tofu Posted May 2, 2002 Share Posted May 2, 2002 How do I go about creating elevators? Here's what I did: I created a func_door, and I put the angle as -1 to make it go up. In the game it only moves like, what, 2 cm??! I can barely see it move, it more like twitches. How? Link to comment Share on other sites More sharing options...
MrCrusher Posted May 2, 2002 Share Posted May 2, 2002 Use the "Lip" variable and set it to a negitive interger equivalent to the height you want to travel. Example: Lip -248 Your height measured in grid units. Kind of backwards but it works Link to comment Share on other sites More sharing options...
Wynn Posted May 2, 2002 Share Posted May 2, 2002 Why not use func_plat? That's what it's for. Link to comment Share on other sites More sharing options...
tofu Posted May 3, 2002 Author Share Posted May 3, 2002 Func plat? What's that? I'll go check it out Link to comment Share on other sites More sharing options...
tofu Posted May 3, 2002 Author Share Posted May 3, 2002 Doesn't func_plat keep on moving continuously? I read the entity text or whatever you called, and it said the it'll move up and down after a fixed time continuosly. Link to comment Share on other sites More sharing options...
Manquesa Posted May 3, 2002 Share Posted May 3, 2002 Func_plat sucks, don't even bother with it unless you want to be driven crazy. It's a real pain in the @ss to get working. Stick with func_door, it's so much easier. Link to comment Share on other sites More sharing options...
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