JeekElem Posted May 2, 2002 Share Posted May 2, 2002 Has anyone run across this error in the consol before when trying to run the jk2Ded.exe. The consol opens up then stops with this error message "Hitch warning: 6466486 msec frame time" or some variation of the msec. Anyone have a clue as to what this means because I sure dont. Darth Jeekelem EDIT: Nm, I finally found a post on it. Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 2, 2002 Share Posted May 2, 2002 It's a shame that the search function is disabled most of the time. I'm sure it would help people find answers faster. Link to comment Share on other sites More sharing options...
WoMp Posted May 4, 2002 Share Posted May 4, 2002 i could be wrong but i think it means it had a lost of packetts or incorrectly loaded the server.cfg file Link to comment Share on other sites More sharing options...
TheAphextwin Posted May 5, 2002 Share Posted May 5, 2002 Here is an explanation snipped from the Game Admin site: Since the question "What does the 'Hitch warning: x msec frame time' message mean on a dedicated server?" keeps coming up here, I figured it needed a real answer. Jedi has a program loop that is constantly handling game "events". The loop gets an event, handles that event, gets an event, handles that event, etc. That loop has to execute at a fairly constant rate for the game play to be smooth. However, since that loop can be interrupted by other programs running on the computer, or can be delayed when the game does some time-consuming operation (like loading levels or bots from disk), there's code in that loop that adjusts for small amounts of time lost to those interruptions (call the interruptions "hitches"). Longer hitches cause glitches in game play (you've probably seen those where your connection to a server goes bad and everything starts jumping around). When Jedi is running as a dedicated server, it warns you (via the console log) of hitches longer than 500 msec. You'll probably see hitch warnings as the game loads levels, loads bots, or other time consuming operations. The hitch warnings can be ignored as long as they are small amounts of time. However, large hitches will be noticed by the clients (with the extreme case being a temporary disconnection). (from SysError 119) Kind Regards, Aphextwin http://runner.gameadmins.com Providing free windows installations and server utilities to the game community since 1999 ICQ 71420728 Team member Threewave MOD team for Quake 3 Team member True Combat MOD team for Quake 3 "Frag the weak, hurdle the dead..." Link to comment Share on other sites More sharing options...
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