ChangKhan Posted May 7, 2002 Share Posted May 7, 2002 This way you can make a skin for Jan that doesn't have the vest or chaps on, you can make a bald jedi, etc... http://www.jediknightii.net/files/index.php?link=file&id=223 (FIXED the link...) Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 8, 2002 Share Posted May 8, 2002 That link's dead. Link to comment Share on other sites More sharing options...
ihavedirt Posted May 8, 2002 Share Posted May 8, 2002 hey, i managed to make a test tweak on a character. assuming i copy the surf and skin files etc to the model\players\luke dir (to view it correctly in modview and it works), how do i implement the model\skin\npc in the single and/or MP game? ive read the instructions but i just cant seem to get it working. ive made a pk3 file with the skin and surf files and put it in base but i cant spawn my new luke. any ideas or suggestions? Link to comment Share on other sites More sharing options...
Surman Posted May 8, 2002 Share Posted May 8, 2002 If its a totally new character, ie: not replacing an existing one you'll probably need to edit the npc cfg file and make a new entry for it. Link to comment Share on other sites More sharing options...
ihavedirt Posted May 8, 2002 Share Posted May 8, 2002 okay, so i worked out how to play as luke in SP but i wanna make an adjustment to the surf file. the game just seems to ignore anything i do. for example, assuming you could turn off his hair. the game still gives him hair. i tried putting the contents of the surf file also in the npc cfg file (both in my pk3 and original file) but the game ignores it. so im wondering, is this for npc spawn characters or can you change something about kyle and play him in single? edit :::::::::::::::::::: additional info ive found out how to add my own custom character so that i can spawn it into SP with the "npc spawn character" command. if you also have the ext_data/npcs.cfg in your pk3 file with your model/players/character and you add your character details into the npcs.cfg file then you should be able to edit the surfaces of your own character as well as all other standard characters. but i think its for npc spawns, possibly characters in the single game. im not sure about your actual player, the one you control. the only problem is that the character has the lightsaber out his butt and just shoots from an invisible gun. at least i can spawn a customer character with some changes. if anyone has any updates to this or perhaps my info has helped someone get further, id love to know. ihavedirt@hotmail.com Link to comment Share on other sites More sharing options...
sXepticon Posted June 2, 2002 Share Posted June 2, 2002 same problem here as "Ihavedirt" This problem gives me a real headache! damn! i tryed editing the NPC.cfg and changed the playermodel (kyle) to the stromtrooper .. now i also added the lines to activate the shoulderpad of the ST ....the result KYLE is normal EXEPT for the Ingame-Cinamatics! ..i also tryed to scale him to 120% (+20% ) Hes big allright BUT ONLY IN THE CINEMATICS! Argh..... .. i don´t know what to do, and i hate everyone whose SURF files work if someone has the End-solution email me please rotterdamhc@hotmail.com Link to comment Share on other sites More sharing options...
DarthMark Posted June 3, 2002 Share Posted June 3, 2002 actually theres a much easier way to remove surfaces open the model_default.skin (or the different team ones if there what u want to edit) look for the part of the character u dont likeand, where it says models/players/....etc, delete it and instead, type nodraw after the "," the commar must still be there Link to comment Share on other sites More sharing options...
sXepticon Posted June 3, 2002 Share Posted June 3, 2002 Naaa thats Q3 ay? when that would work..why make Surf files? Link to comment Share on other sites More sharing options...
DarthMark Posted June 4, 2002 Share Posted June 4, 2002 it works 4 me, i took the cloak off the boba fett model cus i did't like it no offence absath and blood riot i can send pics if u like Link to comment Share on other sites More sharing options...
Harukaze Posted June 19, 2002 Share Posted June 19, 2002 Related question: how does one remove one's lightsabre from one's rear end? I've got a lovely screenshot of Keiran Halcyon running around, apparently after Mirax got quite upset with him. Seriously, I've tried the same thing, thinking I was all slick and going to be the first to release a patch to allow skins/bots/models to be spawned, but, yeah, uhm, that didn't work. Worst of all, I copied directly from the Jedi Master's NPC code, so I know I didn't simply use the wrong character class. Has anyone managed to get past this problem? Link to comment Share on other sites More sharing options...
Darth-Ra Posted July 18, 2002 Share Posted July 18, 2002 There is a slight way to do that, but its a long shot and might not work well...First I import the model (e.g. Jan's .glm file) into Milkshape 3d and then completely delete the surfaces I really hate like the goggles and then save as milkshape 3d .ms3d and then create a .qc file and exporting it into .md3 format; however, when I tried this and opened the .md3 file using md3 view I got a couple of debug errors (no skins loading) and then the model displays without the surfs. Here is where I got a headache, I tried to export the model to .glm, but I got errors about being unable to save models with more than 1 animation frames, so u could go back to ms3d and remove the animation, then follow the export steps again....Also when I finally converted the .md3 file into .glm and loaded the .glm into modview, I got the model missing the torso section but all other parts where visible....So if the above info can help anyone, then to remove a surface, one could remove the evil surfaces and save it, the game will then be able to read it (I hope so, but I could be wrong). Link to comment Share on other sites More sharing options...
Londo Mollari Posted November 1, 2002 Share Posted November 1, 2002 Getting closer............. the nodraw worked, but the chest , abdomen and hips surfaces are gone. How do I get the new ones to show up.......got rid of vest, hips_belt, goggles, and watch Thanks Link to comment Share on other sites More sharing options...
Londo Mollari Posted November 1, 2002 Share Posted November 1, 2002 OK update. I managed to get the surfaces working in the cutscenes and if I spawn kyle using the jan model surfaces are there. However surfaces on playable jan are still missing any ideas? Thanks Link to comment Share on other sites More sharing options...
El Sitherino Posted January 3, 2003 Share Posted January 3, 2003 uhm the link goes to a map. Link to comment Share on other sites More sharing options...
{BK}SupremePain Posted January 12, 2003 Share Posted January 12, 2003 um... huh? i cant get that nodraw stuff to work.... Link to comment Share on other sites More sharing options...
X-treme984 Posted January 24, 2003 Share Posted January 24, 2003 Originally posted by DarthMark actually theres a much easier way to remove surfaces open the model_default.skin (or the different team ones if there what u want to edit) look for the part of the character u dont likeand, where it says models/players/....etc, delete it and instead, type nodraw after the "," the commar must still be there Ok the nodraw worked on my shadowtrooper, but the place where the crystal was is now a transparent spot so you can see the map through that hole. What did i do wrong? Link to comment Share on other sites More sharing options...
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