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Backstab - 1.04 Suggestions


visualTK

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Clearly the backstab is a little too deadly in 1.03. Here are some suggestions for toning it down a little.

 

1 - Target the damage to a smaller area of the swing. Instead of killing everyone within sabre distance only the person directly behind would get seriously damaged.

 

2 - Reduce the damage slightly. #1 should take care of the multiple quick kills. This one should help with the pull/stab spammers.

 

3 - Leave the stabber vulnerable after the swing. Alot of the time I can jump up before the swing gets me, but sometimes I still get hit when I land. It would be a nice counter if the stabber was a little slow to recover and unable to block until they did so. This would make it more of a finishing move than an instant kill move.

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I agree, backstab is far too deadly in saber combat atm. One guy with good timing and take out loads of people at once - even with just the medium style backstab.

 

I think the best method would be to leave the backstabber open to attack after his stab. While this would reduce the 'coolness' factor of the move it would make it a bit more balanced and stop everyone running around backwards ;)

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Yes, backstab really needs some fixing. When someone backstabs, you may wont to hit them from the front, but sometimes, it tends to KILL YOU from the front, when they have backstabed. This has happend to me, and I've done this so other people.

 

 

Also, another thing that would make a new patch cool, if they took some Singler Player things. Like, you could drop your saber, and you'd have to click to get it back. And also, how he takes out his Light Saber, and puts it away, how he spins it. :p

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I say lower the damage of the current backstab only if we can have a forward stab move. Saber fights can take way too long without the special power moves. They can't just keep on dulling down all of the moves. We need more moves so that people can use a wide range of tactics. There's nothing wrong with power moves that can kill quickly (unless your always on the recieving end) :)

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Do you guys mean back STAB or back SLASH? The slash only happen in red/yellow, the actual stab is only in blue. I hate to split hairs and all...

 

But the STAB is actually well done, imo. Doesnt really kill in one hit unless you catch them dead on, which seems quite realistic.

 

The SLASH needs work though, too wide an area effect. nice to have if I'm a carrier getting mobbed by four enemys, but not really kosher...

 

ShockV1.89

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God people, quit whining about having the all the moves nerfed! It's your moaning and bitching that spawned the 1.03 patch in the first place!

 

What needs to be done is to empower all the other tactics so that using something besides the backstab/sweep becomes a viable way to win!

 

All of these tactics were rediculously nerfed by the 1.03 patch because of your relentless complaining:

 

- Backflip Kicks - difficult to do with a high ping. cannot hit players who are crouched. There was no reason to nerf this.

- Death From Above - now near useless

- Heal - This was never a problem for someone with half a brain in 1.02. One strong swing and they're dead if they have no shields. Now Healers spend most duels running away while they regen their force power so they can heal. BORING

- Drain - My god, do you realize that now this power uses more power than it drains???? Thanks, idiots.

- Actually entering close combat in no force duels. Now that all your whining got Saber Throw into NF matches, it's "Catch the Saber" practice.

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light backstab and medium/strong backslashes are quite easy to avoid, the move seems to prevent people from moving around (they can rotate though) while the animation is playing.

 

only problem I have with it is the range seems way too massive, get within striking distance of someone doing the light backstab and you're gonna take damage. Doesn't seem to make too much sense, you'd think you could just slap their saber aside.

 

it'd be nice if the med/strong had a bigger counter window, like DFA has, so if someone was spamming it they'd make themselves quite vulnerable to getting smacked.

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Man, more feature disabling? If so, I hate to see v1.04. All we'll be doing is whacking each other with pillows.

 

IMHO, all that needed to be done (from a no force saber duel standpoint...can't comment on force duels, cause I don't play it enough) was to simply tone down the "massive" v1.02 hitbox on the heavy special (was like wielding a laser AXE...guys getting killed when the saber was 3 game feet above their head!), and nerf the buried-saber-death bit.

 

Saber throw in the default NF server setting would have made sense if heavy special hadn't been tweaked...ahh well, just look for a server running g_forcepowerdisable 262143 or 163839. :(

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Don't get me wrong here, I'm not advocating nerfing backstab/slash. I'm just suggesting it needs to be a little more accurate. I use it myself, but I explicitly try not to *over-use* it. I get enough kills as it is. Should I decide to spam it the game would get a little ridiculous for me. That's why I only suggested dropping the damage slightly and making it more accurate. Then it becomes more of a skill move than a lazy move. I'm more than happy to kill on someone that is silly enough to try and sneak-up and slash, or is foolish enough to position themselves behind me in a 1 on 1. :evil1:

 

Also, I'm really not singing the whiner's anthem either. (y'know: "Make this not kill me cuz I'm dying too much"). I actually don't get killed by it that much. If you look for it you can avoid it, and being quick on the jump button will get you out of the pull/stab thing for the most part. I guess what annoys me is working my a$$ off to come in second to someone who just jumps into a group of people and wipes out the whole lot with one move over and over.

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I was a Netrual player before the patch so The patch didn't effect me much. just made me even more powerful. When I join a server I pretty much own anyone there. those who have played me feel free to post your comments. I used the pull/push tactics before the patch so I have it mastered it.

