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1v1 RPG tournament!


Heavyarms

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That's right! We are having a 1v1 RPG tournament!

 

rules are as follows:

1. there will be a non-biased GM.

2. single elimination

3. PC can be up to and including level 30.

4. Three weapons maximum, with one melee weapon and one ranged. NO EXPLOSIVES OR FLAMETHROWERS!

5.PC can be any class.

6. This is mainly for PC makers only.

7. I think it will be done in one night in a zone chat room.

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6.Please do not enter unless you can make a PC yourself. Sorry but I doubt anyone here wants to make a level 30 PC for anyone.

 

7. Since Blasters are useless against Jedi you may use flamethrrowers at that time.

 

8. Here's my PC! Bounty Hunter: Adult Male Human, Scoundrel 8/Soldier 6/Bounty Hunter 10/Elite Trooper 6; Init +8 (+4 Dex, +4 Bonus); Def 19 (+0 Dex, +9 Armor); Spd 6m (Armor); VP/WP 377/18; Atk +32/+27/+22/+17/+12/+7 melee (1d6+4, crit 20, punch), +32/+27/+22/+17/+12/+7 or +28/+28/+28/+23/+18/+13/+8/+3 ranged (3d8, crit 19-20, Blaster [Rifle]), +32/+27/+22/+17/+12/+7 ranged (2d6, Flamethrower), +33/+28/+23/+18/+13/+8 melee (2d10+4, Vibro-Ax); SQ Better luck than good, Illicit barter, Sneak attack +7d6, Target bonus +5, Uncanny Dodge (Dex bonus to Defense); SV Fort +21, Ref +20, Will +14; SZ M; FP: 0; Rep: +22; Str 18, Dex 19, Con 18, Int 16, Wis 14, Cha 16.

Equipment: 1350 credits, Aquata Breather, Blaster [Rifle], Camouflage Poncho, Comlink [Encrypted], Credit Chip, Dark Battle armor [Heavy], Field Kit, Flamethrower, Holorecorder, Utility Belt, Vibro-Ax

Skills: Appraise +20, Astrogate +20, Climb +5, Computer Use +31, Demolitions +32, Disable Device +7, Disguise +21, Escape Artist +11, Forgery +7, Gather Information +8, Hide +15, Intimidate +13, Jump +1, Knowledge (Streetwise) +20, Listen +15, Move Silently +20, Pilot +25, Read/Write Basic, Sense Motive +11, Speak Basic, Spot +12, Swim +1, Treat Injury +20, Tumble +21

Feats: Ambidexterity, Armor Proficiency (heavy, light, medium), Athletic, Dodge, Endurance, Improved Initiative, Improved Two-weapon Fighting, Martial Artist, Multishot, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Skill Emphasis (Astrogate, Hide, Tumble), Track, Two-weapon Fighting, Weapon Focus (Vibro-Ax), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

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Originally posted by Wraith 5

umm acording to the core book highest level is 20...

 

 

also who is the Grand Master GM for this pc making tornament?

 

According to the rulebook the highest level is about 3 or 4 hundred. Level 20 is per Class, not per Character!

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yeah! so boo hoo with a dirty dirty dishrag on your toe! :D;)

 

Here's my Nameless Jedi. :D Don't blame me, I just don't know any good Nikto names.

 

 

: Adult Male Kajain'sa'Nikto, Jedi Guardian 20/Jedi Weapon Master 10; Init +2 (+2 Dex); Def 33 (+2 Dex, +19 Class, +2 Species); Spd 10m; VP/WP 367/16; Atk +28/+23/+18/+13/+8/+3 ranged (3d10, crit 19-20, Bowcaster), +33/+28/+23/+18/+13/+8 melee (1d6+3, crit 20, punch), +35/+30/+25/+20/+15/+10 melee * (9d8+3, crit 19-20, Lightsaber); SQ Deflect (+2 Attack, +2 Defense, Extended), Desert dweller, Increase Weapon Damage, Jedi Master, Lightsaber Damage +7d8, Weapon Mastery (Devastating Strike, Rapid Strike, Weapon Specialization); SV Fort +20, Ref +21, Will +17; SZ M; FP: 4; Rep: +21; Str 16, Dex 14, Con 16, Int 14, Wis 16, Cha 13.

