MacGrath Posted May 10, 2002 Share Posted May 10, 2002 hi, i have 2 problems with my dedicated server. 1. i have setup my bots with some old q3 config´s. the bots joining the server and fight as normal. so far so good. my problem is the command: bot_nochat it doesn´t work. i set it to "1" but the bot spamming goes on. is the a new variable? 2. my mapcycle doesn´t work. first i set up fraglimit "0", timelimit "20" and g_autoMapCycle "1". after the 20 minutes bots fighting so server print something like "exit: timelimit reached" and give the server stats. the server doesn´t load a new map. then i have changed g_autoMapCycle to "0" an edit my server.cfg like this: set d1 "set gametype 0; map ffa_bespin ; set nextmap vstr d2" set d2 "set gametype 5; map ffa_bespin ; set nextmap vstr d3" .... and so on vstr d1 but the same: message, stats but no mapchange. what did i wrong? thx for helping macgrath Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 11, 2002 Share Posted May 11, 2002 Well, the gametype variable is g_gametype for one. I'm not 100% sure that is your problem though. Could you paste your actual config? Sometimes there's an easily overlooked typo in there that causes these problems. Link to comment Share on other sites More sharing options...
MacGrath Posted May 11, 2002 Author Share Posted May 11, 2002 my server.cfg // Server Config // bot setup seta bot_minplayers 5 // mindestens x spieler in jedem team seta g_spSkill 5 // botskill 1 - 5 seta bot_thinktime 100 // reaktionszeit der bots seta bot_challenge 1 // starke bots an/aus seta bot_noChat 1 // bots chatten an/aus // server variablen seta capturelimit 0 // x = anzahl gestohlenen flagen bis zum mapchange seta duel_fraglimit 10 // x = anzahl der frags bis zum mapchange im duel modus seta fraglimit 0 // x = anzahl der frags bis zum mapchange seta g_allowvote 1 seta g_autoMapCycle 0 // automatischer mapcycle an/aus seta g_dismember 999 // koerperteile koennen abgetrennt werden seta g_doWarmup 1 seta g_duelWeaponDisable 0 seta g_forcePowerDisable 0 seta g_gametype 0 // setzt spieltyp seta g_inactivity 120 seta g_log "games.log" // Default location is ~/.jkii/base/ seta g_logfile 3 // 0=None seta g_logSync 1 // 1=Write complete lines seta g_maxForceRank 7 seta g_motd "... moege die Macht mit dir sein ..." // message of the day seta g_password "" seta g_statLog 1 // Probably similar to g_logfile. Untested. seta g_statLogFile "stats2.log" seta g_teamForceBalance 1 seta g_warmup 0 seta g_warmup 1 seta g_weaponDisable 0 seta rconpassword "Rebell" // remote controll passwort seta sv_floodProtect 1 seta sv_hostname "[boK] Zeltplatz" // servername seta sv_maxclients 24 // maximale spieleranzahl seta sv_maxPing 300 // maximal erlaubter ping seta sv_maxRate 9000 // setzt die maximale downloadrate seta sv_minPing 0 // minimal erlaubter ping seta timelimit 1 // x = dauer der map // mapcycle set d1 "map ffa_bespin ; set nextmap vstr d2" set d2 "map ffa_deathstar ; set nextmap vstr d3" set d3 "map duel_jedi ; set nextmap vstr d4" set d4 "map duel_pit ; set nextmap vstr d5" set d5 "map ffa_bespin ; set nextmap vstr d6" set d6 "map ffa_deathstar ; set nextmap vstr d7" set d7 "map ffa_imperial ; set nextmap vstr d8" set d8 "map ffa_ns_hideout ; set nextmap vstr d9" set d9 "map ffa_ns_streets ; set nextmap vstr d10" set d10 "map ffa_raven ; set nextmap vstr d11" set d11 "map ffa_yavin ; set nextmap vstr d1" // start map vstr d1 my server start file ./jk2ded +set dedicated 1 +exec server.cfg Link to comment Share on other sites More sharing options...
striderx2048 Posted May 12, 2002 Share Posted May 12, 2002 i notice if no real people are playing, the map doesnt change. Anyone else notice that? Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 12, 2002 Share Posted May 12, 2002 I see you are mixing ffa and duel maps. With a fraglimit of 0, I belive the duels would never end since the fraglimit represents how many times one player must frag the other before players are switched. Is there a particular map where the problem occurs? You might try switching to ffa only maps for a bit. Link to comment Share on other sites More sharing options...
MacGrath Posted May 12, 2002 Author Share Posted May 12, 2002 @ striderx2048 thank you, nobody give me that hint. ok. the map doesn´t change when only bots are on the server. how can i fix this? is there a possible way? Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 13, 2002 Share Posted May 13, 2002 As strange as it sounds, why is having the map keep rotating when nobody is playing important? When people show up and play a short bit, it'll rotate. Link to comment Share on other sites More sharing options...
striderx2048 Posted May 13, 2002 Share Posted May 13, 2002 for the whole purpose of simulating a server. that and well, IT SHOULD. Another thing, the server should NOT have wait until everyone click ready, after a short period of time, the map should automatically change, ie. like counter-strike. Link to comment Share on other sites More sharing options...
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