 

My point is that backstab is just as deadly as the overhand heavy slash was. I personally dont think any move should kill you in one hit, maybe just leave you with 10 health or very little health. the backstab move is easy to perform, although pulling/pushing a expierenced player is somewhat harder then you may think. I personally would not mind if they leave it as it is. there are many counters for both light and dark and if you are not skilled enought to avoid being pushed/pulled to the ground then you need to practice more. If you do happen to fall to the ground you can use protect or rage to avoid being killed, but the best counter is not to let yourself be in that position in the first place and if you practice, study your oppenents, and aticipate thier moves you can stay on your feet and never worry about a backstab... here are some general tips

 

-always face your opponent, dont let him get on the side of you

-dont move around a lot and spam your saber

-running at your opponent will get you pushed to the ground

-running away will get you pulled to the ground if he get on the side of you

-use absorb if you cannot master these, although for me personally i will make you use other force powers and then when I know your low on force and have used up your absorb i will pull and attack you. so not a good idea when play me

 

I dont know what else I can say but practice the above. once mastered you will fall to the ground a lot less and wont have to worry about being backstabed this way. I will be on tonight under the name leelink if anyone needs further help with counter a pull or push to the ground or if you would just like to kick my butt.

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Originally posted by visualTK

Don't get me wrong here, I'm not advocating nerfing backstab/slash. I'm just suggesting it needs to be a little more accurate. I use it myself, but I explicitly try not to *over-use* it. I get enough kills as it is. Should I decide to spam it the game would get a little ridiculous for me. That's why I only suggested dropping the damage slightly and making it more accurate. Then it becomes more of a skill move than a lazy move. I'm more than happy to kill on someone that is silly enough to try and sneak-up and slash, or is foolish enough to position themselves behind me in a 1 on 1. :evil1:

 

Also, I'm really not singing the whiner's anthem either. (y'know: "Make this not kill me cuz I'm dying too much"). I actually don't get killed by it that much. If you look for it you can avoid it, and being quick on the jump button will get you out of the pull/stab thing for the most part. I guess what annoys me is working my a$$ off to come in second to someone who just jumps into a group of people and wipes out the whole lot with one move over and over.

 

Yeah, I hear you.

 

Unfortunately, I think that if Raven gets a bug in their ear to tweak the backstab/back sweep, then (based on what they did with the recent "tweaks") we might get more than we bargained for...which probably won't be a good thing. :(

 

BTW, I'd like to modify my comment about "whacking each other with pillows." Based on the amount of "nerfing," I think that in v1.04 we'll be "whacking each other with Nerf foam bats" just like the one my 2-year-old niece has in her toy box. ;)

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Will all of you stop whining about backstab. Soon this game is gonna be full of n00bs that spam random moves and there is gonna be know way to spam back. You piss me off so much man your the type of people that brought the patch on us. If you think the lightsaber is to dangerous then go play pacman you lamer:fett:

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SERIOUSLY THOUGH... LETS FACE SOME FACTS...

 

The lightsaber... is a blade of energy capable of melting a door... removing a hand... or cutting a tusken raider's tent open...

 

:saberb:

 

The real problem with the game is lightsaber clipping! The back stab should most DEFINATELY be an instant kill... but the player using it must have the accuracy to actually land it THROUGH the body... if they do a backstab and turn to hit you... it should do JACK for damage (there is no velocity behind it)... and ANY swing to someone's back should be an instant kill!

 

IMO... the saber needs to be SOOOO lethal that when someone brings it out in a FFA... people wet themselves (or go for theirs)... the thing that they need to patch is the clipping (i've put my saber RIGHT through someone and it hasn't done damage) and they need to add WAY better block (including animations for blocking)... I mean that's what makes the duels in the movie so cool is all the blocking... in the game it's just "Gee I hope you don't hit me".

 

I'm not a master by any means so maybe I am missing something here about the blocking... but future patches to the game should not be movement restricting (as in the case of the DFA turn removal) they need to be MODEL IMPROVING (in so far as lightsaber clipping is concerned) and USER CONTROLLED BLOCKING!

 

My 2 cents.

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Just thought of something else...

 

How about a new move... just a fencer's style forward stab... 100% instant death... easy as hell to block when someone is facing forward... totally dominating for those who run backwards...

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With heavy heart, I realized that I was acting like a whore on a server last night, turning on absorb, and running backwards into a melee to score cheap kills with the backsweep.....

 

When you start doing things that make no sense, like running backwards because fighting forwards doesn't do the job, it's time to unpatch....

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Just started playing with the patch after a one-week deliberation/hiatus. I hate it.

 

I've gone from typically top of the heap (that was beginning to slip as DFA scripts came out) to mid-to-bottom b/c of this runnning backwards stabbing, low swiping crap. And no one seems to fight one-on-one anymore when they are dedicated to this technique.

 

If there are more than two or three dedicated stabbers in say a 10 person game, it is too random and chaotic to effectively deal with. It's one thing to say "adapt you wussy", but I have tried a bunch of things to counter multiple backstabbing (and previously DFAing) attackers and nothing is consistently effective.

 

I saw a guy who had obviously scripted DFA, backstab, and trip/swing/slice get 90+ kills in a 15 minute game (that had some pretty good players) last night. That is ridiculous.

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