Skib Posted May 10, 2002 Posted May 10, 2002 Might be useful... Player Dimensions Model size: The player model's actual size is a bounding box 30 units by 30 units square with a height of 56 units. In the game world, eight units roughly equal one foot (30.5 cm). From this, we deduce that the characters are a heroic 7 feet tall (2.13 meters). - http://qeradiant.com/manual/Q3Rad_Manual/appndx/appn_c.htm
FunClown Posted May 10, 2002 Posted May 10, 2002 When I use a grid. I think I have to use a space of about 72 minimum if I don't want to crouch.
B0rG Posted May 10, 2002 Posted May 10, 2002 Yeh, I'm finding use of low ceilings should be used very spartially, unlike games like Half-Life etc etc. 3rd person camera angles like a bit of room to move for smooth viewing. This is a fact I've learnt the hard way adapting to ediing levels for JO as opposed to standard FPS games. Cost me mucho hours in redoing tunnels and corridors, etc
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