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Exact definition of Pure Server


GhostHunter

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Sorry if this is a silly question, but trying to seperate the fact out.

 

Can somebody give me the exact (preferably detailed) definition of a pure server? What it applies to what it doesnt, does it apply to changes only? (mods that change existing stuff, not add new stuff) Does it apply to things that add something? (adding skins) If on a pure server it doesnt apply to adding things, does that mean in order to be on the server somebody has to have anything and everything that was added to the server? etc etc etc the list goes on and on, so I'm just looking for a full detailed definition. :)

 

Thanks in advance,

 

-ghost

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The description is actually quite simple. A server set to sv_pure "1" requires the clients to only use data from pk3 files that match the files the server itself is using. This means that as long as the server has a particular skin installed, any client with that exact same skin is allowed to use it. Of course, players who do not have the skin can still connect and play on the server, they'll just see the person with the custom skin in a default skin. The setting also makes it very difficult for someone to hack up their pk3 files to give them an advantage (see-through walls, overly bright player models, etc) because the server requires that the pk3 files the clients use match the md5 of the server's copies.

 

Now, when you get into mods, it's a matter of what the mod is doing. If it's just a server-side mod that adds some admin capability, then it's not going to restrict the connecting clients. If it's more like a TC, then players will need the mod to connect because the gameplay itself has been changed.

 

Hope that answers your question. If you need a specific point clarified, just ask.

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