Equipment: Bowcaster, Holoprojector [Personal], Lightsaber, Utility Belt

* has constructed his own Lightsaber.

Skills: Balance +14, Climb +13, Demolitions +7, Jump +25, Knowledge (Jedi Lore) +10, Move Silently +10, Pilot +10, Read/Write Nikto, Speak Basic, Speak Nikto, Spot +11, Tumble +14

Force Skills: Affect Mind +11, Battlemind +16, Force Defense +18, Force Push +15, Force Stealth +6, Heal Self +15, Illusion +11, Move Object +12

Feats: Advanced Martial Arts, Animal Affinity, Defensive Martial Arts, Exotic Weapon Proficiency (lightsaber), Expertise, Force-Sensitive, Improved Martial Arts, Lightning Reflexes, Martial Artist, Two-weapon Fighting, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control, Deflect Blasters, Force Mastery, Knight Defense, Lightsaber Defense, Master Defense, Prolong Force, Sense, Throw Lightsaber

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Dracmus: Adult Male Selonian [Male], Jedi Guardian 8/Soldier 5/Jedi Ace 5/Bounty Hunter 7/Elite Trooper 5; Init +2 (+2 Dex); Def 32 (+2 Dex, +20 Class); Spd 10m, swim 13m, crawl 14m; VP/WP 317/16; Atk +27/+27/+27/+22/+17/+12/+7/+2 or +25/+25/+25/+25/+20/+15/+10/+5/+0 ranged (4d8, crit 19-20, Blaster [Heavy Repeating]), +30/+25/+20/+15/+10/+5 melee (1d3+2, punch), +30/+25/+20/+15/+10/+5 melee (4d8+2, crit 19-20, Lightsaber), +30/+25/+20/+15/+10/+5 or +24/+24/+24/+19/+14/+9/+4/-1 ranged (3d8, Blaster [Heavy Pistol]); SQ Agoraphobia, Claws, Familiarity +1, Jedi Knight, Lightsaber Damage +2d8, Starfighter Defense, Starfighter Evasion, Starship Focus, Trust in the Force, Uncanny Dodge (Dex bonus to Defense); SV Fort +22, Ref +20, Will +17; SZ M; FP: 0; Rep: +15; Str 14, Dex 15, Con 13, Int 16, Wis 15, Cha 16.

Equipment: Blaster [Heavy Pistol], Blaster [Heavy Repeating], Lightsaber

Skills: Balance +3, Climb +33, Computer Use +16, Demolitions +17, Forgery +4, Gather Information +8, Intimidate +6, Listen +6, Move Silently +8, Pilot +8, Read/Write Selonian, Speak Basic, Speak Selonian

Force Skills: Affect Mind +8, Battlemind +21, Enhance Ability +14, Force Grip +20, Force Push +32, Force Stealth +21, Move Object +18, See Force +7

Feats: Armor Proficiency (heavy, light, medium), Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Starship Operation (starfighter), Toughness, Track, Two-weapon Fighting, Weapon Focus (Blaster [Heavy Repeating]), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Force Feats: Alter, Control, Deflect Blasters, Lightsaber Defense, Sense, Throw Lightsaber

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Well i still say level 20 should be the highest pc, since in the book it says that a pc at level 20 would have god like powers... (the emporor and yoda are good examples of level 20 pc's)

 

but anyway...

 

 

so one quesetion still out there is who is the Grand Master GM of this showdown of the pc makers and GM's?

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well, in the first round, it was Dash VS myself, and Eets vs Wraith, with Jedi_masta getting a bye.

 

Dash lost to myself, after a brilliant match by the both of us. It was a match to the wire after he hit me with a vibro-axe, leaving me with 21 life. I magaged a lightsaber throw and a 6- blaster round at dash, with 29 life, and won.

 

It was a good game, dash.

