Skib Posted May 10, 2002 Share Posted May 10, 2002 Might be useful... Player Dimensions Model size: The player model's actual size is a bounding box 30 units by 30 units square with a height of 56 units. In the game world, eight units roughly equal one foot (30.5 cm). From this, we deduce that the characters are a heroic 7 feet tall (2.13 meters). - http://qeradiant.com/manual/Q3Rad_Manual/appndx/appn_c.htm Link to comment Share on other sites More sharing options...
UniKorn Posted May 10, 2002 Share Posted May 10, 2002 JK2 models are larger than Q3 models I think. Link to comment Share on other sites More sharing options...
FunClown Posted May 10, 2002 Share Posted May 10, 2002 When I use a grid. I think I have to use a space of about 72 minimum if I don't want to crouch. Link to comment Share on other sites More sharing options...
B0rG Posted May 10, 2002 Share Posted May 10, 2002 Yeh, I'm finding use of low ceilings should be used very spartially, unlike games like Half-Life etc etc. 3rd person camera angles like a bit of room to move for smooth viewing. This is a fact I've learnt the hard way adapting to ediing levels for JO as opposed to standard FPS games. Cost me mucho hours in redoing tunnels and corridors, etc Link to comment Share on other sites More sharing options...
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