do with the design you are using. Link to comment Share on other sites More sharing options...
Elijah Posted May 2, 2002 Author Share Posted May 2, 2002 Thank you thank you! yea iv been working hard to UNBOXATIZE if you will, alot of the areas.... the Lighting i havent got around to yet so that explains it . and ill probly have a freind help me tweak all the textures before i release it. Link to comment Share on other sites More sharing options...
NewBJedi Posted May 2, 2002 Share Posted May 2, 2002 Actually .. high quality ground textures is what kills FPS in the Q3 engine. You have to either used very well optimized ones or really ugly ones. One of the reasons the game MOH:AA has such low fps in areas is due to the badly applied ground textures. Link to comment Share on other sites More sharing options...
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