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Sabre Guide to help ease 1.02 --> 1.03 transition


Solo4114

Was this guide at all helpful to you?  

29 members have voted

  1. 1. Was this guide at all helpful to you?

    • Yes, it helps.
      8
    • Sort of. It puts things in perspective, but doesn\'t doesn\'t give any great wisdom.
      9
    • No, it didn\'t really help.
      12


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Great post. It's a shame people don't think before they write, of course some of us are too young and inexperienced to know when to write a post or reply and when to stay silent but it's nice to know you're not one of them :).

 

Although it misses some points and lacks information it's a good start. Artifex made that guide of his, but I like your aproach much more. It's more neutral and instead of just saying X is better than Y you actually try to explain things and why they are.

 

Hopefully you'll get help from people and continue with this guide of yours. And don't call it a guide from 1.02 to 1.03, that's belittling yourself and the guide. I think it can stand on its own against any other that has been posted on these forums.

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Originally posted by Chewie Bakker

You know those headings sound familiar... I can't think why....

 

:lsduel:

 

Anyways, a wise strategy with familiar headings. If you started mentioning things like a Flowing Water Cut I would have sreamed "Copycat" at the top of my lungs. :rolleyes:

 

:yobi:

 

:)

 

I guess they never got to the the Book huh?

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I've read Five Rings before, but I don't remember it word for word. I guess the basic tenets of it stuck pretty well in my head, though. :)

 

Anyway, just another tip here. This one's more of a practical tip than a theoretical/philosophical tip. I created a separate thread for this tip, but figured we ought to have it in the guide here too.

 

For those having trouble with flipkicking...

 

I may have a solution for you. I was talking with a friend of mine who was having real trouble getting the hang of the double-tapping flipkicks in the game. He'd just gotten so used to the single tap from 1.02 that he really couldn't get the hang of 1.03's new jumping technique.

 

We brainstormed for a while about possible solutions. First we tried binding a key to a command that does jump twice. No luck.

 

BUT, then I asked him exactly what key he was using for jump and what finger he was using on that key. He said he was using the space bar and hitting it with his thumb. I suggested that he try binding an additional key to jump that he could hit with either his index or middle finger. Remember, you can bind TWO keys to each movement. Plus, it's a lot easier to do a double-tap of a key when your finger is moving dead-on than when your thumb is tapping on it's side. It's just a more natural movement to point with your finger than to tap with the side of your thumb.

 

He tried binding A to jump in addition to the space bar, and sure enough, he can do a flipkick now, no problem. He still uses the space bar to jump normally, but when he wants to do a flipkick or wall walk or what have you, he'll use the A key and double-tap it. You may not want to bind to the A key, but for those of you who use space to jump and can't seem to get it to double-tap effectively, you might consider binding a second key that you can hit with your index or middle finger. Give it a shot. Who knows. It may work for you. :)

 

Hope this helps!

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Another new technique. A lot of people have been complaining (myself included) about the new breed of "ass masters" who run around backwards or who simply spam the backstab move one way or another. I tried to figure out good ways to beat this move, and aside from doing it to them first or just running away from someone who uses that move, I couldn't come up with anything.

 

Then it hit me. BOOT TO THE HEAD!

 

That's right! If you kick 'em, not only do you get out of the way of the strike, you also give 'em a nice lump on their noggin. :)

 

Plus, once in a while, you may even get a kill out of it, which is just too funny to me.

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I was raping the "AssMasters" tonight. When an AssMaster showed his rear the yellow-special worked well. It puts you suspended above the backstab making it easy to swing your saber into the back of his neck. Red stance horizontal slash works when you strafe to his side or front. They make easy targets and are great for the frag count.

 

 

By the way Excellent post Solo!

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Hmm... a good suggestion. I'll have to try it.

 

Unfortunately, on at least three of the maybe five or six servers I played on tonight, ass masters dominated. I don't mean there were one or two guys, like there normally are. I mean EVERYONE was doing it on BOTH teams. It was ridiculous. This was to the point of people actually running backwards throughout the game. That move has GOT to go in the next patch...but I digress.

 

Anyway, yeah, anything you can do to get out of harms way, DO IT. If you can deal out a little damage while you do it, go for it.

 

Now here's an interesting laboratory test for someone to try...

 

What would happen if someone did a backstab at the same time as someone else doing a DFA? Who would win? I suspect the backstabber, since the DFAer's move is slower. Just wondering.

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