RelFexive Posted May 4, 2002 Posted May 4, 2002 Well, I had a look through the big .pk3 folder with all the models and everything in and noted down almost all the models and effects in there. I thought I'd share them with you all, as it saves looking through the pak file for what you want all the time. Just use the following links: MODELS EFFECTS There ya go....
RelFexive Posted May 4, 2002 Author Posted May 4, 2002 I've just noticed that MAP/OBJECTS should be MAP_OBJECTS. File changed and uploaded. Sorry 'bout that....
DaviJade Posted May 4, 2002 Posted May 4, 2002 Use the fx_runner entity. Then specify the key and value. For example small fire for a torch would be: key: fxFile value: effects/env/small_fire.efx It should work similar to this for other effects as well.
TheDarkSide Posted May 5, 2002 Posted May 5, 2002 and who says this community is turning to crap?? This is great! Thanks for your hard work... TDS
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