VEGETA2K1 Posted May 11, 2002 Posted May 11, 2002 hi, i was just wondering is it possible to make an elevator with 3 stops? cuz i have a 3 floored stadium.. and i need an elavator to stop at each floor... instead of making 3 seperate ones... is this posible? and if soc an any1 tell me how i would do this? (starting form making the elevator as i havnt made one before..) oh adn a simple step on elevator.. no buttons.. i havnt found nay tuts on elevators with out buttons... i hope some1 can help me, thaxn in advance.
Coyote399 Posted May 12, 2002 Posted May 12, 2002 func_train willl work, but just not quite how he wants it it will keep going up and down with pauses at the levels(corners key: wait, value: 5), but you cant have switches to trigger it
VEGETA2K1 Posted May 12, 2002 Author Posted May 12, 2002 i dont want switches or any thing.. i just need a normal elevator.. that goes up... then once reached floor2, it stops... then goes to floor3... then goes alll the way back down so stopping.... and how would ig et the func traint o work? i tried bubas tutorial, but.. i cant find textures it needs...?
Manquesa Posted May 12, 2002 Posted May 12, 2002 Quote Originally posted by VEGETA2K1 .... and how would ig et the func traint o work? first, make the brush that is gonna be your elevator. And then make another small brush placed in the middle of the elevator and texture it with the origin texture found in textures>system . Then while both brushes are selected make them a func_train. Place a path_corner entity at the center of the elevator just as you did the origin brush, that's where it will start. then continue placing however many path_corner entity's that you need for each stop of the elevator. Now, while nothing is selected, select the func_train and then the first path_corner entity and press cntrl+k to target the train to it. Then deselect everything and now selct the path_corner 1 and then path_corner 2 and press cntrl+k to connect the path_corner's. Repeat for all your path corner's. Set wait values for the path_corner's so it will stop for an x amount of time at each one. And that's it, you're done. Just be sure to link the last path_corner back to the first one or else if i'm not mistaken it will just stop at the last one and never move again, at least not untill you load the map again.
JeGGoR Posted May 13, 2002 Posted May 13, 2002 Good tutorial, thanks I don't need any train right now but I'll keep this post in mind... In fact, it would deserve to be copied in the FAQ, isn't it?
Manquesa Posted May 13, 2002 Posted May 13, 2002 Quote Originally posted by JeGGoR Good tutorial, thanks I don't need any train right now but I'll keep this post in mind... In fact, it would deserve to be copied in the FAQ, isn't it? I'd test it out first, I don't know how accurate I was, been a while since I made a func_train in a map.
Manquesa Posted May 13, 2002 Posted May 13, 2002 Ok, I tested it, it works fine, i'll post in the faq thread.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.