 

Eets, wraith, I need you guys on this afternoon, how about 3:00 PM EST (2:00 for you wraith)

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Quobacca: Young Adult Male Wookie, Soldier 20/Jedi Guardian 10; Init +3 (+3 Dex); Def 18 ( +2 Dex, +6 Armor); Spd 8m (Armor); VP/WP -/14; Atk +33/+28/+23/+18/+13/+8 or +29/+29/+24/+19/+14/+9/+4 or +27/+27/+27/+22/+17/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Light Repeating]), +33/+28/+23/+18/+13/+8 ranged (3d10, crit 19-20, Bowcaster), +36/+31/+26/+21/+16/+11 melee (1d3+6, punch), +36/+31/+26/+21/+16/+11 melee (4d8+6, crit 19-20, Lightsaber); SQ Extraordinary Recuperation, Jedi Knight, Lightsaber Damage +2d8, Wookie Rage; SV Fort +21, Ref +18, Will +13; SZ M; FP: 0; Rep: +12; Str 22, Dex 17, Con 14, Int 14, Wis 11, Cha 10.

Equipment: Blaster [Light Repeating], Bowcaster, Lightsaber, Power pack, Stormtrooper armor [storm Commando]

Skills: Disguise +4, Jump +17, Read/Write Shyriiwook, Repair +35, Speak Basic (Understand Only), Speak Shyriiwook, Treat Injury +33

Feats: Ambidexterity, Armor Proficiency (heavy, light, medium, powered), Blind-fight, Cleave, Dodge, Exotic Weapon Proficiency (bowcaster, lightsaber), Far Shot, Force-Sensitive, Improved Two-weapon Fighting, Iron Will, Lightning Reflexes, Point Blank Shot, Power Attack, Quick Draw, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons), Wookie Brachiation

Force Skills: Force Grip +35, Move Object +32

Force Feats: Alter, Control, Force Lightning, Knight Defense, Lightsaber Defense, Sense, Throw Lightsaber

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Mitthau'raw'nuruodo (aurawn): Adult Male Chiss, Jedi Guardian 20/Soldier 10; Init +4 (+4 Dex); Def 31 (+4 Dex, +17 Class); Spd 10m; VP/WP -/14; Atk +32/+27/+22/+17/+12/+7 melee (1d3+2, punch), +32/+27/+22/+17/+12/+7 melee (6d8+2, crit 19-20, Lightsaber), +34/+29/+24/+19/+14/+9 ranged (3d6, Charric); SQ Artisit Appreciation, Jedi Master, Lightsaber Damage +4d8, Low-light vision, Tactics; SV Fort +21, Ref +19, Will +14; SZ M; FP: 0; Rep: +14; Str 14, Dex 19, Con 14, Int 17, Wis 15, Cha 14.

Equipment: Charric, Lightsaber

Skills: Climb +22, Read/Write Basic, Read/Write Cheunh, Speak Basic, Speak Cheunh, Tumble +21

Force Skills: Affect Mind +18, Battlemind +16, Enhance Ability +24, Force Defense +27, Force Grip +28, Force Push +19, Force Stealth +15, Move Object +20, See Force +13

Feats: Armor Proficiency (heavy, light, medium), Dodge, Exotic Weapon Proficiency (lightsaber), Far Shot, Force-Sensitive, Multishot, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Force Feats: Alter, Control, Deflect Blasters, Guided Shot, Knight Defense, Lightsaber Defense, Master Defense, Sense, Throw Lightsaber

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  • 1 month later...

Dash if you keep talking down to the new people the wonder in i am going to slap you!

 

The numbers and stuff are stats that are used in star wars RPG d20 system put out by wizards of the cost, don't worry if you are confuesed it is a little confussing at first.

 

 

Some of us like to play rpg with definet rules and all thouse stats help with that, what would you like to know just ask

 

 

Back on topic though, whatever happened to the tournment? is it died or alive?

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I dont wanna hasstle you about getting you to make me one, i think in nother post Dash said he might or somehting? But is there any tutorials on the net that i could possibly get to read? it would save me the trouble of trying to get one of you to explain how to make one to me.

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