Zek Posted May 7, 2002 Share Posted May 7, 2002 Reading the forums, it seems as if there are a lot of changes made in this patch that weren't included on the list. Let's start a list of all the various changes you've observed that went unmentioned. I'll edit this post to list them as you guys post them. Tell me if I'm missing something on the ones already on here, or it's wrong(I can't check them until later today). ***Saber Combat*** -Light stance sped up. -Heavy stance slowed down. -DFA requires holding down attack button or pressing it again before jump. No turning while doing the move, and damage is lower overall. -Harder to spin around with medium stance(less likely to do it unintentionally). -Saber throw uses no force. -More vurnerable while saberthrowing, can drop saber. -Saberthrow in no-force games. ***Force Powers*** -Heal heals less(25 per use at level 3). New power usage is half the bar. -Grip movement speed changed to walk. -Saberthrow possible while being gripped. -Push and Pull use less force power. ***Other*** -Flechette and Heavy Repeater alt fire ammo use increased to 25 per shot. -Kicking off of a wall or a person now requires a doubletap of the jump button. Link to comment Share on other sites More sharing options...
Nill the Mean Posted May 7, 2002 Share Posted May 7, 2002 I think the probability of saber locking has gone up a lot as well. I played a few games against bots to get the "feel" of the "new" saber and I even got two locks directly after eachother. Link to comment Share on other sites More sharing options...
Dvlos Posted May 7, 2002 Share Posted May 7, 2002 Its an option in your config files, I'm sure server can tone it down if they don't like it... I don't see why, I think it makes the fights "cooler". Link to comment Share on other sites More sharing options...
Darksider Posted May 7, 2002 Share Posted May 7, 2002 has kick been made considerably harder or different to do? ive only played it against bots but i was only able to pull of 2 or 3 kicks in the game oh please christ no, no anything but dont **** with my kicks...please tell me they still work against humans Link to comment Share on other sites More sharing options...
Zek Posted May 7, 2002 Author Share Posted May 7, 2002 I think the saber lock probability is probably a direct result of the increased number of blocks. Link to comment Share on other sites More sharing options...
TheDarkSide Posted May 7, 2002 Share Posted May 7, 2002 Anybody else notice that push and pull seem to take less force power. I.E. you can do about 8 pushes in a full force pool at master level as opposed to 4 before? TDS Link to comment Share on other sites More sharing options...
Vision Posted May 7, 2002 Share Posted May 7, 2002 Don't forget they added some combos from single to Heavy stance. Big change that no one is really acknowledging, see my combo thread for info on the various combos. Link to comment Share on other sites More sharing options...
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