Mech-Ryu Posted May 4, 2002 Share Posted May 4, 2002 Number 1 How do I increase the light radius, of the light entity... Number 2 Is it possible for the light shaders to emit light aswell as glow.. Number 3 How do I add a sound to a door and bracking glass.. If so how.. Number 4 How can I make a door open... (I walk up to door and all i hear is the sound.) Number 5 How do I extract stuff from pk3 file... Link to comment Share on other sites More sharing options...
Mech-Ryu Posted May 4, 2002 Author Share Posted May 4, 2002 ^ Link to comment Share on other sites More sharing options...
Flufner Posted May 4, 2002 Share Posted May 4, 2002 Originally posted by Mech-Ryu Number 1 How do I increase the light radius, of the light entity... make a light, press n, enter "light" value "xxx" where x bigger, has bigger radius. default is 250 Number 2 Is it possible for the light shaders to emit light aswell as glow. a bit complex for you at this time, writing your custom shader file ... Number 3 How do I add a sound to a door and bracking glass.. If so how.. func_glass -> glass breaks and makes sound automatically try to read entity stuff a bit, its not that hard Number 4 How can I make a door open... (I walk up to door and all i hear is the sound.) have a look at triggers,func_door,and online tutorials Number 5 How do I extract stuff from pk3 file... http://www.winzip.com Link to comment Share on other sites More sharing options...
FEXX Posted May 4, 2002 Share Posted May 4, 2002 >How do I increase the light radius, of the light entity... Add a Key 'radius' and value of 1 or more to increase the radius of the light. This is actually a multiplier of the light, so it makes it brighter. To make the light spread more light outward, change the key 'light' to a value of 200 or more, to tighten the light, decrease the value of 'light' to 100 or lower. >Is it possible for the light shaders to emit light as well as glow.. I would like to know the answer to this one too. >How do I add a sound to a door and bracking glass Create a key for the door brush 'soundset' and give it a value of 'impdoor1'. I have not found doors in the kejim map that do not use 'impdoor1'. Other sounds are likely possible somehow. >How can I make a door open Give the door brush an entity 'func_door', then to make it raise up, add the key 'angle' and with a '-1' value. Use other angles to make the door open in another direction, like 90, 180. To make the door wait, use the 'wait' key with a value of 1 or more. The door should then open when a player gets near it. >How do I extract stuff from pk3 file Rename your assets0.pk3 file to assets0.zip. Then unzip it all to the /base folder. When it is done rename it back to assets0.pk3. Link to comment Share on other sites More sharing options...
some god Posted May 4, 2002 Share Posted May 4, 2002 >How do I extract stuff from pk3 file Rename your assets0.pk3 file to assets0.zip. Then unzip it all to the /base folder. When it is done rename it back to assets0.pk3. personaly i find it more simple to just open the .pk3 with win rar (no renaming needed, not even if you use winzip just select to open it with winrar) since you can see all folders and so in in win rar it is like you extracted it then just extrakt the files you need, like the ocasional map or model so you don't need to put 500 mega of basicaly un needed stuff on your hard drive Link to comment Share on other sites More sharing options...
The Truthful Liar Posted May 4, 2002 Share Posted May 4, 2002 I find using 'pakscape' the best though... Winzip is for n00bs!! j/k Link to comment Share on other sites More sharing options...
Talyn Posted May 5, 2002 Share Posted May 5, 2002 Originally posted by FEXX >How do I increase the light radius, of the light entity... Add a Key 'radius' and value of 1 or more to increase the radius of the light. This is actually a multiplier of the light, so it makes it brighter. To make the light spread more light outward, change the key 'light' to a value of 200 or more, to tighten the light, decrease the value of 'light' to 100 or lower. Add a Key? I have a light entity, but how do I "add a key"? And then is it self explanitory from there? I'm good at figuring things out but this ones got me stumped. Link to comment Share on other sites More sharing options...
Grets Sirob Posted May 5, 2002 Share Posted May 5, 2002 K. before I answer, I have to know, is your screen resolution set to 800-600? Link to comment Share on other sites More sharing options...
Manquesa Posted May 5, 2002 Share Posted May 5, 2002 Originally posted by FEXX >Is it possible for the light shaders to emit light as well as glow.. I would like to know the answer to this one too. Yes, some mappers prefer to use only light shaders instead of light entities. If you want to either make your own shader or edit existing shader's then check this out -- http://www.qeradiant.com/manual/Q3AShader_Manual/index.htm Link to comment Share on other sites More sharing options...
tofu Posted May 5, 2002 Share Posted May 5, 2002 I'm really new to JK2 radient and I used mostly worldcraft previously for Half Life. Used those light textures(call em shaders if you want) and they made the map look 100 times more realistic. Link to comment Share on other sites More sharing options...
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