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bots and mapcycle


MacGrath

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hi,

 

i have 2 problems with my dedicated server.

 

1. i have setup my bots with some old q3 config´s. the bots joining the server and fight as normal. so far so good. my problem is the command:

 

bot_nochat

 

it doesn´t work. i set it to "1" but the bot spamming goes on. is the a new variable?

 

2. my mapcycle doesn´t work. first i set up fraglimit "0", timelimit "20" and g_autoMapCycle "1". after the 20 minutes bots fighting so server print something like "exit: timelimit reached" and give the server stats. the server doesn´t load a new map. then i have changed g_autoMapCycle to "0" an edit my server.cfg like this:

 

set d1 "set gametype 0; map ffa_bespin ; set nextmap vstr d2"

set d2 "set gametype 5; map ffa_bespin ; set nextmap vstr d3"

.... and so on

 

vstr d1

 

but the same: message, stats but no mapchange. what did i wrong?

 

thx for helping

macgrath

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my server.cfg

 

// Server Config

 

// bot setup

seta bot_minplayers 5 // mindestens x spieler in jedem team

seta g_spSkill 5 // botskill 1 - 5

seta bot_thinktime 100 // reaktionszeit der bots

seta bot_challenge 1 // starke bots an/aus

seta bot_noChat 1 // bots chatten an/aus

 

// server variablen

seta capturelimit 0 // x = anzahl gestohlenen flagen bis zum mapchange

seta duel_fraglimit 10 // x = anzahl der frags bis zum mapchange im duel modus

seta fraglimit 0 // x = anzahl der frags bis zum mapchange

seta g_allowvote 1

seta g_autoMapCycle 0 // automatischer mapcycle an/aus

seta g_dismember 999 // koerperteile koennen abgetrennt werden

seta g_doWarmup 1

seta g_duelWeaponDisable 0

seta g_forcePowerDisable 0

seta g_gametype 0 // setzt spieltyp

seta g_inactivity 120

seta g_log "games.log" // Default location is ~/.jkii/base/

seta g_logfile 3 // 0=None

seta g_logSync 1 // 1=Write complete lines

seta g_maxForceRank 7

seta g_motd "... moege die Macht mit dir sein ..." // message of the day

seta g_password ""

seta g_statLog 1 // Probably similar to g_logfile. Untested.

seta g_statLogFile "stats2.log"

seta g_teamForceBalance 1

seta g_warmup 0

seta g_warmup 1

seta g_weaponDisable 0

seta rconpassword "Rebell" // remote controll passwort

seta sv_floodProtect 1

seta sv_hostname "[boK] Zeltplatz" // servername

seta sv_maxclients 24 // maximale spieleranzahl

seta sv_maxPing 300 // maximal erlaubter ping

seta sv_maxRate 9000 // setzt die maximale downloadrate

seta sv_minPing 0 // minimal erlaubter ping

seta timelimit 1 // x = dauer der map

 

// mapcycle

set d1 "map ffa_bespin ; set nextmap vstr d2"

set d2 "map ffa_deathstar ; set nextmap vstr d3"

set d3 "map duel_jedi ; set nextmap vstr d4"

set d4 "map duel_pit ; set nextmap vstr d5"

set d5 "map ffa_bespin ; set nextmap vstr d6"

set d6 "map ffa_deathstar ; set nextmap vstr d7"

set d7 "map ffa_imperial ; set nextmap vstr d8"

set d8 "map ffa_ns_hideout ; set nextmap vstr d9"

set d9 "map ffa_ns_streets ; set nextmap vstr d10"

set d10 "map ffa_raven ; set nextmap vstr d11"

set d11 "map ffa_yavin ; set nextmap vstr d1"

 

// start map

vstr d1

 

 

my server start file

 

./jk2ded +set dedicated 1 +exec server.cfg

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I see you are mixing ffa and duel maps. With a fraglimit of 0, I belive the duels would never end since the fraglimit represents how many times one player must frag the other before players are switched. Is there a particular map where the problem occurs? You might try switching to ffa only maps for a bit.

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