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Make MP skins with different surfaces on/off


ChangKhan

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why is there a jedif.mvs file included for jan, but no jedi2.mvs file for the jedi?

 

I'm skinning the jedi2 model but I can't view the head in Modview, have to keep launching the game to see how the skin looks.

 

How can I make/obtain a .mvs file for the jedi2 model?

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You can make your own .mvs files.

 

Open Jedi in Modview, turn off the Head, the Face, and the Eyes/Mouth. Then turn on the alternate Head, Face and Eyes/Mouth. Go to File - Write Script. Name it whatever you want. Now you have your own .mvs. Next time you open Modview and need to view your model with the settings you used previously, you can open that .mvs file.

 

BradFu!

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For Tavion's feathers, you'd create a text file, name it model_default.surf, and put the following in it:

 

surfOff "head_feathers"

 

Make a couple copies of this for you blue and read (model_blue.surf, model_red.surf)

 

The .mvs files are only used in ModView to see the specific settings (ie, ModView Settings = mvs). You don't include this with the skin.

 

As for the Single Player use of the .surfs, I haven't tried it yet.

 

BradFu!

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Well, I tried it now too, didn't work for me either. There might be valid reasons they didn't do it. It seams to me that they would actually have to remove that functionality for it to be missing, but I dunno. Maybe it can be addressed in a future patch.

 

Maybe they'll throw some new models to us with the next patch, too! :D

 

BradFu!

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Thanks for all the help BRADFU! now i have a better looking skin. But i have another problem. I got the Jedi2 to work noproblem in multiplayer. The surfaces disappear and all. But I can't get Jedif to work the same way. I tried doing the same thing i did for jedi2. The surf file i used was the one made in the download package. Can you help me? Anyone?

 

Thanks

 

-phagocytizer

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Here's exactly what each of my .surf files contain for my female Jedi that I've tested in the game:

 

surfOff "hips_chaps torso_computer head_goggles torso_comp hips_belt l_hand_watch"

surfOn "hips_augment_off"

 

I left the torso_vest on for mine. Try copying that into your .surf file. Make sure you have model_default.surf, model_blue.surf, and model_red.surf. They should all be exactly the same. Also make sure you edit with just Notepad, Wordpad and other programs occasionally add extra formatting to documents. If that doesn't work, I'll e-mail you my .surf files

 

BradFu!

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My jedif skin still didn't work. It still looks like normal jan. I used the skins and surfs from the download packet and i used what you told me to put in. Nothing works. I'm not sure what is wrong. The Jedi2 works fine. Help would be much appreciated.

 

-phagocytizer

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I have downloaded the mp_surface.zip file (or what its called), and i have unzipped it into my base dir. , but when I start Multiplayer, the normal Jan model is shown, with goggles, vest, and the other stuff. I have tried to make my own skins, and I can´t turn the surfaces off there, too.....

Do i have to download any kind of patch for Jedi Outcast, or does it work with the "normal" Version?????

 

What can I do???????????

Help!!!!!!!!!

:mad::evanpiel::mad::evanpiel::mad:

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Originally posted by StonedJesuz

I have downloaded the mp_surface.zip file (or what its called), and i have unzipped it into my base dir. , but when I start Multiplayer, the normal Jan model is shown, with goggles, vest, and the other stuff. I have tried to make my own skins, and I can´t turn the surfaces off there, too.....

Do i have to download any kind of patch for Jedi Outcast, or does it work with the "normal" Version?????

 

What can I do???????????

Help!!!!!!!!!

:mad::evanpiel::mad::evanpiel::mad:

i had the problem until i downloaded the 1.03 patch

however although jan appears sans accesories in multiplayer in my version she appears normal in modview for some reason

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Originally posted by Bucke

i had the problem until i downloaded the 1.03 patch

however although jan appears sans accesories in multiplayer in my version she appears normal in modview for some reason

 

TO change it in ModView, you need to go through and turn off the Surfaces you want off, turn on what you want on, then go to File - Write Script, save it as whatever.mvs. Next time you open ModView, go to File - Read Script and open that whatever.mvs, it will show the model with whatever surfaces you had set.

 

BradFu!

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Originally posted by BradFu

 

TO change it in ModView, you need to go through and turn off the Surfaces you want off, turn on what you want on, then go to File - Write Script, save it as whatever.mvs. Next time you open ModView, go to File - Read Script and open that whatever.mvs, it will show the model with whatever surfaces you had set.

 

BradFu!

thanks Mr Fu.

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If you can take attachments away, would you be able to do it backwards and add different surfaces on to different models with a .surf command? Does the engine support sockets (in the head) for hoods, googles etc? When editing AvP2, the lithtech engine did. You could add a helmet onto any character, but the problem was it would break the server rules if no-body had it hosted.

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Oh wow! This is nifty stuff.:)

 

In Quake3, I had to reference the object to an invisible texture to remove something ... something like this would be in a .skin file:

 

h_feathers,textures/common/nodraw

 

... but this looks simple.

 

Thanks a bunch! :D

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I have had no trouble with the filepack, however, when I load the modified skin (such as the JediF skin) in ModView, some surfaces are still visible and others are not, and are replaced by white spaces on the model. I have had to go and manually turn the surfaces off in ModView to get an idea of what the model with the new skin should look like.

My main problem right now isn't that really though.

 

When I load the completed skin into the MP game either in finished (pk3 zipped correctly according to the Raven tutorial) or in working format (new files in players/model/name folder in the game folder itself) the game crashes once I load another player or bot into it.

 

Is this possibly due to the coding in the .skin or the .surf files? I'm not sure it is, but could this cause a major lockup and crash (I have to reboot the system from the box, not inside Windows)?

 

I am going to try to troubleshoot my actual graphics files and see if they are too large K wise, but I'm pretty sure they're okay in that area. It's frustrating because the skin is pretty much done, and I can't figure out why it keeps locking up. (Oh, I have confirmed that is isn't "long filenames", or the Pure Server option (it's off when using a non-zipped directory file, on when using a pk3 file) that's crashing it)

 

Any suggestions would be very helpful.

Thanx,

 

Lara

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  • 2 weeks later...

VERY COOL!! Played with it just a min. ago, got all the stuff off of Kyle.

 

But is it possible to change heads, legs, arms, extra stuff, etc... with other models?!?!

 

Quake3 allowed this. You could mix and match body parts just by replacing certain parts of the model. An example was to take Sarge's head and put it on the Bitterman body. I did that for my Duke Nukem skin I made when Q3 first came out. My skin should be still at www.3drealms.com, if anyone is intrested.

 

Any info on this, ChangKhan?

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  • 2 weeks later...

I know how to put surfaces off but how do i put surfaces on?

Heres what i writed in the .SURF file of my skin

 

surfOff " head_goggles "

surfOn " head_goggles_on "

and i did put the .jpg of the head goggles and i copy/paste the line where it points the head goggles (from jan's .skin file)

 

Could someone help me?

Help would be greatly appreciated

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