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Undocumented changes


Zek

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Reading the forums, it seems as if there are a lot of changes made in this patch that weren't included on the list. Let's start a list of all the various changes you've observed that went unmentioned. I'll edit this post to list them as you guys post them. Tell me if I'm missing something on the ones already on here, or it's wrong(I can't check them until later today).

 

***Saber Combat***

 

-Light stance sped up.

 

-Heavy stance slowed down.

 

-DFA requires holding down attack button or pressing it again before jump. No turning while doing the move, and damage is lower overall.

 

-Harder to spin around with medium stance(less likely to do it unintentionally).

 

-Saber throw uses no force.

 

-More vurnerable while saberthrowing, can drop saber.

 

-Saberthrow in no-force games.

 

***Force Powers***

 

-Heal heals less(25 per use at level 3). New power usage is half the bar.

 

-Grip movement speed changed to walk.

 

-Saberthrow possible while being gripped.

 

-Push and Pull use less force power.

 

***Other***

 

-Flechette and Heavy Repeater alt fire ammo use increased to 25 per shot.

 

-Kicking off of a wall or a person now requires a doubletap of the jump button.

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has kick been made considerably harder or different to do? ive only played it against bots but i was only able to pull of 2 or 3 kicks in the game

 

oh please christ no, no anything but dont **** with my kicks...please tell me they still work against humans

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